|Location||Halls of Garlas Malatar, Depths of Malatar|
The Dark Orb is a magical relic found in the Depths of Malatar. It serves as the third boss of the dungeon after King Narilmor traps you in the room with it while the dark orb summons invulnerable Aurorans and additional orbs. The Aurorans will only die after it is shattered, and opens up the doors to the Tabernacle of Light that it was guarding.
- The Guiding Light: Find the way into an ancient Ayleid city and recover a historical artifact.
- Pledge: Depths of Malatar: Prove you are truly Undaunted by clearing Depths of Malatar.
Though the Dark Orb is a stationary boss and has no attacks of its own, it will summon many enemy mobs that prove to be deadly. It works in tune with the Aurorans it summons, having them regenerate health constantly. When the orb has no shielding on, it can be damaged for a period of time before entering an invulnerable state. When in this state, the Aurorans will stop regenerating health and can be killed. It is suggested that the tank gathers all the Aurorans in one corner of the room throughout the entire fight, and the DPS group members kill the Aurorans when the orb becomes invulnerable. Once a wave of Aurorans has been killed, another wave will spawn with an additional Auroran, with the last wave having four Aurorans.
The Purified legionaries that should be killed quickly as they can deal a lot of damage to all group members and have no defense buffs. The Dark Orb can also summon additional monocolored orbs to empower their corresponding Auroran (i.e. Blazing Orb gives the Blazing Auroran more health and higher damage), which can optionally be destroyed to make the Aurorans weaker.
Throughout the fight, King Narilmor will deliver his commentary of the orbs and aurorans that spawn from them:
- "Struggle as you might, you cannot deny the will of Meridia. Her power is infinite."
- "Submit to the Lady of Light, and be cleansed." (Summons the Radiant Orb and its Aurorans)
- "Blue. The color of calm, measured inevitability, and despair." (Summons the Phosphorescent Orb and its Aurorans)
- "Purple. The color of regality, and savage gashes in the night sky." (Summons the Scintillating Orb and its Aurorans)
- "Red. The color of fiery passion and boiling blood!" (Summons the Blazing Orb and its Aurorans)
- "Your corruption runs deep, but her purity is limitless. You will be cleansed." (When the orb is shattered)
- "Meridia's light never fades."
- "You could never compare to the purity of her creations."
- "You should have begged for mercy."
- "My realm is unsullied once more."
Achievements associated with this enemy:
|Color Blind||10||Don't destroy any colored orbs during the Dark Orb encounter in Veteran Depths of Malatar.|
|Depths of Malatar Vanquisher||10||Defeat the Scavenging Maw, the Weeping Woman, the Dark Orb, King Narilmor, and the Symphony of Blades in Depths of Malatar.|
|Depths of Malatar Conqueror||10||Defeat the Scavenging Maw, the Weeping Woman, the Dark Orb, King Narilmor, and the Symphony of Blades in Veteran Depths of Malatar.|
|Depths Defier||50||Defeat the Scavenging Maw, the Weeping Woman, the Dark Orb, King Narilmor, and the Symphony of Blades after destroying the Dictates of the Lady of Light in Veteran Depths of Malatar within 30 minutes without suffering a group member death.|
|The Speed of Light||50||Defeat the Scavenging Maw, the Weeping Woman, the Dark Orb, King Narilmor, and the Symphony of Blades within 30 minutes of entering Veteran Depths of Malatar. Your timer starts on entering combat.|
|Purified||50||Defeat the Scavenging Maw, the Weeping Woman, the Dark Orb, King Narilmor, and the Symphony of Blades without suffering a group member death in Veteran Depths of Malatar.|