Semi Protection

Skyrim talk:Farkas/Archive 1

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This is an archive of past Skyrim talk:Farkas discussions. Do not edit the contents of this page, except for maintenance such as updating links.

Etymology

I am not familiar with editing so i just write it here and i hope someone will update the description. An interesting note: farkas means "wolf" in Hungarian, im not sure whether it is an accident or a conscious reference to that, but its worth mentioning. — Unsigned comment by 80.98.250.157 (talk) at 15:06 on 13 November 2011 (UTC)

Marry....

I find it hard to marry him i would like some help...I have the amulet of Mara and i have done the quest to prove your a worthy companion and i cant find any further useful diolouge that may raise his disposition PLEASE HELP! I would greatly appreciate any useful tips for this.99.107.223.160 06:41, 16 November 2011 (UTC)

I was able to marry him (my char also being a male) when I finished the Companions' questline (the actual questline, no Radiant Story quests).
I've another question, has Farkas any quest in order to cure himself of lycantrophy? I read in another TES wiki that he has indeed, but I don't know how to start it...(if that quest exists at all). — Unsigned comment by 87.221.60.32 (talk) at 18:20 on 18 November 2011 (UTC)
Thanks for the help ^_^ and im not sure about Farkas having a quest to cure himself but, im not sure but, my guess is most likely not -- Skeepa 04:30, 19 November 2011 (UTC)
Yes you can cure Farkas through the Quest 'Purity'. I've done it for both Vilkas and he. It's the same as when you cured Kodlak.99.253.203.120 08:13, 19 November 2011 (UTC)
heh, that's what I think, too...there are some Radiant quests called "Purity" that I thought they were about that (curing the members of the Circle from lycantrophy). — Unsigned comment by 87.221.60.32 (talk) on 9:49, 19 November 2011 (UTC)
Also, how the heck do you activate "Purity"? I've loaded a lot of saved games hoping that it appears (via "I'm looking for work" dialog), but neither Farkas or Vilkas give it to me. Am I doing it alright? Do I need to stay in Ysgramor's tomb? — Unsigned comment by 87.221.60.32 (talk) at 10:05 on 19 November 2011 (UTC)

() ok to marry farkas, you have to complete ALL of the comanions quests, yeah i know, it sucks. but then pretty much EVERYONE is trying to marry you. — Unsigned comment by 66.220.100.157 (talk) at 08:47 on 24 November 2011 (UTC)

first complete the main quests for the companions then got to farkas and ask for work then theres your answer ;)Skeepa 23:40, 25 November 2011 (UTC)
I have completed all the main quests for the Companion guild, and my quest log says "Talk to the Companions leaders for work." However, when I talk to them, they only give me radiant quests. I have been unable to complete Totems of Hircine and Purity because of this bug/glitch. Also, Farkas only has the option to follow me, he won't even give me a radiant quest. I have tried setstage x, but it doesn't work. (99.136.224.214 01:37, 29 November 2011 (UTC))

Bug with Farkas

Farkas is following me around and constantly talking to me when I'm in Whiterun. I'm on a PS3 — Unsigned comment by 98.203.144.134 (talk) at 22:43 on 10 December 2011 (UTC)

Do you have a bounty in Whiterun? --Sencilia 08:00, 11 December 2011 (UTC)
yeah i already tealised it was the guard thing — Unsigned comment by 219.88.64.227 (talk) at 01:33 on 13 December 2011 (UTC)
i am having a similar problem with farkas. i payed off all of my bounty, but he still wont shut up... i'm not sure what to do. please help me. its really annoying. i'm on Xbox 360. — Unsigned comment by 68.54.47.16 (talk) at 16:38 on January 17, 2012

Farkas won't follow me into Dustman's Cairn

I've started the Companion quest "Proving Honor," talked to Farkas and fast-travelled to Dustman's Cairn. Farkas follows me only until the entrance though. Any thoughts on how to get around this problem? — Unsigned comment by 112.206.129.117 (talk) at 14:16 on December 26, 2011

Apparently fast travelling will lose you your companion. Going back to retrieve him may not help either. You're going to have to load the save slot before you fast travelled to get him and go the hard way I'm afraid - walking it. Good luck!! — Unsigned comment by 109.155.254.182 (talk) at 11:26 on January 8, 2012

Moved etymology note

*Farkas is hungarian for "Wolf"

