Online:Rapid Maneuver

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ON-icon-skill-Assault-Rapid Maneuver.png Rapid Maneuver
Line Assault
Line Rank 2 Cost 8100 Stamina
Cast Time Instant Duration 30 seconds
Target Area
Area 20 meters
Morphs
Morph ON-icon-skill-Assault-Retreating Maneuver.png Retreating Maneuver
Also removes all snares and immobilizations from affected allies.
ON-icon-skill-Assault-Charging Maneuver.png Charging Maneuver
Gain Minor Expedition when the effect ends, increasing your movement speed.
Rapid Maneuver: Duration: [27 / 28 / 29 / 30] seconds.
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by 30% and Mounted Speed by 30%. Also grants immunity to snares and immobilizations. The effect ends if you cast any spell on an enemy or ally.
Retreating Maneuver: Duration: [30 / 31 / 32 / 33] seconds.
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by 30% and Mounted Speed by 30%. Also grants immunity to snares and immobilizations, removing any already applied. The effect ends if you cast any spell on an enemy or ally.
Charging Maneuver: Duration: [30 / 31 / 32 / 33] seconds.
Mobilize your forces, granting Major Expedition and Major Gallop to you and your group, increasing your Movement Speed by 30% and Mounted Speed by 30%. Also grants immunity to snares and immobilizations. The effect ends if you cast any spell on an enemy or ally, but you gain Minor Expedition, increasing your Movement Speed by 10% for 8 seconds.

Rapid Maneuver increases the movement speed of you and any nearby group members for 20 seconds, and grants you immunity to all snare and immobilize effects for its duration. The effect will be cancelled once an attack is made. If you have the Charging Maneuver morph, that attack will have greatly increased damage. Alternatively, the Retreating Maneuver will also remove any snare or root effects currently active, and also continue to increase your movement speed by a smaller degree after the effect ends.

Notes[edit]

  • While you must visit Cyrodiil to acquire the Assault skill line in order to use this skill, it is by no means only useful there. Players who are not interested in PvP can still benefit greatly from this. You must play at least the siege engine tutorials in order to unlock the skill however, as your starting rank in the skill line is not enough to gain access to it.
  • This bears the distinction of being the only skill that can be cast from horseback. It will increase your movement speed even more when combined with your horse's running speed.
  • The effects of this skill will persist even if the skill isn't currently in your skill bar. This means you can have it in your weapon swap bar, cast it, and then swap, and it will remain active for the duration or until an attack is made.
  • Though you cannot cast this (or any other) skill while swimming, if you cast it just before swimming, it will increase your swimming speed as well. This can potentially be used to get past Slaughterfish-infested waters or cross wide lava pools. Attempt at your own risk.
  • While on foot, it is probably best to refrain from sprinting while using this skill. Your running speed with Rapid Maneuver is roughly equivalent to your sprinting speed without it, but sprinting will drain your Stamina, leaving you unable to cast again without waiting, or worse - leaving you without the ability to use Stamina-based attacks if you run into enemies. Not sprinting ensures you will still have enough Stamina to cast it again as soon as it expires. If you're on horseback, this doesn't apply, as sprinting depletes the horse's Stamina, not your own, so you can run full-tilt with no worries.