Skyrim talk:Stormcloaks

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

Plural[edit]

Shouldn't this be Skyrim:Stormcloak? I was under the impression that we always make article titles singular because you can just add an "s" to the end of the link. --GKtalk2me 14:43, 7 November 2011 (UTC)

I'm pretty sure the group is actually called "The Stormcloaks". I can't think of a single time the group has been referred to as "The Stormcloak". --AKB Talk Cont Mail 15:23, 7 November 2011 (UTC)
Yes, I understand that, but for instance I just added links to the Fourth Era article, and it refers to the "Stormcloak rebellion", and that article is the most appropriate thing to link to. Also, any member of the rebellion would be referred to as a Stormcloak. No big deal, though... we could keep this title and just add a redirect, that would accomplish the same thing. --GKtalk2me 17:12, 7 November 2011 (UTC)
This is the line of reasoning that led to the "page titles in singular" policy on wikipedia. But I guess it would mean a major policy change for UESP, which already has a lot of plurals in page titles. --Alfwyn 17:17, 7 November 2011 (UTC)
The point is that the Proper Name of the faction is Stormcloaks, with the "s". I am assuming it might be proper to refer to a faction member as a "Stormcloak", but this page is for the faction itself. --Brf 17:21, 7 November 2011 (UTC)
I agree but a redirect should probably be made for the many people who will look up Stormcloak.RIM 17:24, 7 November 2011 (UTC)
Is it needed? When I type "Stormcloak" into the search box and click "Go" it takes me right to this page. --Brf 17:27, 7 November 2011 (UTC)
Oh, well then no, thanks for pointing that out.RIM 17:31, 7 November 2011 (UTC)

() The Search function disregards plurals. For example, you can actually type in something like OB:Ebony Blades and it goes to the Daedric artifact. But direct links do not work the same way. For example you couldn't create a valid link to SK:Stormcloak, even though it works in the search box. I don't mind the creation of a redirect though. It could be handy, although linking to a redirect is usally somewhat frowned upon... That could always be fixed later though. --DKong27 Tk Ctr Em 17:35, 7 November 2011 (UTC)

In terms of this specific page, its name will end up being based on how exactly the faction name is spelled in game (specifically, in the CS entry for the faction), since that's our primary rule with page naming. As for other wiki pages (e.g., Skyrim:Items), we've never been terribly consistent. Over time we've tried to move to singular versions of page names, but we've never gone back and changed all the existing pages. It's crossed my mind several times when creating new Skyrim pages, but I've figured I'd just follow the example set by past games, thus propagating the inconsistency. I know I'm so used to typing Weapons that having the Skyrim page at 'Weapon' for some games and 'Weapons' for others would just get really annoying.
However, we generally do not create plural->singular or singular->plural redirects. Our search engine has been tweaked to make sure that 'go' always takes you to the correct page. The only exception is unusual plurals ('Elves' instead of 'Elfs'; 'Words of Power' instead of 'Word of Powers'). When a link needs to be made to a page, it just has to be done the long way. --NepheleTalk 17:39, 7 November 2011 (UTC)
Had I actually done some research before saying anything, I'd've seen the plurals everywhere... I probably read some old conversation discussing the benefits of singular titles, and I just never checked. And, yeah, since this is a faction, we don't have options, so my whole question is pointless. --GKtalk2me 03:08, 8 November 2011 (UTC)
Unusual plurals???????? (I may have read this the wrong way) Both the OED AND the Meriam Webster Dictionary list ELVES as the plural. Likewise Word of Powers doesn't make sense. If it's "Words of Power", then one word has a certain power, the second word has another power. If it's word of powers then the one word has two powers. — Unsigned comment by 118.92.239.39 (talk) on 9 November 2011
Ummm, yeah, I think you read it the wrong way. The wiki search engine doesn't know English spelling/grammar. All that it knows to do is add and subtract "s" to the end of words. So if you ask the wiki search engine to guess at the plural form of "Word of Power", it's going to guess "Word of Powers". Which is why we have to instead create a redirect at "Words of Power" to tell the search engine what the correct plural form is. But we don't need to create redirects for any words that the search engine will handle properly. Does that explain it any more clearly? --NepheleTalk 07:07, 10 November 2011 (UTC)
I think you guys are getting a little too concerned about this. The title of this article will remain "Stomcloaks" because it is a proper name - the name of an inmportant faction. It would be the same if you were writing an article on a sporting team like the Sydney Roosters (notice the s) football team here in Australia. However if we talking about Roosters in general it would be Rooster because a: "Roosters" is not a proper name and b: we are talking about something that can be broken down into it's individual members (in this case, members of the species). For the same reason, when we do the page on the generic NPCs which make up the Stormcloaks (proper noun), it will be named Stormcloak or Stormcloak Soldier (common noun).
Whew.
-- Revoran 08:07, 10 November 2011 (UTC)

