Daggerfall:The Temple of the Orcs

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Find and kill an orc shaman in a local dungeon.
Location(s): Any Noble
Reward: Random Gold
Reputation Gain: see Reputation Gain/Loss
ID: r0c10y21
Required Reputation: 10 reputation or more
Difficulty: Hard
The shaman of the temple, your target

Quick Walkthrough[edit]

  1. Talk to a noble.
  2. Travel to the dungeon named by the noble.
  3. Find and kill the orc shaman.
  4. Travel to the city named by the noble.
  5. Meet the noble's cousin in the city's palace within the time limit and collect your reward.

Detailed Walkthrough[edit]

Orc shaman, performing some ritual involving the corpses in these sarcophagi
Report your success at the palace
The noble's cousin has your reward

A Temple Resurrected[edit]

Speak to a noble, who says:

"My cousin, (cousin's name), has appealed to me for aid in a rather distasteful situation. It appears that there is a ... temple of some variety being consecrated, if that's the proper phrase for these disgusting orcish activities. Well, obviously, we need to crush it while it's budding. I am willing to go as high as (random gold) gold. Can I count on your help, (player's first name)?"


The noble goes on:

"Thank you in advance for this, (player's first name). What I think would be the best use of your abilities is to infiltrate (dungeon) and eliminate the so-called shaman of the temple. If we can kill it before our assault in (time limit) days that would make our job much easier. When the deed is done, report to my cousin's palace in (town). (He/She)'s the one who's going to pay you for all this."


The noble answers:

"What are you, some kind of orc-friend? (Oath), get out of my sight!"

Slaying the Shaman[edit]

Another standard dungeon crawl; go to the dungeon where the orcs are rebuilding their temple, then find the orc shaman and kill it. Be prepared, as orc shamans have powerful spells at their disposal, and like to turn invisible. When the orc shaman is killed, the following message pops up:

You have killed the orc shaman.

Once the orc shaman is dead, exit the dungeon and travel to the city where the noble's cousin resides, and enter the city's palace. The palace will be open at all hours for the duration of the quest.


Upon a successfully completed quest the cousin will greet you:

"Greetings to you, (player's first name). First rate job with that stinking, rancid shaman. How dare they set up one of their cannibal temples in my land! The leaderless rabble should be easier to deal with now. Here's your (random gold) gold pieces. Go wild."

Reputation Gain/Loss[edit]

If the quest was completed successfully:

Faction/Person Reputation Gain
Noble you got the quest from +5
Noble's associated factions +2
Random Ruler +20
Random Noble +10
Random Knight +10
Orsinium -30
Orsinium's associated factions -15

A failed quest results in a reputation loss according to the table below.

Faction/Person Reputation Gain
Noble you got the quest from -22
Noble's associated factions -11
Oblivion and all associated Daedra Princes +1
Sheogorath -1
The Night Mother +1
The Dark Brotherhood and its associated factions +1
Ebonarm -1
The Order of Arkay and its associated factions -1
The Benevolence of Mara and its associated factions -1
The Akatosh Chantry and its associated factions -1
The School of Julianos and its associated factions +1
The House of Dibella and its associated factions -1
The Temple of Stendarr and its associated factions +1
The Mages Guild and its associated factions -1
The Thieves Guild and its associated factions +1
Random Ruler -1
Daggerfall and its associated factions -1
Sentinel and its associated factions -1
Wayrest and its associated factions -1
The King of Worms and The Necromancers -1
The Underking and his Agents -1
Orsinium and its associated factions -1
The Glenmoril Witches -1
The Dust Witches +1
The Daughters of Wroth +1
The Witches of the Marsh +1
The Beldama +1
The Tide Witches +1
The Merchants -1
The Bards -1
The Prostitutes -1
Wrothgarian Mountains and its associated factions +1

(Allies/Enemies affiliations for listed factions are not considered.)


  • Random dungeon monsters
  • Quest Target: One Orc Shaman

DF-creature-Orc Shaman.gif

Additional Dialogue[edit]

If you ask an NPC about the noble's cousin, you may be told:

  • "(Cousin's description), yes? A possible ally of (noble's name) with a problem with orcs."
  • "(Cousin's name) is a violent bigot when it comes to orcs."

After you have accepted this quest, NPCs may say when asked for any news:

  • "There's [sic] orc community in (dungeon) that's been bothering (cousin's name)."
  • "(Dungeon) was, I think, an orc temple years ago. Now they're bringing it back."

If you fail the quest, NPCs may say when asked for any news:

  • "That whole orcish community got a whiff of (cousin's name) and it's moved on."
  • "Poor (cousin's name) didn't get to exact his revenge on the orcs in (dungeon)."

If you successfully complete the quest, NPCs may say when asked for any news:

  • "That'll teach those pig-faced degenerate cannibals to come to (region)."
  • "(Random god) bless (cousin's name) and (noble's name) and that unknown (player's race) soldier."

If you successfully complete the quest, the quest giver may later greet you with:

  • "Heard any good orc jokes lately? My cousin told me what a good job you did."
  • "My cousin was mightily impressed with your work on that orc shaman, my friend."

If you failed the quest, the quest giver will greet you with:

  • "My cousin says you didn't kill that orc shaman after all. I'm not interested in speaking on the subject anymore."

Quest Log[edit]

The Temple of the Orcs (r0c10y21)
Finishes Quest Journal Entry
0 (Date): I have (time limit) days to slay an orc shaman in (dungeon), and then get to (cousin's name)' palace in (town). (He/She) will pay me my (random gold) gold pieces for the shaman's death.