Knights of the Nine

Oblivion:Garlas Malatar

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
This page is currently being redesigned for the Oblivion Places Redesign Project (OPRP). The page needs in-game walkthrough(s) to go along with the maps and content lists. If you make an addition to this page, please update this template accordingly, but make sure you have observed the project guidelines.
Needs in-game verification. See the OPRP project page for explanation of what needs to be done to complete the verification process.
OB-mapicon-AyleidRuin.png
Ayleid Ruin:
Garlas Malatar
(view on map) (lore page)
# of Zones 3
# of Welkynd Stones 16
# of Varla Stones 2
Occupants
Umaril the Unfeathered, Aurorans
Important Treasure
1 boss-level Ayleid Cask 01
1 boss-level Ayleid Cask 02
Console Location Code(s)
NDGarlasMalatarExterior, NDGarlasMalatar01, NDGarlasMalatar02a, NDGarlasMalatar03
Region
Gold Coast
Location
On a small island in the Abecean Sea northwest of Anvil
Garlas Malatar, looking south

Garlas Malatar is a medium-sized Ayleid ruin northwest of Anvil containing Aurorans (plugin-specific). It contains three zones: Garlas Malatar, Garlas Malatar, Ceysel, and Garlas Malatar, Carac Abaran.

Before falling into ruin, Garlas Malatar was the westernmost outpost of the Ayleid Empire, and watched over the Abecean Sea. Upon his return, Umaril the Unfeathered takes it as his lair in the Knights of the Nine official plug-in.

Related Quests[edit]

Notes[edit]

Exterior[edit]

Key to Maps
Map of Garlas Malatar, Exterior
  • The exterior is located at coordinates: Tamriel -54, -4
  • This location's map marker (M on map) is named Garlas Malatar (editor name NDGarlasMalatarMapMarker). The entrance door is WSW of the marker, 240 feet away.
  • 2 Aurorans (always best possible level) are near the entrance. These are disabled until stage 20 of the Umaril the Unfeathered quest.
  • 0-1 Mud Crab is near the entrance
  • 1 Ayleid Cask in the northern submerged tower

Zone 1: Garlas Malatar[edit]

Garlas Malatar

Occupants:

  • 10 Aurorans
  • 3 Aurorans (always best possible level)
  • 8 Aurorans (6 of these 8 must be killed to advance the quest; non-respawning)

Treasure:

Doors and Gates:

  • There are two doors in/out of this zone
  • 2 Iron Gates (opened remotely) at H and I
  • 3 Iron Gates (opened remotely) at E, F, and G

The gates at E, F, G, H and I cannot be opened until the quest Umaril the Unfeathered is started.

Zone 2: Garlas Malatar, Ceysel[edit]

Garlas Malatar, Ceysel
The Dark Orb, shattered

Occupants:

  • 7 Aurorans
  • 4 Aurorans (will resurrect after 8 seconds as long as the orb is active; non-respawning)
  • 1 Auroran (will resurrect after 8 seconds as long as the orb is active; stays near orb; non-respawning)

Treasure:

Doors and Gates:

  • There are two doors in/out of this zone
    • 1 door (at C) leads to the zone Garlas Malatar
    • 1 door (at D) leads out of dungeon to Garlas Malatar, Carac Abaran
  • 2 Iron Gates (opened remotely) at E and F

Other:

  • 1 activator to destroy the Dark Orb at location G on map

Zone 3: Garlas Malatar, Carac Abaran[edit]

Garlas Malatar, Carac Abaran

This zone has sections that are underwater

Occupants:

Treasure:

Doors and Gates:

Other:

  • 1 Stone Steps (rise to form steps when activated) at location F on map