Rising through ranks.[edit]

If you still technically rise through ranks in the stormcloaks, woud you mind posting them? Thanks


Wohoho, man. Calm down, once was enough. And the first title is Ice Veins, then Frost Hammer, and finally Stormblade. May have forgotten some. 67.237.109.144 05:00, 15 November 2011 (UTC)
Weird, it looked like you posted that six times. 67.237.109.144 05:02, 15 November 2011 (UTC)
Bonebreaker was the title before Frost Hammer if I remember correctly. --76.11.242.163 16:44, 5 December 2011 (UTC)

Good or Bad?[edit]

Is the "Stormcloacks" On the Good or the Bad side? Because I want my Hero (Dovahkiin) To be so nice as he can get. — Unsigned comment by 217.209.214.128 (talk) at 21:11 on 13 November 2011

Are Republicans good? Are democrats? It's politics. There's no good side. There's the Imperials and the Rebels. It's a matter of who you want to rule. — Unsigned comment by 72.23.128.195 (talk) at 03:42 on 15 November 2011
Imperial Stormtroopers, lookout for someone with the name skywalker, me thinks t'is an easter egg112.81.111.122 06:47, 16 November 2011 (UTC)
The Stormcloaks as an institution are probably presented more favourably than the Empire, although personally their leader Ulfric is apparently a racist judging from the Argonians and Dumner — Unsigned comment by 82.69.64.217 (talk) at 16:55 on 16 November 2011
The Stormcloaks are racist, war-mongering fanatic nationalists with a touch of religious zealotry. The Imperials are fascist, dehumanizing imperialists who allow slavery. They are both, essentially, Nazis - they both have defining traits of evil factions. They also have good sides - the Imperials promote peace, order, and unity. The Imperial dream is an empire invictus, a glorious Rome that will never fall, a beacon of faith and enlightenment to guide all of Tamriel through the coming age. The Stormcloaks advocate freedom. The Stormcloak dream is a free Skyrim, where every man is his own and beholden to no other, where justice is upheld by the strong and the weak are not suffered to rule. Either faction has potential, and as the Dragonborn, you can bring out the best in them. - 98.111.8.46 18:29, 16 November 2011 (UTC)
^ uh no, the empire was the driving force behind the abolition of slavery in morrowind — Unsigned comment by 72.148.110.26 (talk) at 22:38 on 7 December 2011
I have to side with the above statement, The Thalmor look at the non-elven races as inferior to themselves, but the Empire treats its citizens equally. At least the Septim Dynasty did. I don't know Titus Mede II's policy, but slavery was outlawed and all citizens treated fairly (save for Morrowind, where the Dunmer believed the Armistice allowed for the Dunmer to retain their ancient rights(such as slavery) upon joining the Septim Empire). And for the original question, Good or Bad is a perspective issue. Look at the history of the two warring factions and infer that for yourself. I for one believe the Nords are exercising a legitimate right to begin a new government to replace the one they have lost faith in. But you could also argue that Jarl Ulfric Stormcloak just wants to establish himself as leader of the nation for his own reasons. In short, without a longer paragraph, the Stormcloaks and the Empire are as good or as bad as you want them to be. Eric Snowmane 22:58, 7 December 2011 (UTC)

() Well the Stormcloaks are clearly the bad guys. All of their viewpoints are meant to parallel Nazi Germany. They claim that the Nord race, AKA the Arian Race, should rule Skyrim because all the other races, AKA the Jews, gays, black, gypsies, and anyone else that wasn't arian, are making their country weaker. (TM) — Unsigned comment by 99.31.193.231 (talk) at 21:30 on 9 December 2011

