Online:City of Ash I

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
Not all Wood Elves are happy about Valenwood joining the Aldmeri Dominion. Some fear for their beloved forests, while others fear their heritage and traditions will be diluted or replaced. A few groups have retreated to refuges deep in the jungle.
ON-mapicon-GroupInstance.png
Group Dungeon:
City of Ash I
(view on map) (lore page)
Aldmeri Dominion
Discovery Leveled XP
Completion Objective
Leveled XP
Zone
Green's MarrowGreenshade
Location
Greenshade
Instanced Dungeon Group Instance
Group Size 4
Bosses 3
Mini-Bosses 3
Veteran Speed Run Target 20 mins
City of Ash entrance

The City of Ash I is a group dungeon found in Greenshade.

City of Ash I

Formerly known as the graht-oak city Whisper Grove, a recently opened Oblivion Gate and hordes of Daedra have turned the Bosmeri city into a dangerous burning ruin. The city's desperate inhabitants have even resorted to breaking the Green Pact, constructing barriers of fallen wood to stem the flow of invading Daedra.

You can learn about its location from Mindil the Untested in Marbruk, Abzag the Monster in Shornhelm, or Roaring Ramavel in Stormhaven.

See also: City of Ash II

Related Quests[edit]

City of Ash I[edit]

Enemies[edit]

Minibosses[edit]

Bosses[edit]

Sets[edit]

Set Name Bonuses Location(s) Set Type
Burning Spellweave

2 items: Adds 12-1096 Maximum Magicka
3 items: Adds 1-129 Spell Damage
4 items: Adds 9-833 Spell Critical
5 items: When you deal damage with a Flame Damage ability, you have a 15% chance apply the Burning status effect to the enemy and increase your Spell Damage by 6-525 for 8 seconds. This effect can occur once every 12 seconds.

City of Ash Light Armor
Sunderflame

2 items: Adds 12-1096 Maximum Stamina
3 items: Adds 1-129 Weapon Damage
4 items: Adds 9-833 Weapon Critical
5 items: When you deal damage with a fully-charged Heavy Attack, you deal an additional 46-4000 Flame Damage and apply Minor Breach and Minor Fracture to the enemy, reducing their Spell and Physical Resistance by 1320 for 8 seconds.

City of Ash Medium Armor
Embershield

2 items: Adds 14-1206 Maximum Health
3 items: Adds 14-1206 Maximum Health
4 items: Adds 34-2975 Spell Resistance
5 items: When you deal damage with a fully-charged Heavy Attack, you have a 50% chance increase your Spell Resistance by 40-3440 and deal 12-1032 Flame damage to all enemies within 5 meters of you every 1 second for 6 seconds.

City of Ash Heavy Armor
Infernal Guardian

1 item: Adds 12-1096 Maximum Magicka
2 items: When you use a damage shield ability, you have a 50% chance to lob 3 mortars over 2 seconds at the furthest enemy from you that each deal 63-5500 Flame damage to all enemies within 5 meters of the blast area. This effect can occur once every 6 seconds.

City of Ash I Monster Helm Sets

Achievements[edit]

There are several Achievements associated with this dungeon:

Achievement Points Description Reward
ON-icon-achievement-Group Dungeon.png City of Ash I Vanquisher 10 Defeat the Infernal Guardian, the Warden of the Shrine, and Razor Master Erthas in City of Ash I.
ON-icon-achievement-Rank.png City of Ash I Conqueror 15 Defeat the Infernal Guardian, Golor the Banekin Handler, the Warden of the Shrine, the Dark Ember, Rothariel Flameheart, and Razor Master Erthas in Veteran City of Ash I.
ON-icon-achievement-Veteran Undaunted.png Fire Brigade 50 Defeat Razor Master Erthas in Veteran City of Ash I, after invoking the Scroll of Glorious Battle.
ON-icon-achievement-Veteran Dungeon.png Veteran Deadlands Banekin Slayer 10 Defeat 550 Banekin in Veteran City of Ash I.
ON-icon-achievement-Veteran Dungeon.png Veteran Flame Atronach Slayer 10 Defeat 60 Flame Atronach in Veteran City of Ash I.
ON-icon-achievement-UD Skill Master.png City of Ash I Survivor 50 Defeat the Infernal Guardian, the Warden of the Shrine, and Razor Master Erthas in Veteran City of Ash I, without suffering a group member death.
ON-icon-achievement-Veteran Speed.png City of Ash I Assassin 50 Defeat the Infernal Guardian, the Warden of the Shrine, and Razor Master Erthas in Veteran City of Ash I within twenty minutes of starting the dungeon. Timer starts when players engage the first group of Daedra.

Notes[edit]

  • In Patch 1.6.5, all Imps were replaced with Scamps.
  • Before dungeon scaling was introduced in Update 5, Normal City of Ash was designed for levels 28–31, and Veteran City of Ash was designed for Veteran Ranks 1-4. Until the Veteran Rank increase in Update 7, Veteran City of Ash did not scale like the other dungeons.
  • Prior to Update 12, City of Ash I was only available in Normal mode, and City of Ash II was only available in Veteran mode. These were named City of Ash and Veteran City of Ash respectively.

Map[edit]