Clockwork City

Legends:Eastmarch Camp

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Caught in the crossfire
Episode: The Heart of the City
Opponent Name: Stony Creek
Opponent Class: StrengthWillpower Crusader
Starting Health: 30
Special Conditions: Begin with Skirmish in play, begin with all previously-collected Tools in play, opponent's Imperial cards can only be played in Shadow Lane, opponent's Stormcloak cards can only be played in left lane. Opponent begins with 3 Colovian Troopers in the right lane and 3 Stormcloak Skirmishers in the left lane, Imperial Camp, and Stormcloak Camp in play.
Other Characters: Kellen
Previous Quest: The Throne Aligned
Concurrent Quest: Dragonclaw Rock, Sanguine Barrows
Unlocks Quest: Divine Implements Found
Reward: Playsets of: Phalanx Exemplar
   

The Heart of the City: Eastmarch Camp[edit]

The Eastmarch Camp is a location in The Heart of the City, unlocked by completing The Throne Aligned. When you select the battle, you'll be informed that the skirmish allows you to "Choose an enemy creature to Battle a random enemy creature in the other lane."

As you begin, you'll be told that "Stormcloaks and Imperials battle at the location of the artifact you seek."

When you complete the match for the first time, you'll receive a playset of Phalanx Exemplar.

Dialogue[edit]

Pre-match:
Kellen: "As the hero crossed through the portal, they found they had walked into the middle of a deadly clash between the Imperial Legion and the Stormcloak rebellion."
Post-match:
Kellen: "Once the hero had escaped the melee, they found a cleverly hidden cavern. Deep within lay Sotha Sil's rendition of the mighty hammer Sunder."

Opponent Decklist[edit]

One or more decklists on this page are incomplete. You can help by adding to it.
For more information, see the help files, the style guide, and this article's talk page.
Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Strength Nord Firebrand Creature (Nord) 0 1 1 1Common Common Charge
3 Willpower Septim Guardsman Creature (Imperial) 0 1 2 2Rare Rare Guard
2 Strength Relentless Raider Creature (Nord) 1 2 1 4Legendary Legendary When an enemy rune is destroyed, deal 1 damage to your opponent.
3 Willpower Fifth Legion Trainer Creature (Imperial) 2 1 3 2Rare Rare When you summon another creature, give it +1/+0.
3 Strength Stormcloak Vanguard Creature (Nord) 2 1 1 1Common Common Charge
Last Gasp: Put a 5/5 Stormcloak Battalion in your hand.
2 Willpower Imperial Legionnaire Creature (Imperial) 3 3 4 1Common Common
2 Willpower Penitus Oculatus Agent Creature (Imperial) 3 2 3 2Rare Rare Summon: Steal a creature's Keywords.
2 Strength Unrelenting Force Action 3 1Common Common Shout
Level 1: Unsummon an enemy creature with power 3 or less.
Level 2: Unsummon an enemy creature.
Level 3: Unsummon all enemy creatures in a lane.
1 Willpower Imperial Camp Support 4 2Rare Rare Ongoing
Summon: Put a 1/2 Septim Guardsman with Guard into your hand.
Friendly Guards have +1/+0.
3 Strength Stormcloak Avenger Creature (Nord) 4 4 4 3Epic Epic At the end of your turn, if three or more friendly creatures died this turn, summon a 2/2 Rallying Stormcloak.
1 Willpower The Black Dragon Creature (Imperial) 4 5 5 4Legendary Legendary Immune to Lethal.
Slay: Discard all creatures from your opponent's deck with the same name as the slain creature.
1 Strength Trebuchet Creature (Nord) 4 0 4 3Epic Epic At the start of your turn, deal 4 damage to a random enemy.
1 Willpower Imperial Siege Engine Creature (Imperial) 5 3 3 2Rare Rare Summon: +1/+1 for each other friendly creature.
2 Willpower Knight of the Hour Prophecy Creature (Imperial) 5 3 3 1Common Common Prophecy, Guard
Summon: You gain 3 health.
1 Strength Ulfric Stormcloak Creature (Nord) 5 6 5 4Legendary Legendary Breakthrough
When you play a Shout, draw a random Nord from your deck.
Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2x Strength Nord Firebrand Creature (Nord) 0 1 1 1Common Common Charge
1x Willpower Septim Guardsman Creature (Imperial) 0 1 2 2Rare Rare Guard
2x Willpower Execute Action 1 1Common Common Destroy a creature with 2 power or less.
2x Strength Rapid Shot Action 1 1Common Common Deal 1 damage to a creature. If it survives, draw a card.
3x Strength Relentless Raider Creature (Nord) 1 2 1 4Legendary Legendary When an enemy rune is destroyed, deal 1 damage to your opponent.
2x Strength Circle Initiate Prophecy Creature (Nord) 2 2 2 1Common Common Prophecy
Beast Form: +2/+1
3x Willpower Fifth Legion Trainer Creature (Imperial) 2 1 3 2Rare Rare When you summon another creature, give it +1/+0.
1x Willpower Dawnstar Healer Creature (Nord) 3 3 3 3Epic Epic After an enemy rune is destroyed, you gain 3 health.
1x Willpower Eastmarch Crusader Creature (Nord) 3 4 2 2Rare Rare Summon: Draw a card if an enemy rune has been destroyed this game.
2x Willpower Penitus Oculatus Agent Creature (Imperial) 3 2 3 2Rare Rare Summon: Steal a creature's Keywords.
1x Strength Stormcloak Camp Support 3 2Rare Rare Ongoing
At the end of your turn, if a creature died this turn, deal 2 damage to your opponent.
2x Strength Stormcloak Avenger Creature (Nord) 4 4 4 3Epic Epic At the end of your turn, if three or more friendly creatures died this turn, summon a 2/2 Rallying Stormcloak.
1x Willpower The Black Dragon Creature (Imperial) 4 5 5 4Legendary Legendary Immune to Lethal.
Slay: Discard all creatures from your opponent's deck with the same name as the slain creature.
1x Willpower Imperial Siege Engine Creature (Imperial) 5 3 3 2Rare Rare Summon: +1/+1 for each other friendly creature.
3x Willpower Knight of the Hour Prophecy Creature (Imperial) 5 3 3 1Common Common Prophecy, Guard
Summon: You gain 3 health.
3x Strength Markarth Bannerman Creature (Nord) 5 4 4 3Epic Epic When Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand.


Prev: The Throne Aligned Up: Return to Clockwork City
Conc: Dragonclaw Rock, Sanguine Barrows
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