While it is hard to decide which is the lesser evil... choosing side may not be that hard. I originally abandon Quests-line for both side but found out I can't get Hjerim (may not get it even if I do take sides…), still hasn't taken side… but the Imperial seem better if I do choose, for the following reasons.
If you want an ethical reason to choose sides…... you shouldn't just be thinking which side has better views but also those people effected:
Whiterun - Jarl Balgruuf the Greater will get replace & Whiterun ruin if Stormcloak win & frankly he is the best Jarl I have seen in the game.
Riften - Either Maven or Laila becomes Jarl makes very little different since Maven is in control either way.
Winterhold - Jarl Korir hates mages & wants to ban them... his Imperial replacement Kraldar however, consider the Arch-mage personal friend & sympathic to the college, which I think would be better for Winterhold & Skyrim.
Falkreath - The down side of Imperial win is Siddgeir stay (I may try killing him stealth)... but his uncle Dengeir of Stuhn is already out but still highly respect by the hold, so it wouldn't be that bad.
Solitude - I think Elisif is fine & I don't like the idea that she & other Jarls get banish to the basement if the Imperial lose. Haven't met her replacement so can't tell what she is like.
Windhelm - I like Ulfric's replacements Brunwulf a lot more than Ulfric, he will do right by Windhelm. Impressions of Ulfric's intention is more conqueror than liberator… I think he care more his 'vision' of Skyrim than for his people.
Markarth - Jarl Igmund may be rude but I think the Silver-Blood family is a lot worst. I am supportive of the Forsworn causes anyway so Igmund is preferred.
Morthal - I think Idgrod Ravencrone does care for her people... don't know about her Stormcloak replacement.
Dawnstar - Don't know much about either side but from what I read, Imperial replacement seem to be better choice.
So in general, I think Imperial side have the better quality of Jarls if they were to win & would be better for Skyrim. My only beef with the empire is the banning of Talos & Thalmor but banning religion is easier said than done… with or without Stormcloak, Talos worship will survive. 202.156.9.10 15:36, 27 December 2011 (UTC)
I don't think that either side can be good or bad, both sides are fighting for what they think is right. I think either side you choose wouldn't affect your character to be good or bad. JackTurbo95 15:39, 27 December 2011 (UTC)
Spoilers. Keep in mind that you do get to kill the emperor. So HIS policies are less important. The Stormcloaks are essentially Hitler's Arian race. They want to purge all elves, magic users, beast races, and Redguard from Skyrim (and likely expand if they gain power). They attempt to create civil unrest by murdering the high king, just so Ulfric, who is not the best choice for king, can rule.
The Empire on the other hand has generally been a force of fairness and equality. While some individuals are repulsive, as a whole the empire, and unity of Tamriel, is better for the peoples of all races. As for the Thalmor, well they are an enemy force that needs to be destroyed, but they are enemies to both the Empire and the Stormcloaks, even if the empire may have been forced to surrender to their control. It's interesting how even after thousands of years living side by side, man and mer can't get along.--Liudeius 22:56, 27 December 2011 (UTC)

() That the thing… it isn't really about good or bad in such terms. I think the better way of putting it is the OP is looking for "the path of least Damage" or "the needs of the many", so to speak. Therefore the answer should be in the changing of Jarls for the holds… which from where I reach in the game, Imperial side seem to result in larger number of more benevolent Jarls… Higher number of Stormcloak Jarls tend to be xenophobic & paranoid. 202.156.9.10 12:05, 30 December 2011 (UTC)

