Clockwork City

Legends:Streets of Riften

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
 
Get arrested
Episode: The Lost Treasure
Opponent Name: Riften Lawkeeper
Opponent Class: WillpowerAgility Monk
Lanes: Field/Shadow
Starting Health: 30
Special Conditions: Play as Swims-at-Night, Crime Spree, opponent starts at 40 health, opponent begins with Septim Guardsman, Imperial Might, and Prized Chicken in play.
Story Characters: Swims-at-Night
Previous Quest: Ragged Flagon
Unlocks Quest: Mistveil Dungeon
Reward: Playset of: Riften Lawkeeper
 
Streets of Riften

The Lost Treasure: Streets of Riften[edit]

LG-npc-Riften Lawkeeper.png

The Streets of Riften are a location available in The Lost Treasure, unlocked by completing Ragged Flagon. You and Swims-at-Night will have to commit enough crimes to be arrested. When you begin the match, you'll be told to "Defeat the Riften Guard or complete a Crime Spree and get arrested." You will begin with Crime Spree in play, and you'll play as Swims-at-Night. Completing the battle earns you a playset of Riften Lawkeeper.

Dialogue[edit]

Pre-match:
Swims-at-Night: "All right, hear me out. If we commit a brazen enough crime, the guards will take us right to Sails-Through-Storms. And luckily, brazen is my specialty."
Swims-at-Night:

As Swims-at-Night, you'll have access to his emotes:

Hello: "Well, look what the tide dragged in."
Oops: "Not my finest move."
Good Game: "Now that was a battle!"
Nice Play: "Neat trick!"
Implore: "Here goes nothing…"
Thank you: "You have my undying gratitude."
Taunt: "You're no match for the greatest smuggler in Tamriel!"
Sorry: "You'll have to excuse an old smuggler"

When you complete your crime spree, you'll be told to "Stop right there!".

Post-match:
Swims-at-Night: "Curses. You've caught us. But there's no prison in the world that can hold us!"
Riften Lawkeeper: "We'll see about that."

Game Settings[edit]

Normal[edit]

Ai starts with an Imperial Might on board.
Ai starts with a Septim Guardsman, a Prized Chicken in left lane.
Player starts with a Crime Spree on board.

Master[edit]

Ai starts with 2 Septim Guardsman, a Prized Chicken in left lane.
Ai starts with a Divine Conviction, an Imperial Might on board.
Player starts with a Crime Spree on board.

Provided Player Deck[edit]

Decklist
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Agility Curse Action 0 2Rare Rare Give a creature -1/-1.
1 Agility Move in Shadows Action 0 2Rare Rare Move a friendly creature. It moves again at the end of the turn.
1 Agility Murkwater Goblin Creature (Goblin) 0 0 1 1Common Common Murkwater Goblin has +2/+0 on your turn.
1 Agility Paralyze Action 0 1Common Common Shackle an enemy creature.
2 Agility Shadow Shift Action 1 1Common Common Move a friendly creature.
Draw a card.
1 Agility Barter Action 2 3Epic Epic Trade a card in your hand for a random card in your opponent's hand.
2 Agility Caravan Enforcer Creature (Khajiit) 2 2 2 1Common Common When Caravan Enforcer moves, he gains +1/+1.
1 Agility Dune Stalker Prophecy Creature (Khajiit) 2 3 1 2Rare Rare Prophecy
Summon: Move another friendly creature in this lane.
1 Agility Fighters Guild Recruit Prophecy Creature (Argonian) 2 1 2 1Common Common Prophecy, Guard, Lethal
1 Agility Finish Off Action 2 1Common Common Destroy a Wounded enemy creature.
1 Agility Lockpick Action 2 2Rare Rare Either put another Lockpick into your hand or draw a card and reduce its cost by 2, chosen randomly.
2 Agility Thieves Guild Recruit Creature (Argonian) 2 1 2 1Common Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.
2 Agility Arenthia Swindler Creature (Khajiit) 3 2 2 3Epic Epic Summon: Steal all items from an enemy creature.
2 Agility Dune Smuggler Creature (Khajiit) 3 3 1 2Rare Rare Summon: Move another friendly creature in this lane.
When a friendly creature moves, give it +1/+1.
2 Agility Goblin Skulk Creature (Goblin) 3 2 3 2Rare Rare Pilfer: Draw a random 0-cost card from your deck.
2 Agility Murkwater Guide Creature (Goblin) 3 4 2 1Common Common Treasure Hunt - 0-cost card: Put a copy of the "treasure" into your hand.
2 Willpower Thieves Guild Shadowfoot Creature (Khajiit) 3 2 2 2Rare Rare Summon: Steal the top card of the opponent's deck and replace it with a Counterfeit Trinket.
1 Agility Murkwater Shaman Creature (Goblin) 4 3 3 3Epic Epic At the start of your turn, put a Curse into your hand.
3 Neutral Vicious Dreugh Creature (Dreugh) 4 3 4 2Rare Rare Summon: Destroy an enemy support.
1 Agility Ransack Prophecy Action 6 2Rare Rare Prophecy
Deal 3 damage and gain 3 health.


