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This article is about the Assault skill. For the Redguard skill formerly called "Vigor" and later "Exhilaration", see Martial Training. For the Bosmer skill formerly called "Vigor", see Y'ffre's Endurance.

ON-icon-skill-Assault-Vigor.png Vigor
Line Assault
Line Rank 2 Cost 2984 Stamina
Cast Time Instant Duration 10 seconds
Target Area
Area 8 meters
Morph ON-icon-skill-Assault-Echoing Vigor.png Echoing Vigor
Increases the radius. Increases the duration as the ability ranks up.
ON-icon-skill-Assault-Resolving Vigor.png Resolving Vigor
The heal over time now happens faster over a shorter duration, heals for more, increases your Armor, but now only targets yourself.
Values are based on Max Magicka/Stamina 12000, Max Health 16000, and Weapon/Spell Damage 1000.
Vigor: Let loose a battle cry, instilling yourself and nearby allies with resolve and healing them for [9215 / 9312 / 9416 / 9512] Health over 10 seconds.
Echoing Vigor: Duration: [10 / 12 / 14 / 16] seconds, Radius: 15 meters.
Let loose a battle cry, instilling you and your allies with resolve and healing for 9530 Health over [10 / 12 / 14 / 16] seconds.
Resolving Vigor: Duration: 5 seconds, Target: Self.
Let loose a battle cry, instilling yourself with resolve and healing for [14292 / 14451 / 14600 / 14760] Health over 5 seconds. After casting you gain Minor Resolve, increasing your Physical and Spell Resistance by 2974, for 20 seconds.

Vigor restores the Health of you and your allies over time for 10 seconds. The Echoing Vigor morph increases the duration and radius of effect, while Resolving Vigor no longer affects allies but increases the healing effect over a shorter duration while also increasing your resistances for 20 seconds.


  • This ability was added in Update 6, and required Assault Rank 10 to unlock. It was moved to Rank 5 in Update 7, and to Rank 2 in Update 27.
  • You must play at least the siege engine tutorials in order to unlock the skill, as your starting rank in the skill line is not enough to gain access to it.
  • The Echoing Vigor morph is unusual in that its power decreases as you level the skill up. The duration increases with each level of the skill, but the health healed remains the same, meaning each tick of the ability heals for less as you progress. One workaround is to only slot the skill for boss fights in dungeons and trials, to minimise the experience earned and allow the skill to stay as low a level as possible for as long as possible.


Patch Notes[edit]

  • Vigor (new ability)
    • This new ability will place a strong heal over time on allies within 10 meters for 5 seconds.
    • Echoing Vigor: Increases the radius to 15 meters.
    • Resolving Vigor: This ability will increase the heal value on yourself.
  • Relocated this ability to Rank 5 in the Assault tree, from Rank 10.
  • Apprentice
    • Elfborn: Fixed an issue where this passive was incorrectly increasing critical values for abilities that did not scale off Spell Critical (such as Vigor, or Stamina morphs of class abilities). We also fixed an issue where this passive was increasing critical damage and healing less than intended.
  • Ritual
    • Precise Strikes: Fixed an issue where this passive was not correctly increasing the critical value of healing or abilities that did not use Physical Damage (such as Vigor, or Stamina morphs of class abilities). We also fixed an issue where this passive was increasing critical damage and healing less than intended. This passive will also now properly increase healing from effects that scale off Stamina and Weapon Critical (such as Rally).
  • Casting Vigor with a staff equipped will no longer make the staff go through your legs.
  • This ability and its morphs will now remove you from sneak or invisibility when cast.
  • Increased the cost of this ability and its morphs by approximately 30%.
    • Developer Comments: Vigor was too cheap for an area of effect healing ability, so we've increased its cost so there is more of an impact to keeping the heal over time buff active.
  • Fixed an issue where this ability and its morphs were unintentionally proccing abilities with a ranged attack prerequisite.
  • Adhered this ability to our AoE HoT standards.
  • Increased the duration to 8 seconds from 5 seconds, but decreased the tick frequency to 2 seconds from 1 second.
  • Increased the healing per tick by approximately 33%.
  • Reduced the cost to 2984 from 3511.
  • Resolving Vigor: This morph doubles the frequency, halves the duration, and increases the healing per tick by approximately 43%, but now only targets your character.
  • Echoing Vigor: This morph continues to increase the radius, but also increases the duration per rank, up to 10 seconds at rank IV, allowing for 1 additional heal tick. It also no longer ranks up in 1.1% healing per rank.
  • This ability is now first in the skill line to unlock, and has swapped places with Rapid Maneuvers in efforts to help builds focused on Stamina to have a healthier leveling experience. Previous XP gained in both of these skills will be retained, but if your Assault skill line is too low to obtain the 3rd skill, you will have to level it in order to gain access to Rapid Maneuvers again.
  • This ability now lasts 10 seconds at base, up from 8.
  • Reduced the healing per tick of this ability and Echoing Vigor by approximately 17%.
    • Echoing Vigor (morph): This morph now extends the duration by up to 6 seconds, up from 2.
    • Resolving Vigor (morph):
      • Increased the duration of the Heal over Time to 5 seconds, up from 4.
      • This morph now grants Minor Resolve for 20 seconds after casting.
  • Resolving Vigor (morph): Reduced the healing from this morph by approximately 10%.
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