I don't know guys. Is standing up against a tyrant who commands your lawmakers through strings, and forbids your religion bad? --Ravage 03:32, 31 December 2011 (UTC)
That's not what you are doing though. You can be anti-empire without supporting the Stormcloaks. Supporting the Stormcloaks is supporting eventual genocide of all non-Nord races.
  • The empire is ruled by a tyrant no more than the Stormcloaks would be, since they are both ruled by kingly individuals. You can even kill the emperor if you want, allowing a third choice for emperor other than the current weak one and Nord-Hitler.
  • Of course the empire controls law, that's kind of the point of any structure of government, what is important is that it is fair law.
  • It is fair law, with the exception of the Thalmor's banning of Talos. The Thalmor are enemies to both the Empire and the Stormcloaks. The Empire's banning of Talos is not willing, and is not even enforced by them.
  • Actually, as represented in current Skyrim, Stendarr (supposed supporter of Talos) is MUCH more vile than the Thalmor. The Daedra actually exist and are EXACTLY the same beings as the Aedra (more powerful actually since they didn't lose energy forming Nirn). Talos (as more than a dead hero) likely doesn't exist. In such case, yes, Nord are idiots for worshiping a hero as a god. The Thalmor's killing of worshipers of Talos may still be wrong in this case, but the genocide from supporting the Stormcloaks is much worse since it's racially based and much more widespread.--Liudeius 02:51, 2 January 2012 (UTC)
Talos is real, remember the blood of the divins, or the blessing of talos.Br3admax 02:31, 7 January 2012 (UTC)
Many thanks to 202.156.9.10, i was really looking for such informations. This is really what is intersting here: what are the consequences on your choice on the world, how are each citizen affected, how are politics affected. Could this discussion be put on its own wiki page ? I think we could benefit from a good article, perhaps with more neutrality 82.122.5.44 16:44, 27 January 2012 (UTC)

() There is no good/bad right/wrong side, it´s just a lose-lose war orchestred by the Thalmor to break one of the fighting arms of the Empire. Or who forced the elves away from the Imperial City? Once the nords are taken care of, by seceding from the empire or just out of grudge from this war, the Thalmor are "only a Hammerfell away" of theyr goals.--Elfslayerx 11:53, 1 February 2012 (UTC)

I don't see how they resemble the Nazis at all, especially considering the fact that they aren't committing mass genocide nor does it seem like they plan too. Skyrim is the land of the Nords while Aryans come from the north of India and (says Hitler) settled in Scandinavia, the comparison doesn't work. You're also forgetting the part where Skyrim only wishes to be it's own country ruled by themselves contrary to a foreign one, I don't see how this is "bad." I don't really see the connection, yes they're a bit racist (some) and nationalistic but comparing them to Nazi Germany is just ridiculous.
Well, as stated, both have their bad sides. I personally am divided, but if forced to choose, I'd choose the Imperial Legion, purely because of timing. The Stormcloaks decided to wage war on the Empire BEFORE they finished the Thalmor, and whoever wins will be weakened by the bloodshed, making it all the easier for the Thalmor to conquor. If the rebels would of created a rebellion AFTER the war with the Thalmor, two things would happen. A. The Empire would be weakened, making their victory all the more assured. B. It would be a war about Talos, and about Ulfric being in power. Now, I think a point should be made. Before it is, let me assure you, both ingame and in reality, I despise racism in any form. That being said, the Stormcloaks are racist. Now, there is a difference between believing sterotypes and being supremeist. The Nords don't say "Oh Nords are the best race, and we deserve to rule over every other race," they say they want to rule their own homeland. If people didn't like their land, to be fair, they COULD leave into Empire territory. Also, they advocate freedom, as such, I highly doubt the Nords would enslave any other race, though they would be socially outcasted. The Thalmor are a perfect example of supremeists, as they believe their race is superior in all ways to the other races, and that they deserve to rule over them. Both are horrible horrible things, contributing to my supporting the Empire, but supremecy is far worse. Also, the Empire banning Talos worship was to appease the Thalmor and end bloodshed, they don't likely intend to enforce it once they're gone. On the same token, people say the Empire doesn't enforce it. That is a blatent lie, and you're listening to too much Empire propaganda. They allow the Thalmor to roam Skyrim and arrest people. Allowing it to happen is as bad as doing it yourself. Of course, this was directly caused by the Rebellion resisting the ban, causing the Thalmor to demand the Empire to crack down on the Talos ban. Lastly, the thought of Ulfric murdering the high king is preposterous. A challange was accepted by Nord tradition in the Nordic homelands of Skyrim, which he accepted to, knowing it could mean his death. This uproar wouuldn't of occured should he of won, it's just Empire propaganda. No matter how much it kills them, they cannot change Nordic culture. If he'd of declined and then perished, it would have been murder. Just some food for thought, playing the devil's advocate here, showing some counterexamples to some claims. Roleplayer242621 21:17, 15 March 2012 (UTC)
Okay, since the temporary patrolling rules have expired, I was strongly tempted to not only revert Roleplayer, but to delete this entire section for lack of relevance. An answer to a question like this can't really be mentioned on the page, and allowing the discussion to remain may give readers the impression that similar topics are appropriate for the talk pages. So please consider this topic dead until it is archived; any further exploration of it can be taken up on the forums.
And, hey, if anyone out there feels it's appropriate to delete, don't let me stand in your way. Minor EditsThreatsEvidence 21:42, 15 March 2012 (UTC)
Ok just to make this super simple for everyone, which side tries to remove you head right at the beginning of the game?
KingKTalk 08:14, 21 July 2012 (UTC)
This is a pretty stupid thing to point. The decision of a single officer doesn't mean the whole army is evil., just that said officer is. And even then, it's a uite complicated situation 82.243.194.53 21:16, 21 July 2012 (UTC)