I moved this note from the article because there seems to be something of an edit war going on here - four editors have removed the note, and four others have re-added it. So, etymologies on pages - yes or no? Kitkat TalkContribE-mail 20:06, 30 December 2011 (UTC)

Hello, I was one of the users who added this information. I was new and didn't know about that etim war. The information is correct, I don't see any reason to remove it, so I would ask the removers to explain. It's a very good easter egg for hungarians to find a werewolf npc at this name, so I wanted to distribute this info to other people too. --ZoldAsz 09:20, 2 January 2012 (UTC)

More of a bump, since it got added and removed again. Just removing it and setting up notes we don't want it isn't going to fix this. For every editor removing it, there was one adding it. We really would need a wider discussion about it, making it clear what the community consensus on the matter is. I tried to address this at UESPWiki_talk:Policies_and_Guidelines#Unwanted_Additions, but it got mostly ignored. I could bring this up at the CP of course too. I'm not trying to be complicated, but I just honestly believe some sort of policy/guideline would be less painful in the long run and more honest to editors who add those things in good faith. --Alfwyn 21:43, 12 January 2012 (UTC)
I removed the note because I was patrolling through the page history, noticed the edit war and the new addition, and knew it was going to be removed anyways. I don't really know what the appropriate policy is when it comes to whether references like this or jokes are appropriate on the pages of related NPCs and/or places. The pages seem to vary. And personally, I'm not sure on what the expectations of the readers are when it comes to references and jokes on NPC and place pages in the game namespaces. Minor Edits 22:10, 12 January 2012 (UTC)
I have no problem with the removal itself. I just stopped doing it after I detected that my best defense for it would be "others removed it too" - a community supported guideline would be a much better argument. I see that etymology can get quickly out of hand, but I think this would be one of the cases of an intended pun, that isn't completely obvious. Ideally a discussion about it and some guidelines would already have been agreed upon before things got crazy with Skyrim and I'm a bit unsure how much to force the issue. --Alfwyn 22:44, 12 January 2012 (UTC)
Why exactly is including etymology a no-no? I can't understand the rationale behind it. I can see having an issue with having an entire section dedicated to it, but what's wrong with having a little note that says, "The name Farkas is Hungarian for wolf. This is ironic/was intended because Farkas is himself a werewolf." ? ~ Jak AtackkaTalk 23:11, 12 January 2012 (UTC)
I was the first to add this note. I remembered seeing something like that in an oblivion page, so when I came across it while finding a name for my next player character, i thought it was nice to know given that the twins are werewolves and both have names meaning wolf (Vilkas will probably have an edit war now too, if it hasn't already). Not to be argumentative, but "others were removing it so i removed it too"? What if I went and removed a few info like he's Vilkas' twin brother and that he's a bit cavalier in using his beast form? would that be enough reason to keep deleting legitimate info? I'd understand if people said it wasn't appropriate content (though I'd probably scour the oblivion pages to disprove that), but that reason just seems draugr-like. ForsakenOne 13:16, 13 January 2012 (UTC)
What I mean is, I was continuing what seemed to be the standing policy of the page. If that seems draugr-like, it's only because trying to patrol edits in an efficient manner has that effect. There are plenty of things on the pages and nuances to policies that I don't agree with, but I try to abide by the decisions of a page's contributors and other concerned editors as best I can. And in this instance, the note I removed was relatively substandard compared to some of the previous renditions. So even if the etyomology note got included, it was never gonna be that etymology note. Minor Edits 14:41, 13 January 2012 (UTC)
So yeah, the only way this makes sense is if there is a bigger agenda to keep certain 'easter eggs' a secret because they do in fact tie into bigger easter eggs. In fact...the entire game is an easter egg. I don't agree with 'Counter-Promethean' tactics all the time. This included. Etymology that helps people understand the character is great! Some people just want to keep reality out of fantasy games (keep you from figuring stuff out). *sigh* It's just draconian to manipulate what's seen on the web. Information should flow a little more freely...this is afterall...just a game...right ;). Theindividual 04:24, 24 March 2012 (UTC)

() The rationale behind not mentioning the etymology is because it opens the floodgates for boatloads of useless translations. Most Imperial names, for example, are chosen because they sound Latin-y, and sometimes they translate into something obscure and certainly unintended. I still think that an exemption should be made for Farkas and Vilkas, but that's the way policy works I guess. ?• JATalk 04:34, 24 March 2012 (UTC)

