Daggerfall:Theft from a Temple

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search


 
Find and retrieve an item sold to a local temple.
Location(s): Any Noble
Reward: Random Gold
Reputation Gain: see Reputation Gain/Loss
ID: r0c10y08
Required Reputation: 10 reputation or more
Difficulty: Easy
 
Get a religious item back from a temple

Quick Walkthrough[edit]

  1. Talk to a Noble.
  2. Head to the town the temple is located.
  3. Steal the religious item and leave the temple.
  4. Deliver the item to the noble's contact within the first time limit.
  5. Return to the noble within the second time limit for your reward.

Detailed Walkthrough[edit]

Lost Package[edit]

The item is very important to the Temple faithful
The monks are not happy with your intrusion
The noble's contact, awaiting your arrival in a tavern

Noble says:

"If you could, (player's first name), I am in need of assistance from someone I know isn't a complete buffoon. I sent another mercenary out to deliver a small package to a temple, nothing of great value, but damned if it wasn't stolen. Well, at least this idiotic hired hand paid attention to where the bandits went. Do you think you could help me out and get my parcel back?"

Accept[edit]

Noble goes on:

"Thank you in advance, (player's first name). Now, the complications. The bandits sold the (religious item) to a temple, (temple) in (first city). It apparently has some sort of religious significance to them. In order to avoid embarrassment, I need you to steal the (religious item) out of the temple and get it to (contact's name). You'll find (him/her) at (tavern) in (second city). The (religious item) must be in the moronic (contact's name)'s hands within (first time limit) days; and you must be back here from (second town) in (second time limit) days after that, understand? Not a lot of time. I'm counting on you, (player's first name). Good luck and farewell."

Decline[edit]

Noble answers:

"(Oath), I was afraid you were going to say that. Ah well, I suppose that is better than saying yes and failing."

Sacking the Sanctuary[edit]

The object of this quest is simply to take the item and get it to its original destination. Head to the town where the temple is located and enter it. Search around the floors until you find the religious item, and pick it up. Once the item is in your possession make haste with your escape, because some monks may show up to stop you, shouting:

"Stop thief! Vile desecrator of our holy (religious item)!"

Take care of any resistance. Travel to the noble's contact and give them the item. The contact will say:

"Thank (god's name) you arrived, (player's first name). Listen, hurry back to (noble's name) -- (he/she) will pretend to forget you ever existed and you won't get a copper if you're not back in (second time limit) days. Believe me, I know (his/her) ways."

Head back to the noble who gave you the quest to collect your reward. Take heed because the second time limit is usually very tight.

Reward[edit]

Upon your return after the item was delivered, the noble will say:

"(Oath), welcome back, (player's first name). I don't know why I hired that mental deficient in the first place. Well, here's your (random gold) gold pieces. You certainly deserve it."

Reputation Gain/Loss[edit]

A successfully completed quest results in a reputation gain according to the table below.

Faction/Person Reputation Gain
Noble you got the quest from +5
Noble's associated factions +2

If you don't deliver the religious item to the noble's contact in time you will lose reputation according to the table below.

Faction/Person Reputation Gain
Noble you got the quest from -2
Noble's associated factions -1
Oblivion and all associated Daedra Princes +1
Sheogorath -1
The Night Mother +1
The Dark Brotherhood and its associated factions +1
Ebonarm -1
The Order of Arkay and its associated factions -1
The Benevolence of Mara and its associated factions -1
The Akatosh Chantry and its associated factions -1
The School of Julianos and its associated factions +1
The House of Dibella and its associated factions -1
The Temple of Stendarr and its associated factions +1
The Mages Guild and its associated factions -1
The Thieves Guild and its associated factions +1
Random Ruler -1
Daggerfall and its associated factions -1
Sentinel and its associated factions -1
Wayrest and its associated factions -1
The King of Worms and The Necromancers -1
The Underking and his Agents -1
Orsinium and its associated factions -1
The Glenmoril Witches -1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama +1
The Tide Witches +1
The Merchants -1
The Bards -1
The Prostitutes -1
Wrothgarian Mountains and its associated factions +1

(Allies/Enemies affiliations for listed factions are not considered.)

Enemies[edit]

  • 4x One Monk every three in-game minutes (50% chance) once you pick up the religious item

Notes[edit]

  • If you keep the religious item, it will remain in your inventory and won't vanish once the quest is over, as is the usual the case for quest items.
  • According to the questfile, you should lose ten reputation with any Temple if you steal the religious item, but due some unknown reason this reputation loss does not occur.

Additional Dialogue[edit]

If you ask an NPC about the noble's contact in the contact's town:

  • "(Contact's name) is a nervous-looking (contact's description) with connections to (noble's name)."
  • "A (contact's description) -- (he/she)'s (direction) of here at (tavern)."

After you have accepted this quest, NPCs may say when asked for any news: (Temple) is tightening up their security for some reason."

  • "For some reason, (temple) is more worried about thieves than usual."

If you fail the quest, NPCs may say when asked for any news:

  • "(Temple) recovered some kind of (religious item) that was stolen."
  • "(Temple) recovered their stolen (religious item) and moved it to a safer place."

If you successfully complete the quest, NPCs may say when asked for any news:

  • "Some kind of valuable (religious item) was stolen from (temple)."
  • "It's getting so even temples are having break-ins. Shocking."

If you successfully complete the quest, the quest giver may later greet you with:

  • "Fearfully good to see you again. How may I help you?"
  • "You're the (player's race) who helped me with that unpleasantness with the temple, yes?"

If you failed the quest, the quest giver will greet you with:

  • "(Oath), it's you. Come to apologize for your sloppy questing, I suppose. Well, don't bother. I haven't the time."

Quest Log[edit]

Theft from a Temple (r0c10y08)
Stage/
Index
Finishes Quest Journal Entry
0 (Date): (noble's name) of [sic] has sent me to (temple) in (temple's town) to steal a certain (religious item), then deliver it to (contact's name) in (contact's town) at a place called (tavern). I have (time limit) days to make the delivery. Finally, I have to return for my reward. I have (second time limit) days to travel from (contact's town) to (noble's building), (noble's name)'s home in (noble's town).