Skyrim talk:Unfathomable Depths
Contents
- 1 Bug?
- 2 List This Quest Where?
- 3 boiler area
- 4 Level req
- 5 Lexicon acquisition bug?
- 6 Ancient Knowledge
- 7 ancient knowledge patched?
- 8 Fishery/Dock Location in Quest Header?
- 9 Quick change.
- 10 Cut scenes bug fix
- 11 Centurion Bug?
- 12 Ancient Knowledge Bugged as of Patch 1.9
- 13 Completed Quest Entry
- 14 Final scene
Bug?[edit]
Other sources mention that upon completing the quest the player will not receive the effect as described. Instead, one will receive a permanent bonus to Heavy Armor (not just Dwemer) and instead of the 15% faster Smithing increase (should have been like the Thief, Mage, Warrior and Lover Stones) the player will receive a Fortify Smithing effect.
What are your experiences with this one? — Unsigned comment by 193.68.32.19 (talk) at 15:55 on 30 November 2011
- I just tested the quest reward, indeed it gives a permanent bonus to all heavy armor ratings, not just dwemer. I haven't tested for light armor, as i forgot to check the rating of any piece before i did the quest to compare (some sites claim it fortifies light armor as well). As for the fortify smithing effect, nothing appears on my skill screen (smithing continues with the same value as before, and not in green, as it would be if fortified; not sure if the reward just allows weapons and armor to be improved x% more like other effects or if it's working as intended, it's hard to evaluate if a skill really is improving faster... If someone has the time, this requires some more thorough testing. Marmota 16:30, 7 December 2011 (UTC)
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- I just completed the quest last night and thought to test it for Light Armor. Before completion, my Flawless Volsung provided an armor bonus of 98 (with 100 Light Armor, all five perks, and matched set). Afterward, it had an armor rating of 115. Tentatively confirmed, though it could use some more corroboration. — Unsigned comment by 173.63.221.58 (talk) at 16:14 on 8 January 2012
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- Yes, the Ancient Knowledge power is bugged and contrary to its description, functions as a permanent fortify effect on heavy armor and smithing skills. The Unofficial Skyrim Patch fixes this by changing its effects to match its description.Kastagir 06:51, 30 March 2012 (UTC)
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- Definitely Light Armor. Thieves Guild Armor Set as well as all others up to Scaled tested. Philbert 08:22, 21 May 2012 (UTC)
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- From The Unofficial Skyrim Patch 1.2 notes: 'The Ancient Knowledge perk's 25% bonus when wearing full-Dwemer armor' but the Ancient Knowledge power description says nothing about 'Full' just Dwarven. — Unsigned comment by 84.63.0.201 (talk) at 23:35 on 9 November 2012
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List This Quest Where?[edit]
Should this quest be listed in the Riften list of quests? I don't see that it is there, and adding quests to that list appears non-trivial since I think it is either pulling its list off of some other page or out of a database somehow. I don't remember if it was miscellaneous quest or not, it probably was. Technically I received it on the Riften docks, but the NPC is listed as a Riften NPC.--Natpoor 17:56, 7 December 2011 (UTC)
boiler area[edit]
Maybe I am missing something, but there is an area under the walkways in the boiler area of the complex. I can see the gate behind the table and chair, but can't find a switch anywhere. — Unsigned comment by 58.7.187.127 (talk) at 11:42 on 13 December 2011
- It doesn't lead anywhere, there is just a spider hanging out there trying to attack you from below. — Unsigned comment by 184.147.38.61 (talk) at 18:19 on 5 January 2012
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- Yeah, been there awhile now. Someone clipped through back in Jan 2012 I think and nothing was there but the spider. Speculation is that the spider should spawn above not below. The bars have no way to lower them. You can kill the spider with lightning but not sparks (or anything else) but you can't loot it so its a waste unless you want a bit of Destruction EXP. Philbert 08:30, 21 May 2012 (UTC)
Level req[edit]
Received quest at level 14 (possibly 13). — Unsigned comment by 125.237.166.118 (talk) at 06:06 on 23 December 2011
Lexicon acquisition bug?[edit]
Hello. I seem to have stumbled onto the Lexicon in Riften's House of the Dead, which started the Unfathomable Depths quest. But as we all know, only a disturbed Argonian in the Riften docks gives it. I did the player.moveto code on the console to find the Argonian, only to be taken to the purple room with the corpses (was not pleased to see Grelod the Kind.) I resurrected it and it said to take it cause it didn't want it. My only theory: the Argonian died and its skeleton/corpse was in the Riften Hall of the Dead, in a coffin. That's all I can think of, and it's weird. ;w; Your thoughts?24.138.205.107 00:17, 28 December 2011 (UTC)
- This happened to me as well. Not sure why, but that it's happened at least twice means that it isn't a one-time thing. — Unsigned comment by 173.63.221.58 (talk)
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- Not a bug - by design. It is scripted so that when she dies (either by accident, or by the player), her body gets moved to the Hall of the Dead along with everything in her inventory.