Opponent Decklist[edit]

Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Strength Improvised Weapon Item 0 2Rare Rare Breakthrough
+1/+1
1 Neutral Makeshift Defenses Creature (Defense) 0 0 2 1Common Common Guard
1 Neutral Maple Shield Item 0 1Common Common +0/+3
1 Willpower Septim Guardsman Creature (Imperial) 0 1 2 2Rare Rare Guard
1 Willpower Elixir of Vitality Support 1 1Common Common Uses: 3
Activate: Gain 2 health.
1 Willpower Execute Action 1 1Common Common Destroy a creature with 2 power or less.
2 Willpower Imperial Grunt Creature (Imperial) 1 1 1 1Common Common
1 Willpower Cathay-raht Veteran Creature (Khajiit) 2 1 5 1Common Common
1 Willpower Kvatch Soldier Creature (Imperial) 2 2 3 1Common Common Guard
1 Willpower Legion Shield Item 2 2Rare Rare Guard
+1/+3
2 Strength Rallying Stormcloak Creature (Nord) 2 2 2 1Common Common
1 Neutral Horned Helm Item 3 1Common Common +2/+3
1 Willpower Imperial Legionnaire Creature (Imperial) 3 3 4 1Common Common
1 Strength Quicksilver Crossbow Item 3 1Common Common +1/+1
Summon: The wielder deals 1 damage.
1 Strength Shield Breaker Item 3 1Common Common +2/+2
Summon: An enemy creature loses Guard.
1 Willpower Two-Moons Contemplation Support 3 2Rare Rare Ongoing
If your opponent doesn't damage you on their turn, sacrifice this and summon a Priest of the Moons in each lane.
2 Strength Candlehearth Brawler Creature (Nord) 4 2 5 2Rare Rare Charge, Guard
1 Strength Grappling Hook Item 4 1Common Common +3/+2
Summon: Move an enemy creature into this lane. It loses Cover.
1 Willpower Imperial Camp Support 4 2Rare Rare Ongoing
Summon: Put a 1/2 Septim Guardsman with Guard into your hand.
Friendly Guards have +1/+0.
2 Willpower Riften Lawkeeper Creature (Nord) 4 4 4 1Common Common Breakthrough
Summon: you gain 4 health.
1 Strength Whiterun Trooper Creature (Nord) 4 6 2 1Common Common
1 Strength Battlefield Scrounger Creature (Redguard) 5 3 3 2Rare Rare Charge
Slay: Put a random item into your hand.
1 Willpower Graceful Myrmidon Creature (Imperial) 5 4 4 1Common Common
1 Willpower Knight of the Hour Prophecy Creature (Imperial) 5 3 3 1Common Common Prophecy, Guard
Summon: You gain 3 health.
1 Willpower Snowhawk Detachment Creature (Imperial) 5 3 5 1Common Common Guard
Summon: +1/+1 if you have another creature with Guard.
1 Willpower Arrest Action 7 2Rare Rare Steal an enemy creature. It loses Guard, and is permanently Shackled.
Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Strength Improvised Weapon Item 0 2Rare Rare Breakthrough
+1/+1
2 Neutral Maple Shield Item 0 1Common Common +0/+3
1 Strength Relentless Raider Creature (Nord) 1 2 1 4Legendary Legendary When an enemy rune is destroyed, deal 1 damage to your opponent.
1 Willpower Solitude Stalwart Creature (Imperial) 1 2 2 1Common Common
2 Strength Steel Scimitar Item 1 1Common Common +2/+2
2 Willpower Fifth Legion Trainer Creature (Imperial) 2 1 3 2Rare Rare When you summon another creature, give it +1/+0.
1 Willpower Helgen Squad Leader Creature (Nord) 2 0 3 3Epic Epic When another friendly creature attacks, Helgen Squad Leader gains +1/+0.
1 Willpower Kvatch Soldier Creature (Imperial) 2 2 3 1Common Common Guard
1 Willpower Legion Shield Item 2 2Rare Rare Guard
+1/+3
2 Willpower Priest of the Eight Creature (Imperial) 2 2 1 1Common Common Summon: Draw a card if you have two other Willpower creatures.
1 StrengthWillpower Rift Thane Creature (Nord) 2 2 2 3Epic Epic Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough.
1 StrengthWillpower Crusader's Assault Action 3 2Rare Rare Give a creature +2/+0, Breakthrough and "Slay and Pilfer: Draw a card" this turn.
1 Neutral Horned Helm Item 3 1Common Common +2/+3
1 Strength Shield Breaker Item 3 1Common Common +2/+2
Summon: An enemy creature loses Guard.
2 Strength Candlehearth Brawler Creature (Nord) 4 2 5 2Rare Rare Charge, Guard
1 Willpower Dawnbreaker Item 4 4Legendary Legendary +4/+4
Slay: Banish the slain creature if it's Undead.
1 Strength Orcish Warhammer Item 4 2Rare Rare Breakthrough
+3/+3
2 Willpower Riften Lawkeeper Creature (Nord) 4 4 4 1Common Common Breakthrough
Summon: you gain 4 health.
1 StrengthWillpower Ulfric's Housecarl Creature (Nord) 4 3 3 3Epic Epic When an enemy rune is destroyed, draw a card.
2 Willpower Divine Fervor Support 5 3Epic Epic Ongoing
Friendly creatures have +1/+1.
1 Willpower Arrest Action 7 2Rare Rare Steal an enemy creature. It loses Guard, and is permanently Shackled.
1 Willpower Legion Praefect Creature (Imperial) 7 4 4 1Common Common Summon: Give other friendly creatures +1/+1.


Prev: Ragged Flagon Up: Return to Clockwork City Next: Mistveil Dungeon