Clockwork City

Legends:Sightless Pit (quest)

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Find the Dwemer puzzle box
Episode: The Frozen Path
Opponent Name: Pit Falmer
Opponent Class: Agility Agility
Lanes: Field/Shadow
Starting Health: 30
Special Conditions: Sightless Pit
Story Characters: Laaneth
Previous Quest: Alfe Fyr
Concurrent Quest: Mount Anthor, Bleakcoast Ridge
Next Quest: Return to Alfe Fyr
Reward: Playsest of: Back-Alley Rogue, Cog Collector
   

The Frozen Path: Sightless Pit[edit]

Sightless Pit is a location of the second episode, The Frozen Path, unlocked by completing Alfe Fyr. You will start the match with the support Sightless Pit in play. Upon completing it for the first time, you will be rewarded with playsets of Back-Alley Rogue and Cog Collector.

If you chose to keep the ring in the Darkened Forest in Episode 1, you will be transformed into a werewolf, and are given a deck to use. Completing the mission this way grants you the Child of Hircine title.

This location must be completed, along with Mount Anthor and Bleakcoast Ridge, to be able to move on with Return to Alfe Fyr.

Dialogue[edit]

Pre-match, kept the ring:
Laaneth: "Beautiful moon tonight. Shame we have to descend into this dark ruin, but it's our best hope of finding that Dwemer puzzle box."
Laaneth: "Wait. Are you okay? That ring on your hand is glowing and... are you growing fur?"
Pre-match, did not keep the ring:
Laaneth: "This ruin is our best hope of finding that Dwemer puzzle box - but be careful. It's overrun with Falmer."
Post-match, kept the ring:
Laaneth: "Looks like there's a curse on that ring you're wearing. I think I can clear that up for you. But in the meantime, I found the puzzle box."
Post-match, did not keep the ring:
Laaneth: "Found the puzzle box! Let's get out of here before more of those creatures show up."

Game Settings[edit]

Player starts with a Sightless Pit on board.

Provided Player Deck (Werewolf)[edit]

Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Endurance Healing Hands Action 0 1Common Common Heal a creature, then give it +1/+1.
2 Strength Fiery Imp Creature (Imp) 1 1 1 2Rare Rare When Fiery Imp attacks, deal 2 damage to your opponent.
1 Strength Intimidate Action 1 2Rare Rare Enemy creatures lose Guard.
1 Strength Relentless Raider Creature (Nord) 1 2 1 4Legendary Legendary When an enemy rune is destroyed, deal 1 damage to your opponent.
1 Strength Scuttler Creature (Reptile) 1 1 2 1Common Common
3 Endurance Thornwell Terror Creature (Nord) 1 1 3 1Common Common Beast Form: +1/+1
2 Strength Afflicted Alit Creature (Reptile) 2 3 1 2Rare Rare Summon: Deal 2 damage to each player.
3 Strength Circle Initiate Prophecy Creature (Nord) 2 2 2 1Common Common Prophecy
Beast Form: +2/+1
1 Endurance Fharun Defender Prophecy Creature (Orc) 2 1 4 1Common Common Prophecy, Guard
1 Strength Jerall Forager Creature (Nord) 2 2 2 1Common Common
1 Strength Protector of the Innocent Prophecy Creature (Nord) 2 3 2 1Common Common Prophecy, Guard
1 Strength Silvenar Tracker Creature (Wood Elf) 2 3 1 2Rare Rare Summon: Gains Charge if there is a Wounded enemy creature in this lane.
2 Strength Blighted Alit Creature (Reptile) 3 5 3 3Epic Epic At the start of your turn, Blighted Alit deals 2 damage to you.
1 Strength Cast Out Prophecy Action 3 2Rare Rare Prophecy
Unsummon a creature.
3 Endurance Companion Harbinger Creature (Nord) 3 3 3 2Rare Rare Beast Form: Give friendly Werewolves +1/+1.
2 Endurance Grim Shield-Brother Creature (Nord) 3 2 3 1Common Common Beast Form: +1/+1 and Drain.
1 Endurance Hackwing Feather Item 3 3Epic Epic Regenerate
+1/+3
3 Strength Aela's Huntmate Creature (Nord) 4 3 3 2Rare Rare Beast Form: +1/+1 and draw a card.
2 Strength Corpselight Farmer Creature (Nord) 4 1 1 1Common Common At the start of your turn, if you have 7 or more max magicka, this Changes into a 5/5 Corpselight Beast.
1 Endurance Cursed Spectre Prophecy Creature (Spirit) 4 2 2 1Common Common Prophecy
Summon: Silence another creature.
1 Strength Burn and Pillage Action 5 3Epic Epic Deal 1 damage to all enemy creatures in a lane for each destroyed enemy rune.
1 Endurance Lurking Mummy Prophecy Creature (Mummy) 5 2 6 1Common Common Prophecy, Guard
2 Endurance Whiterun Protector Creature (Nord) 5 4 4 2Rare Rare Beast Form: +2/+2, Guard, and Regenerate.
1 Strength Child of Hircine Creature (Werewolf) 6 6 7 3Epic Epic Slay: May attack again this turn.
1 Endurance Night Predator Creature (Werewolf) 6 5 6 3Epic Epic Breakthrough, Regenerate
1 Strength Triumphant Jarl Creature (Nord) 6 4 4 2Rare Rare Summon: If you have more health than your opponent, draw two cards.
Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3 Strength Fiery Imp Creature (Imp) 1 1 1 2Rare Rare When Fiery Imp attacks, deal 2 damage to your opponent.
3 Strength Relentless Raider Creature (Nord) 1 2 1 4Legendary Legendary When an enemy rune is destroyed, deal 1 damage to your opponent.
1 Strength Sharpshooter Scout Prophecy Creature (Wood Elf) 1 1 1 1Common Common Prophecy
Summon: Deal 1 damage.
2 Strength Steel Scimitar Item 1 1Common Common +2/+2
1 Endurance Thornwell Terror Creature (Nord) 1 1 3 1Common Common Beast Form: +1/+1
3 Strength Afflicted Alit Creature (Reptile) 2 3 1 2Rare Rare Summon: Deal 2 damage to each player.
3 Strength Circle Initiate Prophecy Creature (Nord) 2 2 2 1Common Common Prophecy
Beast Form: +2/+1
2 Strength Silvenar Tracker Creature (Wood Elf) 2 3 1 2Rare Rare Summon: Gains Charge if there is a Wounded enemy creature in this lane.
3 Strength Blighted Alit Creature (Reptile) 3 5 3 3Epic Epic At the start of your turn, Blighted Alit deals 2 damage to you.
2 Strength Cast Out Prophecy Action 3 2Rare Rare Prophecy
Unsummon a creature.
3 Endurance Companion Harbinger Creature (Nord) 3 3 3 2Rare Rare Beast Form: Give friendly Werewolves +1/+1.
3 Endurance Grim Shield-Brother Creature (Nord) 3 2 3 1Common Common Beast Form: +1/+1 and Drain.
2 Strength Morkul Gatekeeper Prophecy Creature (Orc) 3 2 2 1Common Common Prophecy, Guard
Summon: Give a creature +2/+0.
2 Strength Stone Throw Action 3 1Common Common Destroy an enemy creature if you have a creature with higher power.
3 Strength Aela's Huntmate Creature (Nord) 4 3 3 2Rare Rare Beast Form: +1/+1 and draw a card.
1 Strength Burn and Pillage Action 5 3Epic Epic Deal 1 damage to all enemy creatures in a lane for each destroyed enemy rune.
2 Endurance Lurking Mummy Prophecy Creature (Mummy) 5 2 6 1Common Common Prophecy, Guard
2 Endurance Whiterun Protector Creature (Nord) 5 4 4 2Rare Rare Beast Form: +2/+2, Guard, and Regenerate.
2 Strength Child of Hircine Creature (Werewolf) 6 6 7 3Epic Epic Slay: May attack again this turn.
2 Endurance Night Predator Creature (Werewolf) 6 5 6 3Epic Epic Breakthrough, Regenerate
2 Strength Triumphant Jarl Creature (Nord) 6 4 4 2Rare Rare Summon: If you have more health than your opponent, draw two cards.
1 Strength Aela the Huntress Creature (Nord) 7 3 3 4Legendary Legendary Summon: Deal 1 damage.
Beast Form: +2/+2 and destroy a Wounded creature.

