Legends:Swims-at-Night (quest)

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Battle a group of smugglers.
Act: 1
Opponent Name: Swims-at-Night
Opponent Class: AgilityEndurance Scout
Lanes: Field/Shadow
Starting Health: 30
Story Characters: Tyr, Swims-at-Night, Kellen
Previous Quest: Hopes Dashed
Next Quest: Broadsides
Reward: The Smuggler title
Black Marsh Smugglers deck
10 Gold

Chapter 8: Swims-at-Night[edit]

Swims-at-Night is the eighth chapter of Legends, and the last battle of Act 1. When pursuing Laaneth and her kidnappers, you and Tyr decide that you need a ship.

This is the first match where your opponent's deck is in a random order and can be much more unpredictable than previous matches. Swims-at-Night uses some creatures with a high magicka cost which can be hard to deal with while you have a small collection. As his deck has few prophecies, an aggro playstyle is recommended with the basic Band of Survivors deck.

During the fight with Swims-at-Night, Dominion Guards appear, resulting in the Argonian smuggler joining you as you've now found a common enemy.



Kellen: "The cultists kidnapped the sorceress Laaneth, and had taken her north. They would use her to help them bring about a dread prophecy known as The Culling."
Tyr: "I don't like it any more than you do. But we need a ship to chase the cultists and we don't have any coin. Besides, this ship belongs to smugglers, and I have it on good authority that—"
Swims-at-Night: "Intruders!"
Tyr: "... That they're not here tonight."

During the Match

Tyr: "The poison on some of their blades looks deadly. Let's try to avoid them."


Swims-at-Night: "Who sent you?! You don't look like --"
Dominion Guard: "Hey! What's going on up there?"
Swims-at-Night: "Dominion Guards!"
Kellen: "The Argonian and the hero realized they had a common enemy. The smuggler, who was called Swims-at-Night, agreed to sail north in search of the sorceress."

Swims-at-Night's Deck[edit]

Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Endurance Daedric Dagger Item 2 1Common Common Lethal
2 Agility Dune Rogue Prophecy Creature (Khajiit) 2 3 1 2Rare Rare Prophecy
3 Agility Guild Recruit Creature (Argonian) 2 1 2 1Common Common Lethal
2 Agility Helstrom Footpad Creature (Argonian) 2 3 2 1Common Common
3 Endurance Hist Speaker Creature (Argonian) 2 2 2 1Common Common While Hist Speaker is in play, your max magicka is increased by 1.
3 Endurance Oldgate Warden Creature (Breton) 2 0 5 1Common Common Guard, Regenerate
3 Endurance Stormhold Henchman Creature (Argonian) 2 2 2 1Common Common +2/+2 while you have 7 or more max magicka.
2 Agility Blacksap Protector Prophecy Creature (Wood Elf) 3 3 3 2Rare Rare Prophecy, Guard
1 Endurance Imperial Armor Item 3 1Common Common +0/+6
2 Agility Skooma Racketeer Creature (Khajiit) 3 2 2 2Rare Rare Summon: Give a creature Lethal.
2 Endurance Stalwart Ally Creature (Argonian) 3 3 3 1Common Common Summon: +0/+2 and Guard if the top card of your deck is Endurance.
1 Agility Swift Strike Action 3 2Rare Rare Give a creature an extra attack this turn.
2 Agility Thievery Action 3 1Common Common Deal 3 damage to your opponent and gain 3 health.
3 Endurance Tree Minder Creature (Argonian) 3 1 1 1Common Common Guard
Summon: Gain +1 max magicka.
2 Agility An-Xileel Invader Creature (Argonian) 4 5 3 1Common Common
2 Endurance Archein Guerrilla Creature (Argonian) 4 2 4 2Rare Rare Lethal
2 Endurance Northpoint Lieutenant Creature (Breton) 4 4 2 2Rare Rare
1 Endurance Preserver of the Root Creature (Argonian) 4 4 4 3Epic Epic +2/+2 and Guard while you have 7 or more max magicka.
2 Neutral Slaughterfish Creature (Fish) 4 1 1 2Rare Rare Slaughterfish gains +2/+0 at the start of your turn.
1 Agility Territorial Viper Creature (Reptile) 4 1 1 2Rare Rare Charge, Lethal
1 Agility Cliff Racer Creature (Reptile) 5 4 4 2Rare Rare Charge
1 AgilityEndurance Thorn Histmage Creature (Argonian) 5 2 4 3Epic Epic Guard
Summon: Gain +1 max magicka.
Gains +1/+0 when your max magicka increases.
1 Endurance Black Worm Necromancer Creature (Imperial) 6 4 4 2Rare Rare Summon: If you have more health than your opponent, summon a random creature from your discard pile.
1 Agility Soulrest Marshal Creature (Argonian) 6 4 4 2Rare Rare Summon: If you have more health than your opponent, the next card you play this turn costs 6 less.
1 Agility Wild Spriggan Creature (Spriggan) 6 3 4 3Epic Epic Summon: Summon a 2/3 Snow Fox.
2 Agility Chaurus Reaper Creature (Chaurus) 7 5 4 1Common Common Summon: Give all enemy creatures in this lane -1/-1.
2 Endurance Swamp Leviathan Creature (Reptile) 7 8 8 1Common Common

Prev: Hopes Dashed Up: The Forgotten Hero Next: Broadsides