--38.127.157.106 19:41, 10 February 2012 (UTC)
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- I think there may be a final flashback in the Lexicon pedestal room that is bugging out. When you go through the door just after the dead Argonian and turn left, you can see two ghostly centurions for a split moment before they disappear. — Unsigned comment by 64.25.148.96 (talk) at 12:11 on 26 January 2012
- Yeah she probably got killed by a Dragon attack since the Riften Docks are in the exterior world so any dragon you fight near Riften can attack them as well. Lord Eydvar 18:09, 15 February 2012 (UTC)
- I think there may be a final flashback in the Lexicon pedestal room that is bugging out. When you go through the door just after the dead Argonian and turn left, you can see two ghostly centurions for a split moment before they disappear. — Unsigned comment by 64.25.148.96 (talk) at 12:11 on 26 January 2012
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Ancient Knowledge[edit]
I feel it should be noted that the Ancient Knowledge reward is not a power, but an active effect. I reloaded several times, thinking I had not gained the power. I finally noticed the little note at the top saying Ancient Knowledge gained, so I knew I got it, and eventually found it in my active effects list. Obax 01:53, 18 February 2012 (UTC)
ancient knowledge patched?[edit]
It seems that the armor bonus now (correctly) only applies to dwarven armor. Maybe a recent patch? — Unsigned comment by 67.164.33.239 (talk) at 23:19 on 22 August 2012
- No it seems patched at first but after you go through a loading screen it begins affecting all armor again. I just got it on 360 and my armor rating stayed the same till i left the ruin, now its suddenly a 80 points higher. only thing that changed was this perk. Lord Eydvar Talk | Contribs 01:29, 14 September 2012 (GMT)
Fishery/Dock Location in Quest Header?[edit]
OK, we've seen a number of perspectives about what to include or not include in the location field of the header.
Personally, I think it's best to use "near/outside <Riften Fishery>" or "docks near/outside <Riften Fishery>" because I think it is the most helpful way to direct users (with a wide spectrum of game knowledge/experience) to the quest giver, even if it doesn't involve the interior of the fishery. Legoless, is your view based only on this as a technical issue, or does is also carry "practical" problems, (e.g., leads to an automatic categorization somewhere that is objectionable)? There must be a lot of quests that involve action near a named game location, but are most usefully designated with such. The quest giver is immediately adjacent to the fishery, so pointing users there seems the best way to help people find her.
If it does belong in the header, it may belong in the Quest Giver field, rather than the location field. That would follow the guideline at http://www.uesp.net/wiki/UESPWiki:Style_Guide/Quest_Layout:
"Giver optional Whoever gives you the quest, and where to find them.
Loc optional The locations you travel to in order to complete the quest (displays "None" if not specified). There is no need to include the location of the Giver in this list if it was already provided there. "
If it is not provided in the header, I would rather see just the ruin's location, because of the risk that some users will see something like "Riften docks" and not know where to go. I'm probably more familiar with the area than the average user, and "Riften docks" doesn't immediately lead me to locating Ms. Fathoms. I envision all the docks on the lower level in the interior of the city, as well as a vague recollection of the target area, where I've only been a couple of times, long ago. And I'd have to search around the city to find the way to it. Searching on the wiki for "Riften docks" is not helpful. Clicking on Riften's page is not immediately helpful.
If the header lists only the ruin's location, then I would keep reading down and click on Riften Fishery in the first sentence of the page body. In fact, that's what I did and it took me there efficiently. I then added the Fishery as a location, thinking it might help others even more expeditiously.