Torvar is romanian for tracker. I think as this was a new guild bethseda looked for names that linked to just like they do for races, nord npcs have northern european sounding names etc, Ysolda's etymology is beautiful in celtic. This is really only a tidbit and not an easter egg. It should not go on the page as these languages Lithuanian, Hungarian are not in-game languages. The Silencer 05:21, 24 March 2012 (UTC)

Not essential after marriage

It is said that he like Vilkas and Aela will lose "essential" status after marriage. I cannot ascertain as of Aela and Farkas, but Vilkas definitely is not essential after the Companion quest line even without marriage. --Ulkomaalainen 00:07, 2 January 2012 (UTC)

I married Farkas and whenever I use him as a follower he's still considered essential so it confuses me that people claim he loses his tag after marriage. On the other hand, Vilkas (who I did NOT marry), did seem to lose his essential tag as he was kill-able when I used him as a follower. Could it be that if you marry a follower they're able to retain their essential status? Maybe Farkas', Vilkas', and Aela's loss of their essential tags after the Companions quest line gets overridden by marriage? Just a thought. — Unsigned comment by 24.125.56.236 (talk) at 10:14 on June 23, 2012
There's another discussion on this further down the page. Vely►Talk►Email 14:31, 23 June 2012 (UTC)

Random Encounter?

Has anyone else had a random encounter with Farkas, Torvar, and (I think) Vilkas while playing Skyrim? I ran into the trio while making my way through Wayward Pass. They were going the opposite way. I have no bounty and under this character am not doing any quest lines that deal with the Companions. I didn't see anything on his page about random encounters and am wondering if this is a bug. Thanks! Selenameeka 04:26, 8 January 2012 (UTC)

Yea, something like that happened to me just outside of Bruca's Leap Redoubt(which is a good distance away from Whiterun). I was heading south and actually had a quest(Hired Muscle) to turn into Farkas. I was thinking I would skip going to Whiterun until my inventory was full of stuff to drop at the house. Next thing I know I see the quest arrow pop up in the middle of a path I was crossing and I see Farkas and 2 other Companions(Athis and Torvar) appear out of nowhere, with a bear no less. I'm talking popped up 30 feet away already fighting the bear. They all proceeded to kill the bear and walk away. So I turned the quest into him right there. The other 2 walked off but he just stayed in the same spot I spoke with him at with the arrow still over his head and the quest log said talk to Companion leaders for work. He had no other quests to give me after I got my reward. Since he didn't move, since it was really weird that he was so far away from Whiterun, and since the quest arrow didn't go away... I reloaded cause I didn't want him to be in the middle of nowhere if I had to find him again. Figure I'll just meet him up in Whiterun. But unlike you I had completed the Companion quest line. On a side note after the reload I went right to Whiterun and turned in the quest to see what would happen. The arrow didn't get removed, but there were 2 other Companion NPCs to talk to about work. So I think the arrow stays until you do all their menial tasks. (Xbox) — Unsigned comment by 69.47.221.30 (talk) at 05:47 on January 10, 2012
I have encountered Farkas out in the wilderness on three different characters I've played through with, both before and after doing the main Companions questline. He is usually fighting creatures or bandits, and often accompanied by Athis, sometimes with one other Companion, and once completely alone. I don't believe this is a glitch, but rather what he's supposed to be doing. (Also, he has always been east of Whiterun, either in Whiterun Hold, in the Rift or in Eastmarch when I encounter him.) And to the person directly above, I believe you can get unlimited radiant quests through the 'Talk to the Companion leaders about work' section of your miscellaneous quests, even after completing the main Companions questline. These questmarker 'arrows' will direct you to all the leaders if you aren't currently in the process of fulfilling one of their tasks, though Aela and Vilkas don't seem to leave the guild hall as Farkas does. Alphabetface 01:27, 16 January 2012 (UTC)
I am married to Vilkas, and I hardly ever take him with me on quests anymore because I don't want him to get killed. I do take Farkas though, and while Farkas and I were traveling south near Falkreath, I happened to see two bodies just up ahead. I thought, great, a bandit fight and started to draw my weapon, but then heard Vilkas say, "It's wonderful to see you again, dear." I checked with him to see if our store made any money, he gave me a homecooked meal, and then as soon as I exited dialogue with him, he said, "Goodbye, Love," and jaunted to catch up with Ria. So much for not taking him on quests. Oddly enough, I fast-traveled home and he wasn't there. I waited one hour, and then he appeared in the house. If he gets killed out there without me, I'm gonna be peeved. (PC) — Unsigned comment by 75.88.132.228 (talk) at 04:38 on 17 March 2012

