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Repel a pirate attack.
Act: 2
Opponent Name: Pirates
Opponent Class: IntelligenceEndurance Sorcerer
Lanes: Windy/Windy
Starting Health: 30
Special Conditions: The opponent starts with Niben Bay Cutthroat in the left lane.
Windy Lane: At the end of your opponent's turn, a random creature switches lanes.
Other Characters: Swims-at-Night, Tyr
Previous Quest: Swims-at-Night
Next Quest: Unwelcome Intrusion
Reward: 10 gold, Swamp Leviathan, Lurking Mummy, Suppress

Chapter 9: Broadsides[edit]

Broadsides is the ninth chapter of Legends, and the first battle of Act II. While heading to Cyrodiil, your ship is attacked by pirates. At the beginning of this match you are told about the Ring of Magicka. The match features two windy lanes, which will move random creatures to the other lane at the end of your opponent's turn. The pirates also start the match with a Niben Bay Cutthroat in the left lane.



Swims-at-Night: "Ah, I love a good storm! Makes the seafaring life interesting!"
Tyr: "How about pirates?"
Swims-at-Night: "No, they're right bastards. Treat an honest smuggler like a common merchant! (Sigh) There's no honor among scoundrels."

Game Hint

"A pirate ship is moving back and forth on the sea."
"You spot a pirate on the bow."

During the Match

Swims-at-Night: "I stole this cargo fair and square. Let's send these dishonorable thieves into the brine."
Pirates: "Look alive men, or this storm will toss you about!"

Opponent's Deck[edit]

Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2x Intelligence Lesser Ward Action 0 1Common Common Give a creature a Ward.
3x Neutral Steel Dagger Item 1 1Common Common +1/+0
1x Endurance Iliac Sorcerer Creature (Breton) 1 1 1 3Epic Epic Ward
When Iliac Sorcerer's Ward is broken, double his power.
1x Intelligence Niben Bay Cutthroat Creature (Redguard) 1 1 1 1Common Common +2/+0 while there are no enemy creatures in this lane.
3x Intelligence Ice Spike Action 2 1Common Common Deal 2 damage to your opponent.
Draw a card.
3x Intelligence Abecean Navigator Creature (High Elf) 2 3 1 1Common Common Summon: If the top card of your deck is an action, draw it. Otherwise, put it on the bottom.
3x Neutral Lurking Crocodile Prophecy Creature (Reptile) 2 3 2 1Common Common Prophecy
3x Neutral Ravenous Crocodile Creature (Reptile) 2 3 4 1Common Common Summon: You must deal 2 damage to a friendly creature.
3x Intelligence Camlorn Adventurer Creature (Breton) 3 2 4 1Common Common Guard
3x Intelligence Camlorn Hero Creature (Breton) 3 4 2 1Common Common Summon: Deal 2 damage to your opponent.
1x Intelligence Lightning Bolt Prophecy Action 4 1Common Common Prophecy
Deal 4 damage.
2x Neutral Slaughterfish Creature (Fish) 4 1 1 2Rare Rare Slaughterfish gains +2/+0 at the start of your turn.
2x Intelligence Fate Weaver Prophecy Creature (Nereid) 6 3 3 2Rare Rare Prophecy
Summon: Draw a card. If it's a Prophecy, you may play it for free.

Prev: Swims-at-Night Up: The Forgotten Hero Next: Unwelcome Intrusion