Clockwork City

Legends:The Throne Aligned

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A game of chance
Episode: The Heart of the City
Opponent Name: Helctic Ipsograph
Opponent Class: Intelligence Intelligence
Lanes: Library/Shadow
Starting Health: 30
Special Conditions: Your deck is 50 copies of Moment of Clarity, begin with Scroll Seeker in play.
Other Characters: Galyn, Laaneth/Swims-at-Night
Previous Quest: Swims-at-Night's Last Stand, Laaneth's Last Stand
Unlocks Quest: Dragonclaw Rock, Eastmarch Camp, Sanguine Barrows
Reward: Playsets of: Throne Aligned, Memory Wraith
   

The Heart of the City: The Throne Aligned[edit]

The Throne Aligned is the starting location in The Heart of the City. When you select the battle, you'll be informed that "Your deck is filled with moments of clarity."

As you begin, you'll be told that "A seeker of knowledge is found here to help as you create a plan."

When you complete the match for the first time, you'll receive playsets of Throne Aligned and Memory Wraith.

Dialogue[edit]

Pre-match, Laaneth is with you:
Galyn: "Sotha Sil stored much of his thoughts and notes in this machine. But it is deadly for a mortal to access it."
Laaneth: "We owe it to Swims-at-Night to try."
Pre-match, Swims-at-Night is with you:
Galyn: "Sotha Sil stored much of his thoughts and notes in this machine. But it is deadly for a mortal to access it."
Swims-at-Night: "We've got to try. Or Laaneth sacrificed herself for nothing."
Post-match:
Galyn: "Excellent work! It seems that when he foresaw his coming death, Sotha Sil hid his tools around the world. But using the Doors of Egress, we can transport you to each of them."

Opponent Decklist[edit]

One or more decklists on this page are incomplete. You can help by adding to it.
For more information, see the help files, the style guide, and this article's talk page.
Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Intelligence Lesser Ward Action 0 1Common Common Give a creature a Ward.
1 Intelligence Firebolt Action 1 1Common Common Deal 2 damage to a creature.
1 Intelligence Arcanaeum Librarian Creature (Orc) 2 0 2 1Common Common Gains +1/+0 when you draw a card during your turn.
1 Intelligence Balmora Spymaster Creature (Dark Elf) 2 0 1 3Epic Epic Last Gasp: Summon a random creature with cost less than or equal to your max magicka.
1 Intelligence Ice Spike Action 2 1Common Common Deal 2 damage to your opponent.
Draw a card.
1 Intelligence Moment of Clarity Action 2 3Epic Epic Reveal three random cards, then choose one to draw.
2 Intelligence Wardcrafter Creature (Breton) 2 2 1 2Rare Rare Summon: Give a creature a Ward.
2 Intelligence Wisdom of Ancients Prophecy Action 2 3Epic Epic Prophecy
Give each friendly creature a random Keyword.
1 Intelligence Brilliant Experiment Action 3 3Epic Epic Draw a copy of a friendly creature.
1 Intelligence Cunning Ally Creature (Dark Elf) 3 3 3 1Common Common Summon: Put a Firebolt into your hand if the top card of your deck is Intelligence.
1 Intelligence Lightning Bolt Prophecy Action 4 1Common Common Prophecy
Deal 4 damage.
2 Intelligence Glenumbra Sorceress Creature (Breton) 5 5 1 2Rare Rare Ward
3 Intelligence Memory Wraith Creature (Spirit) 5 5 5 3Epic Epic Summon: Banish your opponent's discard pile.
1 Intelligence Thief of Dreams Creature (Khajiit) 5 4 4 3Epic Epic Summon: See a vision of two of your opponent's cards. Guess which one is in their hand. If you're right, draw a copy of it.


Prev: Laaneth's Last Stand, Swims-at-Night's Last Stand Up: Return to Clockwork City Next: Dragonclaw Rock, Eastmarch Camp, Sanguine Barrows