Online:Illusions of Grandeur

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Summerset
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Something is amiss among the students of Illumination Academy.
Zone: Summerset
Objective: Illumination Academy — Break the enchantment plaguing the Illumination Academy.
Quest Giver: Merenfire
Location(s): Illumination Academy
Reward: Targe of Foul Story
Average Leveled Gold
XP Gain: Standard
 


Students in the Illumination Academy have taken on bizarre personae and don't appear to know who or where they are. I must help them reclaim their lost identities.


Quick Walkthrough[edit]

  1. Talk to a strangely acting High Elf outside the Illumination Academy.
  2. Find Erudil inside the academy and talk to him.
  3. Read the strange book Erudil mentioned.
  4. Help Erudil break enchantment on his friends.
  5. Pursue Glardir into the Academy Stacks.
  6. Explore the stacks and dispel the appearing illusions.
  7. Defeat the spirit of Illuminus.
  8. Talk to Erudil to conclude the quest.

Detailed Walkthrough[edit]

Quest Stages[edit]

Illusions of Grandeur
Finishes Quest Journal Entry
A clearly mad student of the Illumination Academy mentioned that an Elf named Erudil tried to talk some sense into her. I should find Erudil and talk to him.
Objective: Talk to Erudil
Erudil mentioned that a mysterious book called the Illuminus might be the source of the enchantment. I should take a look at this suspicious tome.
Objective: Read the Illuminus
The Illuminus contained no text. I should ask Erudil about it.
Objective: Talk to Erudil
Erudil thinks if we break the enchantment on his friends, they might be able to come up with a broader and more effective solution. I should follow him.
Objective: Follow Erudil
We encountered one of Erudil's classmates—a Wood Elf named Glardir. I should ask Erudil about her and how she fits into all this.
Objective: Talk to Erudil
Objective: Locate Erudil's Friends
Erudil's friend, Tanelwen, should be lingering in the lecture garden. I should talk to her.
Objective: Talk to Tanelwen
Tanelwen insists she's some kind of investigator. I should read some of the books nearby to determine her adopted persona.
Objective: Find Tanelwen's Story
I found a book detailing the adventures of a fictional detective, Investigator Vale. This must be Tanelwen's persona. Now that I know who she is, I should talk to her again.
Objective: Talk to Tanelwen
Acting out the role of Investigator Vale, Tanelwen is sure that she knows the identity of a pie thief. Perhaps if I prove her wrong, her enchantment will break.
Objective: Find the Real Pie Thief
Objective Hint: Talk to Hunrand
Objective Hint: Talk to Maya
Objective Hint: Follow the Pie Trail
I found a guilty-looking dog sitting near a half-eaten pie. This is clearly the culprit. I should take the half-eaten pie as evidence.
Objective: Gather the Evidence
I should take the half-eaten pie back to Tanelwen and prove her wrong. Hopefully that will break the Illuminus enchantment.
Objective: Talk to Tanelwen
I should urge Tanelwen to meet up with Erudil in the central courtyard.
Objective: Talk to Tanelwen
I broke the enchantment on Tanelwen. I should return to Erudil and give him the news.
Objective: Talk to Erudil
I should read the Illuminus to see how the pages have changed.
Objective: Read the Illuminus
New text has appeared in the Illuminus. I should discuss this new development with Erudil.
Objective: Talk to Erudil
Erudil's friend, Selynia, is standing high atop the Academy's walls. I should go talk to her. Perhaps I can find a way to break the enchantment's hold on her.
Objective: Talk to Selynia
Selynia mentioned that the key to her identity is nearby. I should sift through these books to find some clues.
Objective: Find Selynia's Story
I discovered Selynia's persona: The Brave Little Scrib. I should talk to her again. Maybe I can use this information to help break the enchantment.
Objective: Talk to Selynia
Selynia's persona, the Brave Little Scrib, isn't afraid of anything. If I can find something that frightens Selynia, I might be able to force her out of character and break the enchantment.
Objective: Collect a Spider to Scare Selynia
I found and captured a spider in the Academy courtyard. I should release it near Selynia to scare her. Hopefully this will break the Illuminus's enchantment.
Objective: Scare Selynia
Scaring Selynia seems to have worked! I should talk to her and send her back to Erudil.
Objective: Talk to Selynia
I rescued Selynia from the Illuminus's enchantment. I should return to Erudil so we can plot our next move.
Objective: Talk to Erudil
I should read the Illuminus to see how the pages have changed.
Objective: Read the Illuminus
New text has appeared in the Illuminus. I should discuss this new development with Erudil.
Objective: Talk to Erudil
Erudil's friend, Pavo, is tucked away near the eastern wall of the academy. I should talk to him.
Objective: Talk to Pavo
Pavo has taken on the persona of some sort of beggar. I should look through the nearby books to see if I can determine his false identity.
Objective: Find Pavo's Story
I've convinced Pavo that I can lift his curse. I should put on a show to convince him I've used my "Daedric power."
Objective: Lift Pavo's "Curse"
In "lifting the curse," I've broken the Beggar Prince's central character trait. I should talk to Pavo again to see if this freed him from the Illuminus's enchantment.
Objective: Talk to Pavo
(?)
Objective: Talk to Pavo
I broke the enchantment on Pavo. I should return to Erudil and give him the news.
Objective: Talk to Erudil
I should read the Illuminus to see how the pages have changed.
Objective: Read the Illuminus
The persona that has taken hold of Glardir is clearly linked to the Illuminus's shifting and ominous text. I should confront Glardir and learn her role in this once and for all.
Objective: Talk to Glardir
Glardir took the Illuminus and fled toward the Hall of Illumination! I need to track her down.
Objective: Talk to Erudil
It appears that Glardir has taken refuge in the Academy Stacks. I must pursue her.
Objective: Explore the Academy Stacks
The Stacks are in a state of magical chaos. Perhaps the archivist can help shed some light on the situation.
Objective: Talk to Meredil the Archivist
The archivist was clearly affected by the enchantment, but he still managed to give me good advice. I must dispel the Illuminus's hostile illusions by closing the book they sprung from and filing it away in the stacks.
Objective: Dispel the Illusions
Objective Hint: Find the Cursed Book
Objective Hint: Place the Book Back on Its Shelf
I dispelled the forest illusions. I should delve deeper into the archives and dispel any other illusions I find.
Objective: Dispel the Illusions
Objective Hint: Find the Cursed Book
Objective Hint: Place the Book Back on Its Shelf
I managed to dispel the Imperial illusions. I should delve deeper into the archives and banish any other illusions I find.
Objective: Dispel the Illusions
Objective Hint: Find the Cursed Book
Objective Hint: Place the Book Back on Its Shelf
I banished the minotaur illusions, clearing the way to the archives' central chamber. I must defeat the source of this enchantment.
Objective: Kill the Illuminated One
Optional Step: Talk to Glardir
I defeated the Illuminated One. Now, I must place the book back on the shelf to break the enchantment once and for all.
Objective: Shelve the Illuminus
☑Finishes quest I defeated and locked away the spirit of the Illuminus. I should inform Erudil of my success.
Objective: Talk to Erudil


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