() I'm with you, Minor Edits. This entire discussion should have taken place in the Forums, not a talk page. I think the entire pointless conversation should be deleted, but will defer to the community. --XyzzyTalk 21:30, 21 July 2012 (UTC)

This topic is (now) unrelated to the content of the article, and more suited to the forums. Please feel free to continue the discussion there.
This topic is now closed.

Commanders[edit]

I sided with the Imperial Army during the game and after the attack on windhelm the General tells you that you are obligated to attack and destroy any remaining stormcloak rebel camps. The only problem for me is that you can't kill the stormcloak commanders, their essential, so theres no way to get rid of them. Is there any quest for or having to do with the stormcloaks that will make the commanders unessential so i can kill them?

im haveing the same problem but i sided witht he stormcloaks only i cant kill the imperial commanders would be nice if there was a way to actuly kill them of all most sounds like when you take a side it forgets to turn the other side commanders to non essential at least thats my gues 86.164.147.58 15:14, 21 November 2011 (UTC)
I'm also experiencing the same issue. It makes sense that there would be a quest for it, but I am unable to find one, even after several hours dedicated to this task.
I disabled essential status for a Stormcloak commander and cleared out the whole camp. There's no quest or any form of recognition whatsoever it seems. I guess "clear out the camps" is just a throwaway line, which is rather silly really. --Dorsal Axe 15:40, 8 December 2011 (UTC)


i have the same problems it looks like a side quest that was either cancelled and they simply forgot to remove it OR they forgot to activate it did you try using the clear area command in the console on it?

I'm also having this problem, except it's not much of a problem, because they make for good training dummies for my mage. Lord Irvine 18:57, 1 January 2012 (UTC)

Stormcloaks quest line breaking game[edit]

I went through the entire quest line for this faction, and after it had been completed, I find that a number of things in-game are seemingly broken. Firstly, in both Whiterun and Solitude, buildings that were damaged during the respective quests to take both cities are still damaged, having the consequence in Whiterun of the player house being inaccessible, though the Jarl and Steward NPCs still speak as though the house is both present and accessible. Secondly, the Jarls in Riften seem to be confused - during the negotiation, Maven Black-briar was placed in Riften as Jarl, though at the end of the quest line both she and the previous Jarl are present in the city (and both identified as Jarl!). This has the consequence of confusing quests that require either NPC, rendering some quests unable to be completed. Is there a way to manually update the city states using the console, or a way to force the game into 'completing' the stormcloaks quest line so this happens by itself, and is anyone else having this happen? Is this possibly related to how questions are answered during the Greybeard Negotiation quest? Worth looking into. 124.169.59.48 08:50, 18 November 2011 (UTC)

When does the 'joining the stormcloaks' quest start excactly?[edit]

I edited in the name Riverwood in the article, 'when following Ralof to Riverwood the player will...' but I'm not sure if you need to follow him all the way there, or if he adds the quest earlier. Needs confirmation.--Ji e toy 22:18, 20 November 2011 (UTC)

I didn't follow him at all - worked fine for me. He was waiting at the inn (for weeks!) Fallimar 03:23, 21 November 2011 (UTC)

Beyond Good and Evil[edit]

