Legends:Altmer

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Illustration of a typical Altmer male

The Altmer, or self-titled "Cultured People", are a tall, golden-skinned race, hailing from Summerset Isle. They are also known as High Elves by the denizens of Tamriel. In the Empire, "High" is often understood to mean proud or snobbish, and as the Altmer generally personify these characteristics, the "lesser races" generally resent them. Altmer live two to three times as long as humans; with a 200-year-old Altmer being old and a 300-year-old Altmer being very, very old. Altmer consider themselves to be the most civilized culture of Tamriel; the common tongue of the continent is based on Altmer speech and writing, and most of the Empire's arts, crafts, laws, and sciences are derived from Altmer traditions. They usually have golden, green, or amber eyes.

The Altmer are the most strongly gifted in the arcane arts of all the races, and they are very resistant to diseases. However, they are also somewhat vulnerable to magicka, fire, frost, and shock, which makes them very weak against their strongest point - magic. They are among the longest living and most intelligent races of Tamriel, and they often become powerful magic users due to both their magical affinity and the many years they may devote to their studies.

For more information, see the main lore article.

Attributes[edit]

In-Game Description and Bonus[edit]

The Altmer are one of the longest-lived and most intelligent races in Tamriel. They have a natural affinity for spells. As a High Elf, you will more quickly collect spell-related cards.

The race's theme is "actions".

Portraits & Dialogue[edit]

Female Male
Portraits LG-avatar-High Elf Female 1.pngLG-avatar-High Elf Female 2.png LG-avatar-High Elf Male 1.pngLG-avatar-High Elf Male 2.png
Greetings
"Fivefold venerations."
"Honor and praise to you."
Good Game
"A clash for the ages."
"This was a worthy contest."
Implore
"Auri-El guide me!"
"Auri-El guide me!"
Taunt
"Prepare yourself."
"Prepare to die!"
Oops
"Not my strongest move."
"Not my strongest move."
Nice play
"Cunning."
"That was splendid."
Thank you
"Most gracious of you."
"You have my thanks."
Sorry
"Forgive my error."
"I am sorry."
Concede
"The day is yours."
"The day is yours."

Cards[edit]