We also have the issue of whether or not it is a "Riften" quest, as was asked above. Currently, it's listed as one. I don't know if there is any canonized guidance on this, but "in or near" seems reasonable to me. "Blody Nose" is listed as a "quest starting here" for Riften, though it begins at Riften Stables. Is Riften Stables in Riften? --JR (talk) 05:38, 27 September 2012 (GMT)
- I believe that it may cause confusion to some people who aren't familiar with Skyrim, to remove the "Riften docks" from the Quest Location and instead place it after the phrase in the Quick Walkthrough. Where it says: "Accept the Lexicon from From-Deepest-Fathoms" could then be replaced with: "Accept the Lexicon from From-Deepest-Fathoms outside of the Riften Fishery." Would this be a suitable compromise? -Helenaannevalentine(talk) 05:47, 27 September 2012 (GMT)
Quick change.[edit]
Removed the text that claimed Breya got closest to the Lexicon. She didn't, Fathoms did, hence her having it to give to you. — Unsigned comment by 92.29.116.124 (talk) at 00:13 on 12 February 2013
Cut scenes bug fix[edit]
The 2 cut scenes have been fixed and restored in current "USKP addon" patch [1] on NexusMods.
Hexaae (talk) 00:00, 27 June 2013 (GMT)
Centurion Bug?[edit]
I have no idea whether this has happened to anyone but has anyone faced a problem where the two centurions (near the lexicon pedestral) from the memory won't disappear. And the two would be marked with red dots indicating they are enemies. Lydia started attacking the illusions and they dont take damage. The real centurion is still there and he is activated(marking altogether three dots). I killed him but the illusions still stand where they are and do nothing. And Lydia keeps attacking the illusions. Seeker23 (talk) 05:02, 10 August 2013 (GMT)
Cool...
This is my 3rd play & the 1st time the same thing happened to me. I'm on PC and minimal mods this time, nothing that I could imagine would have been an impact. I have space core & hi-def but no other official DLC's. Anyway, when I got to the final room, I had the one dead one to the right, and the one live one to the left, but in front of them, there were 2 more centurions that show as the red dots, Jordis is attempting to fight them without success, and they're doing nothing. I can't hit them either. They do have a glow about them, the way armor/weapons have when enchanted. I wonder if that's a clue on what's happening.
Anyway I placed the lexicon, killed the real one, and the quest completed successfully & I did get the reward. I left then, but Jordis didn't leave with me. She continued on her quest to kill the centurion ghosts. So I'll prolly hafta yank her out of there with console.
Fgoron2000 (talk) 20:27, 10 January 2014 (GMT)
Ancient Knowledge Bugged as of Patch 1.9[edit]
The bonus applies to all armor except Dwarven. See the following link http://www.uesp.net/wiki/Skyrim_talk:Powers Philbert (talk) 13:04, 1 September 2013 (GMT)
Completed Quest Entry[edit]
Has anyone else had this quest's completed entry appear way down the list instead of at the top? For me, it appeared right above Taking Care of Business, which I did way back in November. – Robin Hood (talk) 05:34, 14 March 2014 (GMT)
- Hi Robin, sorry to necropost, but no one had responded to your question. (I just found it while looking for something else.) Yes, I have this happen with this and other quests in Skyrim, Elder Scrolls Online and also in the Fallout series. Some quests show in the completed quests list based on the order in which they were completed, while others show up in the order in which they were started. I haven't looked for a pattern as to which is which, but it happens quite often. I believe it is a general journaling issue with certain Bethesda products, as it doesn't seem to be specific to any particular quest. Minotaur (talk) 05:23, 15 November 2016 (UTC)
Final scene[edit]
"the final scene near the Centurion will never play as intended."
Does this mean to suggest that the scene doesn't play at all, or that there is something wrong with how it plays?
I ask because I do not have any of the unnofficial patches, but having just run through here, rather than the scene not play, when I rounded the corner with the blade trap, where roots was killed, I could see red spectral versions of the centurions battling the remaining two thieves/adventurers, whatever they qualify as, for a brief moment.
It appears that what was happening was that the scene started playing too early, and finished before I could get closer.51.187.191.248 22:04, 24 August 2022 (UTC)