Etymology: About the Name(s)

The name/word "Farkas" means literally, in Hungarian, "Wolf". And searching, I found this on Wikipedia: "Farkas is one of the werewolf characters players encounter in The Elder Scrolls V: Skyrim along with his brother, Vilkas (wolf in Lithuanian)" [1]
--Carnilmo 06:12, 9 January 2012 (UTC)

the bug about farkas repeatedly talking to you

There has been a problem with Farkas repeatedly talking to me, i think the cause is that you did not talk to aena, aiena, however its spelled, before going to the companions. you are able to encounter them fighting a giant out by one of the farms, after helping them kill the giant, they will thank you and may ask you if you would like to join the companions please add to this section do not troll — Unsigned comment by 76.204.244.25 (talk) at 23:48 on January 19, 2012

Possible name stuff

this is tangential and probably not accurate given the hungarian root of the names, but Scut Farcus from Christmas Story has a similar name and his distinguishing characteristic was gold eyes. So, probably not a thing, just an interesting note.

http://www.imdb.com/character/ch0050388/ — Unsigned comment by 74.245.44.217 (talk) at 04:23 on January 20, 2012

Restore name note

Requesting restoration of name meaning mention. Vilkas is lithuanian for wolf, Farkas is hungarian for wolf. They are twins, both are werewolfs. I believe the meaning of their names in the setting and these circumstances thus is more important than some want to make others think, plus the note about the meaning of the name of Vilkas is still present in his own wiki page. I can not see anything that would cause a plausible objection, and the long, many times repeated request for adding this short note to the info proves that people do care about its presence.

- JD, 2 Feb 2012

I find this very interesting personally and would like the brothers and their names to be mentioned somewhere. Unfortunately I do not know where precisely. There is a general rule of thumb that annotations like these should not go on the pages of the respective characters (quests, places, ...), since they are not important to the gameplay value, which is what these pages are for, but on one of the reference/egg pages. For names after actually existing words I just would not know where to put them.
What I would warn against though is comparison of two articles. We are all in agreement that the cases of Farkas and Vilkas are the same and should be treated like that. However, inconsistency existing in a multi person work like a wiki is not really avoidable. We should try but it will happen again and again and once more with feeling. If we find it, we know, that one version (at least) has to be wrong - but we do not know which. So the fact that a thing is mentioned on Vilkas' page but not here could just as well mean that it should not be there as it should be here. Better to resolve the underlying issue (where to put this info) and then make both articles according to that than to make them consistent for consistency's sake, whether right or wrong. --Ulkomaalainen 02:21, 2 February 2012 (UTC)
There is a discussion about this issue here. Personally, I don't really care whether the etymology information is included or not, but I do think there should be some sort of guideline to help with consistency across the Wiki. It's obvious there are many people on each side of this issue, at least with Farkas and Vilkas. Maybe discussing it on the Guidelines page will be more likely to reach an actual decision rather than bringing it up here repeatedly. The inconsistency bothers me a bit, so maybe we can come to a decision there somehow. Alphabetface 02:51, 2 February 2012 (UTC)

"Rescued from a circle of necromancers"

Where in the game does it say that Jergen rescued Farkas and Vilkas from a circle of Necromancers? All Vilkas says is that he's not sure if Jergen was their real father or not (and that he doesn't care), and Farkas appears to think he was always their father. I haven't found any books besides Kodlak's journal that says anything about their childhood, either. Sephirona 02:00, 26 February 2012 (UTC)

Farkas stopped offering me work.

He still shows up as a quest marker for "Ask the Leaders for Work", but he no longer has the dialogue option. Anyone found a fix for this?--RumblePen 10:01, 6 March 2012 (UTC)

I have the same problem. Maybe its because I married him. --Sencilia 13:37, 6 March 2012 (UTC)
I have had this same issue with Farkas, but only when he's following me. If I tell him it's time to part ways, then talk to him again as he starts to walk away, he offers me work again. I then grab him as a follower before he gets too far. The same thing happens when I'm with Vilkas. — Unsigned comment by 75.88.132.228 (talk) at 04:41 on 17 March 2012
I Solved the problem. I brought him with me to the cave where I completed the glory of the dead quest. I threw a witch's head into the blue fire and cured myself of werewolf status. After that point, Farkas begin to offer quests to me. -- 8 June 2013 — Unsigned comment by 135.0.167.170 (talk)

