The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
Type Settlement
Continent Tamriel
Province Valenwood
Region Grahtwood
(Long Coast)
Appears in Arena, ESO
Haven ca. 2E 582
Map of Valenwood

Haven is one of the eight major cities in the province of Valenwood, situated in the dense marshes of southeast Grahtwood. On the stormy waters of the Long Coast, the city is a major trading post and built on a strategic location on the Southern Sea. It has shifted control between several races, from the Imperials of the Second Empire to the Altmer of the Aldmeri Dominion.[1] Not only is it one of Valenwood's six major countries,[2] but it is considered the gateway of Grahtwood and a key link on the Lane sea route.[3] It acquired its name because it "seems a place of safety in an otherwise dangerous world."[4]

Layout & Geography[edit]

The Aquifers
The Harbor Side of the Fort

Haven is built on the southeast coast of Valenwood, in a clearing between the shallow marshes and the steep ridges that separates it from the rest of the mainland. Haven is at the epicenter of several trade routes. From the sea, it is an in-between stop on the Lane, an active sea route between Auridon and Elsweyr, as well as a gateway between the sea and the rest of the mainland.[3] While on land, it is a halfway point between Southpoint, which lies on the other side of the region to the west and Elden Root, the biggest city in the province's southeast quadrant. The beaches outside of Haven are known to contain well-preserved rare fossils and shells that circulate across the provinces.[5]

Haven is built in a small crater, at the base of a hill. The city is lowest in the north-half, but places such as the Mages Guildhall and the gates are built above the incline and even have stairs leading to them. The south-half of Haven is called the Fort, a walled-off sea keep that is built on a steep hill that looks over the north-side and the harbor district. All of the import that goes into Haven has to go through the Fort, but smugglers have always looked for ways around it.[6] The mound west of the Fort is called Widow's Rock and at its base is the entrance to the Aquifer, an old Colovian-styled sewer that runs underneath Haven.[3] Haven is neighbored by several settlements, including Cormeir Spring to the north, Heimdar City to the northwest, and the province of Elsweyr to the northeast, toward Torval.[7][8]

Notable Locales[edit]

  • The Aquifer
  • Fisherman's Isle
  • The Fort


Early History and the Treethane's Autonomy[edit]

The White-Gold Tower

Haven's founding dates back many years ago at an unspecified time in the Merethic Era. It flourished with trade following the construction of the White-Gold Tower along with other significant cities at the time, such as Ceyatatar and Silvenar.[9] From what can be surmised, Haven was originally a settlement inhabited by Wood Elves, independent from the rest of the region until it was claimed under the Camoran Hegemony. It began with King Eplear's reign, which started at the beginning of recorded history, at 1E 0. Each of these nations were ruled by a Treethane that served under the Camoran Empire.[2]

The Imperial Sewers under Haven

This era of rule continued for many years until the Second Empire invaded Valenwood and conquered the province in 1E 2714. To disrupt the Camoran monarchy's influence over their people, the Empire granted the treethanes full-autonomy, including Haven and turned them from local trading hubs to full-fledged nations of their own regard.[2] Haven was governed by the Second Empire, who built upon the city's foundation and turned into a more Colovian-esque environment. They even built a sewer system that went underneath the city and emptied out from the southwest called the Aquifer.[3] Haven had been the prime trading post in the area for many years since its independence. That was until 1E 2729, when it had lost much of its business to the newly-built colony of Southpoint.[10] After the Second Empire dissolved in 2E 430, the Camoran Empire tried to annex these nations but they had become too culturally different to become one united identity. But without one government to mediate their ambitions, Haven and the other nations went to war with each other and they all fell apart. Sometimes even outside forces like the Maormer attack these nations,[2] such as when Haven and Woodhearth were sacked by the Sea Elves sometime around 2E 455.[9]

Haven in the Aldmeri Dominion & the Third Empire[edit]

The Battle of Haven
The Necromantic Ritual

By the time the High Elves came into Haven, they built over the old Imperial foundation and converted it into their racial architectural style.[1] During the Interregnum in 2E 582, Haven had seen little activity from the local natives until it had become a stop for the Gold Fleet, a large fleet of Aldmeri Dominion ships that were en-course for Khenarthi's Roost on an important diplomatic mission with some of the Dominion's highest authorities. Haven saw an intense amount of activity when the first few ships arrived into port. The Jade Dragoons under General Endare were sent to Haven to help the city guard maintain peace and watch out for smugglers.[6]

The next day after Haven was practically empty and General Endare left with her militia to seek out Ayleid ruins inland, leaving the city completely defenseless.[6] This gave the Jackdaw Pirates, led by Captain Gjarma Raven-Hair, an opportunity to takeover and pillage the city. But shortly after, a Khajiiti galleon under Gharesh-ri led the charge to retake Haven. By the time the Prowler had arrived on the scene, Haven city had been engulfed in conflict. An Agent of the Dominion joined the fray and slowly thwarted their plans. They rendezvoused with Lord Gharesh-ri and his militia by the east gate and gradually defeated each of Gjarma's high-ranked crewmates. The Fort had been sealed away, so the Agent was forced to infiltrate the compound from the Aquifers. They defeated the pirate captain at the Fighters Guildhall, where she was performing a ritual to engulf Haven in a sea of undead.[11] Recognized for their actions, the Agent was sent to Elden Root to lend their help to the King of the Wood Elves.[12]

During the Imperial Simulacrum in the late Third Era, the city-state of Haven was an active settlement. It was ruled by King Silrim and it had a rivalry with Southpoint.[4]


See Also[edit]

  • For game-specific information, see the Arena and ESO articles.



  • The High Elves of Haven celebrate the New Life Festival with the War Orphan's Sojourn, in which they make a pilgrimage to the Temple of the Eight Divines northwest of Elden Root and donate for the children.[13]
  • Arena was originally conceived as a fighting game featuring a tournament that took the player to each of Tamriel's cities to challenge different gladiatorial teams. According to a file from that stage of development left behind in the final game, Haven's gladiatorial team would have been called "the Red Spears".[UOL 1]


  1. ^ a b The Aquifer loading screen text in ESO
  2. ^ a b c d Pocket Guide to the Empire, 3rd Edition: The Wilds Remain: ValenwoodImperial Geographical Society, 3E 432
  3. ^ a b c d e A Smuggler's Plan
  4. ^ a b c Haven location and rumors in Arena
  5. ^ Rare Fossil contraband in ESO
  6. ^ a b c Anirtur's Diary — Anirtur
  7. ^ Map of Valenwood — The Elder Scrolls Arena
  8. ^ Map of Elsweyr — The Elder Scrolls Arena
  9. ^ a b Ayleid Cities of Valenwood — the Esteemed Historian Homfrey at the University of Gwylim, 2E 455
  10. ^ The Founding of Southpointthe Provincial Office of Governor Zantonius
  11. ^ Unsafe Haven story quest in ESO
  12. ^ Trouble at the Tree story quest in ESO
  13. ^ War Orphan's Sojourn daily quest in ESO

Note: the following references are not from official sources. They are included to provide a rounder background to this article, but may not reflect established lore.

  1. ^ Original TES: Arena texts at the Imperial Library