Obtainable Cards[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Abecean Navigator Abecean Navigator Creature (High Elf) Intelligence Intelligence 2 3 1 1Common Common Summon: If the top card of your deck is an action, draw it. Otherwise, put it on the bottom.
Aldmeri Patriot Aldmeri Patriot Creature (High Elf) Willpower Willpower 1 1 2 2Rare Rare Summon: +1/+1 if you have an action in your hand.
Altmer Dragonknight Altmer Dragonknight Creature (High Elf) IntelligenceWillpower Mage 3 3 2 3Epic Epic At the end of your turn, if you played an action, Altmer Dragonknight gains +2/+2.
Ancano Ancano Creature (High Elf) Intelligence Intelligence 8 5 5 4Legendary Legendary Breakthrough
Summon: Deal 5 damage.
Your actions have Breakthrough.
Artaeum Savant Artaeum Savant Creature (High Elf) Willpower Willpower 3 1 4 3Epic Epic After you play an action, give a random friendly creature +1/+1.
Auridon Paladin Auridon Paladin Creature (High Elf) Willpower Willpower 4 4 4 1Common Common When you play an action, Auridon Paladin gains Drain this turn.
Ayrenn Ayrenn Creature (High Elf) IntelligenceWillpower Mage 5 5 5 4Legendary Legendary Summon: Draw a random action from your discard pile.
Your actions cost 1 less.
Battlereeve of Dusk Battlereeve of Dusk Creature (High Elf) Intelligence Intelligence 6 3 3 3Epic Epic Summon: Give friendly creatures +1/+1 for each Keyword they have.
Clockwork Apostle Clockwork Apostle Creature (High Elf) Willpower Willpower 7 3 3 1Common Common Summon: Give another friendly creature +4/+4. It becomes Neutral.
Clockwork City Pilgrim Clockwork City Pilgrim Creature (High Elf) Intelligence Intelligence 3 3 3 1Common Common Guard
Exalt 3: +2/+2.
Cloudrest Illusionist Cloudrest Illusionist Creature (High Elf) Willpower Willpower 4 4 3 3Epic Epic Prophecy
Summon: Give a creature -4/-0 this turn.
Crystal Tower Crafter Crystal Tower Crafter Creature (High Elf) Intelligence Intelligence 2 1 1 1Common Common After you play an action, Crystal Tower Crafter gains +1/+1.
Destruction Tutor Destruction Tutor Creature (High Elf) Intelligence Intelligence 5 3 5 2Rare Rare Your actions that deal damage cost 2 less.
Embassy Guard Embassy Guard Creature (High Elf) Intelligence Intelligence 2 0 4 1Common Common Prophecy, Guard, Ward
Heretic Conjurer Heretic Conjurer Creature (High Elf) Willpower Willpower 5 2 3 2Rare Rare Guard
Pilfer: Creatures you summon this turn are transformed into random Daedra.
Insightful Scholar Insightful Scholar Creature (High Elf) Intelligence Intelligence 5 2 3 2Rare Rare Prophecy
Summon: Draw a card for each card your opponent drew this turn.
Lillandril Hexmage Lillandril Hexmage Creature (High Elf) Intelligence Intelligence 5 4 4 1Common Common After you play an action, deal 2 damage to your opponent.
Rayvat the Mage Rayvat the Mage Creature (High Elf) Intelligence Intelligence 4 2 2 4Legendary Legendary Ward
Summon: You gain Ward.
Resolute Ally Resolute Ally Creature (High Elf) Willpower Willpower 3 3 3 1Common Common Summon: Give other friendly creatures in this lane +1/+1 if the top card of your deck is Willpower.
Royal Sage Royal Sage Creature (High Elf) Intelligence Intelligence 4 4 4 2Rare Rare Summon: If you have more health than your opponent, give each friendly creature a random Keyword.
Ruin Archaeologist Ruin Archaeologist Creature (High Elf) Willpower Willpower 3 2 5 1Common Common Treasure HuntSupport: Draw a card.
Shimmerene Peddler Shimmerene Peddler Creature (High Elf) Intelligence Intelligence 2 2 2 3Epic Epic At the end of each turn, if you played two actions, draw a card.
Skywatch Vindicator Skywatch Vindicator Creature (High Elf) IntelligenceWillpower Mage 6 4 4 3Epic Epic Summon: Deal 2 damage to an enemy creature or give a friendly creature +2/+2.
Stealer of Secrets Stealer of Secrets Creature (High Elf) Intelligence Intelligence 6 1 1 1Common Common Ward
Summon: +1/+1 for each action in your discard pile.
Studium Headmaster Studium Headmaster Creature (High Elf) Intelligence Intelligence 6 6 3 3Epic Epic Summon: Each player draws two cards.
Summerset Shieldmage Summerset Shieldmage Creature (High Elf) Willpower Willpower 2 2 2 1Common Common Other friendly creatures in this lane have +0/+1.
Sunhold Medic Sunhold Medic Creature (High Elf) Willpower Willpower 1 1 1 1Common Common Summon: Give a creature +0/+2.
Tavyar the Knight Tavyar the Knight Creature (High Elf) Endurance Endurance 5 3 5 4Legendary Legendary Guard
Your opponent can't target other friendly creatures with actions.
Thalmor Justiciar Thalmor Justiciar Creature (High Elf) Willpower Willpower 3 1 3 1Common Common After you play an action, summon a 1/1 Thalmor Soldier.
Therana's Lawman Therana's Lawman Creature (High Elf) Intelligence Intelligence 8 5 5 1Common Common Guard, Ward

Created Cards[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Thalmor Soldier Thalmor Soldier Creature (High Elf) Willpower Willpower 1 1 1 1Common Common

AI Cards[edit]

Name Type (Subtype) Attribute/Class Magicka Power Health Rarity Text
Altmer Protector Altmer Protector Creature (High Elf) Intelligence Intelligence 2 0 4 1Common Common Guard
Crystal Tower Acolyte Crystal Tower Acolyte Creature (High Elf) Intelligence Intelligence 3 2 1 1Common Common Summon: Deal 2 damage to your opponent.
Daedra Worshiper Daedra Worshiper Creature (High Elf) Intelligence Intelligence 2 2 2 1Common Common
Dominion Seneschal Dominion Seneschal Creature (High Elf) Intelligence Intelligence 1 2 1 1Common Common Guard
High Elf Soldier High Elf Soldier Creature (High Elf) Willpower Willpower 4 3 3 2Rare Rare
Naarifin's Elite Naarifin's Elite Creature (High Elf) Willpower Willpower 3 4 5 3Epic Epic Guard
Thalmor Agent Thalmor Agent Creature (High Elf) Willpower Willpower 2 2 3 1Common Common