Cant Find Farkas

started proving honor quest but cant go forward because i cant find him — Unsigned comment by 68.235.74.64 (talk) on 21 March 2012

If you have this quest as an active quest, an arrow should point to him. Wolok gro-Barok 12:32, 31 March 2012 (UTC)

on arachnophobia

nothing important worth editing the article about, just some comments. he said he didn't want to go into Ysgramor's burial chamber because of the spiders, but then on his Purity quest he says he was ashamed to tread there with his "beast blood".. i thought that was more becoming. maybe it's a little of both. but on that note, arachnophobia is an irrational fear of spiders; 6' bugs that hunt humans seem like a legitimate concern. — Unsigned comment by 172.162.101.22 (talk) at 18:20 on 29 March 2012

I actually wanted to say something about this myself. As you said, Farkas' fear of 6' bugs is quite legitimate, and he never says that he is afraid of ALL apiders. Specifically, he says something like "Everyone has something they can't deal with. Well, [giant spiders] are mine." This would indicate that he doesn't have a particularly crippling fear of all spiders, just that it's a normal fear that he would like to avoid dealing with if possible. ThuumofReason 15:05, 17 April 2012 (UTC)

Essential/Unessential flagging

"As with Vilkas and Aela, Farkas is no longer essential if married."

I'd like to note that my character isn't married to anyone, yet Vilkas, Aela and Farkas are no longer essential in my game. Vilkas became killable once I completed the main storyline (Glory of the Dead completed). Aela remained essential until we recovered the three Totems of Hircine. Finally, Farkas remained essential until I completed his Purity quest.174.0.116.189 18:21, 1 April 2012 (UTC)

Just an amendment to the above: I tested with Farkas further and got some peculiar results (probably related to his being tagged as a guard). Having finished the main Companions storyline as well as Farkas's purity quest, I walked into Jovaskir and immediately attacked Farkas, killing him. Next, I reloaded from the autosave and instead of going after Farkas, I killed Vilkas instead. Once this happened, Farkas suddenly became an essential NPC again and I couldn't kill him. He furthermore went into that "won't stop talking bug" mode others have experienced, and kept forcing a dialogue interaction with me (similar to when a guard attempts to arrest you, except Farkas's dialogue options were either "Follow me I need your help" or "Is there any more work that needs doing?").
So, he seems to switch back and forth between essential and unessential depending on the situation. Very bizarre.174.0.116.189 00:18, 2 April 2012 (UTC)
Hmm, someone should definitely look into the specifics of this. The article page for Aela has this note: "As with Farkas and Vilkas she is initially marked essential as a quest-giver, however after completing the Companions quest chain, she is no longer essential." I doubt it has anything to do with marriage, but I'm unsure of whether the note from Aela's page is correct either. If someone can find out when any of them lose their essential status, that would definitely be helpful-- then we can put the correct information on all three pages. ABCface 21:30, 2 April 2012 (UTC)
This confuses me too. I had Vilkas as a follower after finishing Glory of the Dead but before doing Purity, and I wasn't married to him. He got killed once during a dungeon clearing (probably hit by an arrow while kneeling), and I accidently killed him once (don't ask...). Later, I tried to wabbajack Farkas to level him, it didn't work, and I learned that essential npc:s can't be wabbajacked. This was after Purity but before Dragon Seekers. Not married to him. I haven't done that quest with Farkas yet because it just kept bugging when I tried to start it, but instead I did it with Vilkas, to whom I now was married. After the quest was done I tried to wabbajack him, without result (only elemental explosions). We were still in the dragon lair, though, and it hit me that maybe Farkas and Vilkas are temporarily essential again during Purity and Dragon Seekers, since you can't complete those quests without them?--95.199.18.162 14:35, 17 April 2012 (UTC)
It's definitely the quest "Glory of the Dead". In stage 200 it clears the essential status for Eorlund, Aela, Vilkas and Farkas in the Teardown() function, which gets called via CompleteStoryQuest(). --Alfwyn (talk) 19:32, 9 October 2012 (GMT)
Their essential status gets reflagged on their post-"Glory of the Dead" radiant quests though (Dragonseekers, Purity and Totems of Hircine), and then clears again afterwards. --DagmarH (talk) 01:55, 9 February 2013 (GMT)

Companion questline freezing after completing "Trouble in Skyrim"