My question of which faction to join isn't based on morality- it's based on benefits. While I support the Stormcloaks philosophically, it seems joining the Imperials has far more benefits. The Stormcloaks page doesn't make mention of *any* benefits from joining, and if that is the case, I'd rather go with the Imperials. The pages also give the impression that Windhelm will recover while Solitude will not; If that's the case, I *definitely* want to go Imperial, as I have no desire to permanently destroy any locations. Is this true? Are there any rewards for helping the Stormcloaks? Does Solitude eventually recover if you do? Thanks in advance. 209.66.120.3 18:34, 23 November 2011 (UTC)

Any city will recover after the attacks, aside from a couple of destroyed walls. From a RP standpoint you could consider the Stormcloaks being a good chance for getting new lands, the same goes for the empire. In-game, the rewards are the same.

I'm currently going through the stormcloaks quests again, an as i do im making the pages, the main benefits of the stromcloaks are: Levelled weapons (cant remember what quests but the last one defiantly gets you an enchanted leveled sword), stormcloak officer armor, Solitude does not get destroyed and the current jarl remains jarl of solitude. I also believe this is the only way to get the house in windhelm, as i got the quest for the one in solitude halfway through the stormcloaks questline, but ulfric gives you the permission to buy windhelms one after a few quests. (Eddie The Head 08:08, 24 November 2011 (UTC))

Wrong, I joined the legion and took Windhelm. After that the new jarl gave me permission to buy an estate in the city. Actually, he mentioned it as a prerequisite for naming me thane of Windhelm. I didn't buy it yet though, I just don't see any reason why I couldn't (unless there's a bug I don't know about).

Stormcloaks Quest Line is broken?[edit]

I joined the Stormcloak rebellion, and every subsequent quest doesn't update correctly. I've had to go back restart/reload previous saves over and over. When I'm supposed to "join the men" and take a fort, the men won't be there. Then when I try to continue to take the fort on my own, the Imperial NPC's aren't there either. The quest then updates and says: Enemies remaining 0%. Am I the only one experiencing anything like this? (PS3 version)75.72.68.245 15:53, 20 December 2011 (UTC)

Magick?[edit]

Does the stormcloaks really rely partially on destruction magick? At all? The main page on them says so, but I think this is pre-release info that was later changed or just wrong all along. Jyggorath 22:03, 22 December 2011 (UTC)

Not even close... have you seen them use ONE spell? i thought so
Stormcloacks hate magick like any other nord.Br3admax 15:54, 7 January 2012 (UTC)
^Yeah, they seem to be pretty opposed to all magic except restoration. You can even ask Ulfric's court wizard if Ulfric has much use for magic, to which the reply ill be something like no "No, but I don't have much use for Ulfric either so we leave eachother alone." or something to that effect. — Unsigned comment by 216.187.174.174 (talk) at 09:17 on 6 September 2013‎

doesn't count as a questline?[edit]

I was just looking through my stats, and i have completed the stormcloaks quest line (a total of 9 quests according to the stats) however my questlines completed stat is still at 0. (Eddie The Head 10:54, 6 January 2012 (UTC))

Strange but still possible that only the guilds count and maybe the main quest. I don't see why it wouldn't count though.RIM 10:56, 6 January 2012 (UTC)
It's bugged. There is actually 11 quests but you finish two of them they don't count in the stats. It is supposed to count as a quest line as when you finish the Imperial quest line it does count.— Unsigned comment by 50.65.11.244 (talk) at 20:52 on 14 June 2012 (UTC)

place links[edit]

I thought i'd ask before changing this, i think that the links to the camps should be {{Place Link}}s but i could be wrong...? (Eddie The Head 11:00, 6 January 2012 (UTC))

In theory, yes. Try and change them and click show preview. That way, you can easily determine if the description is either too "short" or too "long" for place links to be used. Then, feel free to change the description on the individual pages and save all your place links. Hope that made sense! --Krusty 11:03, 6 January 2012 (UTC)
A couple are missing descriptions so I'm going to go explore the holds and find them before i make the edit. (Eddie The Head 11:16, 6 January 2012 (UTC))
Sounds good! I'm not sure you have to actually explore the holds in their entirety as the descriptions should just be very basic - a bit like this. --Krusty 11:22, 6 January 2012 (UTC)
I couldn't actually find any of them, so i made a new character and im going to see if i can give the holds to the empire in the main quest and then do the stormcloaks quests and be directed straight to said camp, unfortunatley its midnight so its gotta wait till tomorrow. (Eddie The Head 16:30, 6 January 2012 (UTC))

