Legends:Tribunal Glory

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Tribunal Glory is a Tribunal Temple deck based on the Tribunal Temple, and themed around the Exalt mechanic. Its default art is Archcanon Saryoni, its deck code is SPARaJfBmkeerCeXgeqdqucximjGhoofiSlEiQARqidMhafUqhcBfWiDjrghhteVlYauqNdRmZAImhdnjHqQruqOcnkU, and it is available for 1000 gold or 7.99 USD.


Deck List
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Willpower Execute Action 1 1Common Common Destroy a creature with 2 power or less.
2 Intelligence Ghostgate Defender Creature (Dark Elf) 1 1 3 2Rare Rare Guard
Exalt 3: Deal 2 damage to a creature.
2 Willpower Illusory Defenses Prophecy Action 1 1Common Common Prophecy
Summon a 0/5 Illusory Wall with Guard in each lane. Sacrifice them at the start of your turn.
2 Endurance Almalexia's Disciple Creature (Dark Elf) 2 2 3 2Rare Rare Exalt 2: Heal all friendly creatures.
1 Willpower Bruma Profiteer Creature (Imperial) 2 3 2 2Rare Rare When you summon another creature, you gain 1 health.
2 Intelligence Evermore Steward Creature (Breton) 2 1 1 2Rare Rare Guard, Ward
2 Willpower Kvatch Soldier Creature (Imperial) 2 2 3 1Common Common Guard
3 Intelligence Poetic Armiger Creature (Dark Elf) 2 2 3 2Rare Rare Exalt 1: Gain a random Keyword.
2 Intelligence Temple Conjurer Creature (Dark Elf) 2 2 2 2Rare Rare Exalt 3: Summon a 5/3 Flame Atronach with Breakthrough.
3 Endurance Trespasser's Bane Action 2 1Common Common Set a creature's power to 1.
3 Willpower Vivec City Pilgrim Creature (Nord) 2 2 2 1Common Common Drain
Exalt 3:
+2/+2
1 Intelligence Wardcrafter Creature (Breton) 2 2 1 2Rare Rare Summon: Give a creature a Ward.
2 Intelligence Burning Touch Prophecy Action 3 1Common Common Prophecy
Deal 2 damage to a creature.
3 Intelligence Clockwork City Pilgrim Creature (High Elf) 3 3 3 1Common Common Guard
Exalt 3: +2/+2.
2 Neutral Crushing Blow Action 3 1Common Common Deal 3 damage.
2 Willpower Feasting Hunger Creature (Daedra) 3 3 3 2Rare Rare Guard
Summon:
You gain 1 health for each enemy creature.
1 Endurance Indoril Mastermind Creature (Dark Elf) 3 2 1 2Rare Rare Summon: Draw a card.
2 Endurance Tree Minder Creature (Argonian) 3 1 1 1Common Common Guard
Summon: Gain +1 max magicka.
1 IntelligenceWillpowerEndurance Archcanon Saryoni Creature (Dark Elf) 4 3 3 4Legendary Legendary Summon: Choose a blessing from one of the Tribunal gods.
Exalt 3: Gain all three blessings instead.
3 Endurance Bonewalker Prophecy Creature (Skeleton) 4 1 2 1Common Common Prophecy, Guard
Summon:
+1/+1 for each enemy creature in this lane.
2 Endurance Cursed Spectre Prophecy Creature (Spirit) 4 2 2 1Common Common Prophecy
Summon: Silence another creature.
1 Intelligence Dres Renegade Creature (Dark Elf) 4 4 4 2Rare Rare Guard
Other friendly creatures are immune to Shackle.
1 WillpowerEndurance Edict of Azura Action 4 3Epic Epic Destroy an enemy creature or support.
2 Willpower Grand Inquisitor Creature (Dark Elf) 4 2 3 2Rare Rare Exalt 4: +3/+3.
Summon: Destroy a creature with less power than Grand Inquisitor.
1 Willpower Hive Defender Creature (Kwama) 4 3 6 2Rare Rare Guard
3 Intelligence Lightning Bolt Prophecy Action 4 1Common Common Prophecy
Deal 4 damage.
3 Endurance Mournhold Pilgrim Creature (Dark Elf) 4 4 4 1Common Common Regenerate
Exalt 3:
+2/+2
1 Endurance Northpoint Captain Creature (Breton) 4 4 2 2Rare Rare Summon: Summon a 0/4 Northpoint Herald with Guard.
2 Endurance Restless Templar Creature (Skeleton) 4 5 2 1Common Common Last Gasp: Gain 5 health.
3 Intelligence Tribunal Oathman Creature (Dark Elf) 4 3 3 1Common Common Summon: If you have a...
Willpower card in play, you gain 4 health.
Endurance card in play, gain +1 max magicka.
2 Willpower Dren Bodyguard Creature (Dark Elf) 5 5 5 1Common Common Guard
1 Endurance Indomitable Ordinator Creature (Dark Elf) 5 5 5 3Epic Epic Guard
Exalt 1:
Your opponent can't target Indomitable Ordinator with actions.
1 Willpower Light of the Three Creature (Dark Elf) 5 4 4 3Epic Epic Exalt 2: Give other friendly creatures in this lane +2/+2.
2 Willpower Piercing Javelin Prophecy Action 5 1Common Common Prophecy
Destroy a creature.
1 Intelligence Fate Weaver Prophecy Creature (Nereid) 6 3 3 2Rare Rare Prophecy
Summon: Draw a card. If it's a Prophecy, you may play it for free.
1 Willpower Golden Saint Creature (Daedra) 6 4 4 2Rare Rare Guard
Summon: If you have more health than your opponent, summon a Golden Saint in the other lane.
1 Intelligence Tel Vos Magister Creature (Dark Elf) 6 5 4 3Epic Epic Ward
At the end of your turn, if Tel Vos Magister has a Ward, you gain a Ward.
1 Neutral Dark Harvester Prophecy Creature (Dreugh) 7 2 4 1Common Common Prophecy, Guard
Summon: Gain 4 health.
2 IntelligenceWillpowerEndurance Temple Patriarch Creature (Dark Elf) 6 5 5 2Rare Rare Summon: Trigger the Exalt of each friendly creature.
1 IntelligenceWillpowerEndurance Power of the Almsivi Action 8 3Epic Epic Set each creature's power and health to 1.
1 Willpower Shrine Guardian Creature (Daedra) 8 8 8 3Epic Epic Guard
When your opponent summons a creature, reduce its power to 0 until the start of your turn.
1 Intelligence Therana's Lawman Creature (High Elf) 8 5 5 1Common Common Guard, Ward