Opponent Decklist[edit]

Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Agility Move in Shadows Action 0 2Rare Rare Move a friendly creature. It moves again at the end of the turn.
1 Agility Deepwood Trapper Creature (Dark Elf) 1 1 3 3Epic Epic Guard
Shackle creatures damaged by Deepwood Trapper.
2 Agility Voracious Spriggan Creature (Spriggan) 1 2 1 1Common Common Drain
2 Agility Gloomlurker Prophecy Creature (Falmer) 2 3 1 1Common Common Prophecy
Summon: Give a creature Cover.
1 Neutral Crushing Blow Action 3 1Common Common Deal 3 damage.
2 Agility Goblin Skulk Creature (Goblin) 3 2 3 2Rare Rare Pilfer: Draw a random 0-cost card from your deck.
1 Agility Nimble Ally Creature (Wood Elf) 3 3 3 1Common Common Summon: +1/+1 and Lethal if the top card of your deck is Agility.
2 Agility Shadowmaster Creature (Falmer) 3 3 3 3Epic Epic Summon: Give a friendly creature Cover. Your opponent can't target it with actions until your next turn.
1 Agility Shadowscale Partisan Creature (Argonian) 3 2 2 1Common Common Lethal
Summon: +0/+2 if you have another creature with Lethal.
2 Agility Back-Alley Rogue Creature (Dark Elf) 4 5 3 2Rare Rare Summon: Steal Cover from another creature.
2 Agility Chaurus Creature (Chaurus) 4 4 4 1Common Common
1 Neutral Ferocious Dreugh Creature (Dreugh) 4 3 5 1Common Common
1 Agility Green Pact Stalker Creature (Wood Elf) 4 3 4 2Rare Rare Guard
Summon: +2/+2 if there is a Wounded enemy creature in this lane.
1 Neutral Knife to the Throat Action 4 1Common Common Silence a creature.
Draw a card.
2 Agility Sightless Skulk Creature (Falmer) 4 4 3 1Common Common Summon: Draw a card if you have two other Agility creatures.
1 Agility Highland Lurcher Creature (Lurcher) 6 7 5 1Common Common
2 Agility Nightprowler Creature (Falmer) 6 5 3 2Rare Rare When Nightprowler gains Cover, draw a card.
2 Agility Ransack Prophecy Action 6 2Rare Rare Prophecy
Deal 3 damage and gain 3 health.
2 Agility Chaurus Reaper Creature (Chaurus) 7 5 4 1Common Common Summon: Give all enemy creatures in this lane -1/-1.
Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Agility Murkwater Goblin Creature (Goblin) 0 0 1 1Common Common Murkwater Goblin has +2/+0 on your turn.
2 Agility Deepwood Trapper Creature (Dark Elf) 1 1 3 3Epic Epic Guard
Shackle creatures damaged by Deepwood Trapper.
2 Agility Shadow Shift Action 1 1Common Common Move a friendly creature.
Draw a card.
2 Agility Caravan Enforcer Creature (Khajiit) 2 2 2 1Common Common When Caravan Enforcer moves, he gains +1/+1.
2 Agility Gloomlurker Prophecy Creature (Falmer) 2 3 1 1Common Common Prophecy
Summon: Give a creature Cover.
2 Agility Mournhold Traitor Creature (Dark Elf) 2 4 4 3Epic Epic Last Gasp: Your opponent summons a 2/1 Mournhold Guardian with Guard.
1 Agility Murkwater Witch Creature (Goblin) 2 1 1 2Rare Rare Guard
Summon: Give a creature -1/-1.
2 Agility Goblin Skulk Creature (Goblin) 3 2 3 2Rare Rare Pilfer: Draw a random 0-cost card from your deck.
2 Agility Murkwater Savage Creature (Goblin) 3 2 2 2Rare Rare When you summon another Agility creature, Murkwater Savage gains +1/+1.
2 Agility Nimble Ally Creature (Wood Elf) 3 3 3 1Common Common Summon: +1/+1 and Lethal if the top card of your deck is Agility.
2 Agility Shadowmaster Creature (Falmer) 3 3 3 3Epic Epic Summon: Give a friendly creature Cover. Your opponent can't target it with actions until your next turn.
2 Agility Back-Alley Rogue Creature (Dark Elf) 4 5 3 2Rare Rare Summon: Steal Cover from another creature.
2 Agility Murkwater Skirmisher Creature (Goblin) 4 4 4 3Epic Epic Summon: Give all other friendly Goblins +2/+2.
2 Agility Sightless Skulk Creature (Falmer) 4 4 3 1Common Common Summon: Draw a card if you have two other Agility creatures.
2 Agility Cliff Racer Creature (Reptile) 5 4 4 2Rare Rare Charge
1 Agility Tazkad the Packmaster Creature (Goblin) 9 6 6 4Legendary Legendary Breakthrough, Charge
Last Gasp: Summon a 4/4 Durzog.


Prev: Alfe Fyr Up: Return to Clockwork City
Conc: Mount Anthor or Bleakcoast Ridge
Next: Return to Alfe Fyr

Notes[edit]