Joining the Stormcloaks[edit]

I already have the house in Solitude and am the Thane of Harfaanger (sp?) - and was wondering should I decide to join the Stormcloaks, would I not be welcomed in Solitude anymore? — Unsigned comment by 99.7.105.4 (talk) at 04:08 on 1 April 2012

Pretty much everything will remain the same, and at the end of the questline the Jarl is replaced any way. (Eddie The Head 04:39, 1 April 2012 (UTC))
For clarity's sake, I've noticed this mistake made on several posts on this page. The Jarl of Solitude is never replaced. Elisif is the only Jarl who cannot be removed from power. --Morrolan (talk) 13:33, 10 April 2013 (GMT)

Sons of Skyrim[edit]

I just got a letter from Calcelmo after buying a Dwarven Mace in a Stormcloak camp. However, in the letter, it was called "Sons of Skyrim Military Camp". So now I have to wonder, is Sons of Skyrim some kind of unused (or rarely used) name for Stormcloaks? Perhaps what they were to be called before the devs came up with Stormcloaks? Icko (talk) 12:56, 30 September 2012 (GMT)

Yes, it is. It's only used a few times during the game—by Eorlund, Heimskr, Galmar, and Ralof, amongst others. Robin Hoodtalk 20:38, 30 September 2012 (GMT)

Stormcloak weaponry[edit]

From the article: "They primarily rely on the use of axes and other melee weapons in combat,...".

What is the basis for this? I checked CSList, and Stormcloak soldiers can carry waraxes, maces, swords, warhammers, greatswords, battleaxes, daggers, and hunting bows. --Xyzzy Talk 05:43, 19 August 2013 (GMT)

Unable to join Stormcloaks[edit]

I waited til the last minute to join a side by progressing the main questline up to Season Unending. I killed the Ice Wraith for the Stormcloak side, then cleared the cave for the Imperial side. I should have been able to take the oath for either side at that point, but was only given the option to join the Legion. Galmar had the white quest arrow above his head, but would not give me the option to take the oath with the Stormcloaks. I then read that you could just join the Imperial Legion to start the Jagged Crown quest and take the Crown to Ulfric where he would initiate you into the Stormcloaks, but that doesn't work either. He just says "I'll come to your counsel. But I doubt any good will come of it." --50.160.211.34 05:42, 1 November 2013 (GMT) EDIT:--NibKing (talk) 19:51, 3 November 2013 (GMT)

What platform are you playing? If PC, do you have any mods or unofficial patches installed? —MortenOSlash (talk) 06:16, 1 November 2013 (GMT)
Based on the dialogue from Ulfric, it sounds like you may have started the Season Unending quest, which may be what's preventing you from joining a side. If this is the case, you would need to complete Season Unending or reload a save from before you started it. --Xyzzy Talk 13:04, 1 November 2013 (GMT)
It was the Season Unending quest. I Was able to progress the Civil War storyline with Ulfric after the Season Unending quest completed. Thanks for replies. (Playing PC no mods) --NibKing (talk) 19:51, 3 November 2013 (GMT)

Stormcloaks battle map[edit]

I've been progressing through the Stormcloak quest line and occasionally check the flagged Province of Skyrim map in the tent at the Stormcloak camp sites. After clearing Fort Hraggstad, I took another look and the flag on the map for Fort Sungard is still red - which was cleared plenty earlier in the questline. Also, I suppose it's another trivial detail, but are the titles supposed to update as you progress? Like on hover at the map, each flag is labeled as "Imperial" or "Stormcloak" above the location name itself, though the ones we took over as Stormcloaks are still labeled as Imperial. — Unsigned comment by VFsBawlS (talkcontribs) at 07:21 on 2 October 2018

There are a ton of bugs associated with the Civil War questline, I remember the maps bugging out as one of many. --AKB Talk Cont Mail 07:59, 2 October 2018 (UTC)