Online:Playful Schemer
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1 | Quick Fix | ||||||||||||||
8 | Shared Wards | ||||||||||||||
17 | Second Wind | ||||||||||||||
Playful Schemer is one of three class skill lines available to Ember. Abilities in this line focus on healing. It is roughly equivalent to the Daedric Summoning skill line for Sorcerer players.
Skill Perks[edit]
The Playful Schemer skill line is immediately available to Ember, and is leveled up as she gains levels.
Notes
- The numbers displayed here are the base values for the skills. The actual numbers you see in the game may depend on a variety of factors, such as your Companion's equipped weapons and armor,their passive skills and current level.
Skills include:
Active Abilities[edit]
These abilities will be used automatically, based on their cooldowns, priority (their order on a Companion's skill bar, where the priority is descending from left to right), and meeting conditions listed in abilities' descriptions.
Name | Line Rank | Cast Time | Target | Range | Radius | Duration | Cooldown | ||
---|---|---|---|---|---|---|---|---|---|
Quick Fix | 1 | 0.6 seconds | Area | – | 28 meters | – | 8 seconds | ||
Ember patches themselves or an ally with restorative magic, healing for 3150/6000 Health. Used when Ember or an ally is below 75% Health. | |||||||||
Shared Wards | 8 | 0.6 seconds | Area | – | 28 meters | 6 seconds | 12 seconds | ||
Ember conjures wards made of energy for protection, granting a damage shield for them and their nearby allies that absorbs 1575/3000 damage for 6 seconds. Targets affected by the shield are also healed for 1575/2997 Health over 8 seconds. | |||||||||
Second Wind | 17 | 0.3 seconds | Self | – | – | – | 16 seconds | ||
Ember uses their backup resources, reducing the cooldown of all their other abilities by 5 seconds. | |||||||||