Clockwork City

Legends:Shaft of Sohleh

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Get Galyn and the gang to safety
Episode: The Furnace Depths
Opponent Name: Factotum Titan
Opponent Class: AgilityEndurance Scout
Lanes: Field/Shadow Lane
Starting Health: 30
Special Conditions: Play as Laaneth or Swims, begin with Elixir of the Defender in play, begin with Time is Running Out! in play, opponent begins with Spider Worker in play, opponent begins with 100 health.
Story Characters: Galyn, Laaneth, Swims-at-Night
Previous Quest: The Caminus Pit
Unlocks Quest: Swims-at-Night's Last Stand, Laaneth's Last Stand
Reward: Playsets of: Hunter-Killers, Assembled Titan
   

The Furnace Depths: Shaft of Sohleh[edit]

The Shaft of Sohleh is a location available in The Furnace Depths, unlocked by completing The Caminus Pit. The battle requires you to play as Swims-at-Night or Laaneth, to allow the rest of your party to survive.

When you complete the match for the first time, you'll receive playsets of Hunter-Killers and Assembled Titan.

Dialogue[edit]

Pre-match:
Swims-at-Night: "We can't outrun that army of fabricants forever."
Galyn: "Up these stairs you'll find Sotha Sil's most sacred library."
Laaneth: "You go. I'll hold off the fabricants."
Swims-at-Night: "No, we need you at the library. I'll fight them."
Laaneth: "You'll be killed!"
Swims-at-Night: "And you won't?"
Galyn: "We have no time to argue. Who stays?"
Victory, Swims-at-Night:
Swims-at-Night: "Never expected to die a hero. You lot better make this count!"
Victory, Laaneth:
"As deaths go, this is a good one. Good luck, my friends."

Your Decklist (Swims-at-Night)[edit]

One or more decklists on this page are incomplete. You can help by adding to it.
For more information, see the help files, the style guide, and this article's talk page.
Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Agility Curse Action 0 2Rare Rare Give a creature -1/-1.
1 Agility Move in Shadows Action 0 2Rare Rare Move a friendly creature. It moves again at the end of the turn.
1 Agility Paralyze Action 0 1Common Common Shackle an enemy creature.
1 Agility Shadow Shift Action 1 1Common Common Move a friendly creature.
Draw a card.
1 Agility Barter Action 2 3Epic Epic Trade a card in your hand for a random card in your opponent's hand.
1 Agility Caravan Enforcer Creature (Khajiit) 2 2 2 1Common Common When Caravan Enforcer moves, he gains +1/+1.
1 Agility Finish Off Action 2 1Common Common Destroy a Wounded enemy creature.
1 Agility Goblin Skulk Creature (Goblin) 3 2 3 2Rare Rare Pilfer: Draw a random 0-cost card from your deck.
1 Agility Helstrom Footpad Creature (Argonian) 2 3 2 1Common Common
1 Agility Lockpick Action 2 2Rare Rare Either put another Lockpick into your hand or draw a card and reduce its cost by 2, chosen randomly.
1 Agility Thieves Guild Recruit Creature (Argonian) 2 1 2 1Common Common Summon: Draw a card. If it costs 7 or more, reduce its cost by 1.
1 Agility Brotherhood Slayer Prophecy Creature (Wood Elf) 3 3 3 1Common Common Prophecy
Slay: Put a Completed Contract into your hand.
1 Agility Dune Smuggler Creature (Khajiit) 3 3 1 2Rare Rare Summon: Move another friendly creature in this lane.
When a friendly creature moves, give it +1/+1.
1 Agility Swindler's Market Support 3 2Rare Rare Ongoing
When you play a 0-cost card, deal 1 damage to your opponent and gain 1 health.
1 Agility Murkwater Shaman Creature (Goblin) 4 3 3 3Epic Epic At the start of your turn, put a Curse into your hand.
1 Agility Leaflurker Creature (Wood Elf) 5 4 3 3Epic Epic Summon: Destroy a Wounded creature.
1 Agility Ransack Prophecy Action 6 2Rare Rare Prophecy
Deal 3 damage and gain 3 health.
1 Agility Smuggler's Haul Action 6 3Epic Epic Put four random 0-cost cards into your hand.

Opponent Decklist[edit]

One or more decklists on this page are incomplete. You can help by adding to it.
For more information, see the help files, the style guide, and this article's talk page.
Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Endurance Dragon Cult Ghost Creature (Spirit) 1 1 1 3Epic Epic Spend all your available magicka to play Dragon Cult Ghost. Its power and health are equal to the magicka spent.
2 Neutral Assembled Sentry Creature (Factotum) 2 1 1 1Common Common Assemble: +0/+2 or Guard.
1 Neutral Reflective Automaton Creature (Factotum) 2 2 3 1Common Common Reflective Automaton has all creature types.
1 Neutral Crushing Blow Action 3 1Common Common Deal 3 damage.
1 Neutral Assembled Sanitizer Creature (Factotum) 3 1 2 1Common Common Assemble: +2/+0 or Lethal.
2 Agility Nix-Hound Fabricant Creature (Fabricant) 4 3 3 1Common Common Drain
Summon: If you have a Neutral card in play, Shackle an enemy creature.
1 Neutral Assembled Conduit Creature (Factotum) 5 3 3 1Common Common Assemble: +1/+0 and Breakthrough or +0/+1 and Regenerate.
1 Endurance Hulking Fabricant Creature (Fabricant) 5 5 5 1Common Common Summon: If you have a Neutral card in play, +3/+3.
2 Neutral Assembled Titan Creature (Factotum) 6 4 4 4Legendary Legendary Assemble: Choose two: +2/+0, +0/+2, deal 2 damage to your opponent, or you gain 2 health.
1 Neutral Brass Arquebus Creature (Dwemer) 6 3 3 3Epic Epic Last Gasp: Draw three different random 1-cost creatures from your deck.


Prev: The Caminus Pit Up: Return to Clockwork City Next: Swims-at-Night's Last Stand or Laaneth's Last Stand