After completing the radiant quest "Trouble in Skyrim", Farkas no longer offers me work, and whenever ask the other Companions such as Aela and Vilkas for work, they tell me that I am still doing a job for Farkas and that I should finish that one first. I am on the xbox by the way. — Unsigned comment by 68.195.127.4 (talk) at 06:51 on 6 April 2012

A similar bug is listed on the quest page, but I'm not sure of any workarounds for the Xbox which will work. If you have a save from before taking the quest initially, I would recommend reloading that save. Since the quest target is radiant, taking the quest again after reloading may give you a different radiant target, and hopefully avoid running into the issue again. ABCface 18:41, 6 April 2012 (UTC)
>>Anonymous user posts: I don't know why, but if you kill Aela, then Farkas will start giving you quests again. :/ (10 February 2013) 70.178.100.145

Farkas Dead? Can't assign other followers?

I was in Aftand with Farkas, and he got killed fairly far into the dungeon. Now, I can't find his dead body I can't see him when I activate the quest to ask Companion leaders for work, but it says I still have a follower in my company, and I've tried looking him everywhere! Help, please! On Xbox — Unsigned comment by 99.53.236.251 (talk) at 01:35 on 3 July 2012

Farkas Won't Attack

While doing the quest Proving Honor Farkas seems unwilling to attack most of the enemies I encounter, which is frustrating as they're generally more difficult in keeping with a quest with a guaranteed follower. I'm wondering if it's a bug common to followers or if it may be specific to Farkas, as I didn't have the same trouble with Lydia. I'm playing as a spellsword type of character so I switch spells a lot, and it seems that doing so causes him to become "stuck" unable or unwilling to fight, either simply standing there and taking it or announcing "I'm getting out of here" like you're in a fight that has nothing to do with him. Needless to say it makes him next to useless for the majority of the quest, not helped by the fact that it's not possible to tell when a Silver Hand is high level or not.

Anyway, I'm just wondering if anyone has encountered the same problems, and if it was with Farkas or if they've experienced the same problem with other followers, to see if it's worth mentioning on his page or not. When I played this quest with a pure warrior I had no such trouble, and required no weapon switching. -- Haravikk (talk) 18:00, 1 December 2012 (GMT)

I've had this same problem, except I've noticed it was a constant thing. Farkas doesn't seem to attack enemies ever, really. Half the time, he seems to be just sitting there. Then, when I'm sneaking by someone, he seems determined to attack them. Random. But It's happened for as long as I've had him as a follower in any of my saves.— Unsigned comment by 67.85.231.101 (talk) at 23:54 on 8 February 2013
It could have to do with his "I'm supposed to watch you to make sure you're honorable" statement. He may be meant to only monitor you, and attack if he needs to. He only seems to aggro Silver Hand members, and prefers not to attack Draugr unless he's attacked first. These observations are made from nearly a dozen different firsthand runthroughs. VycDarkshadow (talk) 05:02, 14 February 2013 (GMT)

Bug note "class results in mismatch"

The article currently implies that the USP patch fixes a "mismatch" due to his class. The closest thing that the USP fix list says is, "Farkas will no longer revert to wearing default Imperial gear due to an incorrect outfit setting." Unless there is additional information showing that his class has been changed, or that such a "mismatch" was not intended, I will effect what I'm guessing is a correction to the existing bug note. I see little firm reason to assume that his class was mistakenly assigned, given that the developers appear to use class to populate characters' stats rather than to provide an "ordinary" description. --JR (talk) 04:02, 24 December 2012 (GMT)

After Curing

After you cure Farkas being a werewolf, does that mean you can turn him into a vampire now after you marry him? People are saying hes one of them who cant be turned into a vampire but I was wondering..... When he's NOT a werewolf anymore?? Help!?

And if not then is there any other way to turn him into a vampire? That would be really really cool! There's not a lot of attractive NPCs on here.. — Unsigned comment by 24.155.199.152 (talk) at 03:49 on 26 December 2012

As noted on the quest page for The Gift, Farkas is not eligible to be turned into a vampire with that quest at all. It doesn't matter if he's still a werewolf or not. — ABCface 15:24, 26 December 2012 (GMT)

Farkas doesnt move to my house

Well, I'm married with Farkas, and when he ask where we will live i chose my home in Falkreath (Lakeview Manor, but he just go back to the jorrvaskr. is that a bug? what i have to do to fix it? D: — Unsigned comment by 189.69.192.246 (talk) at 23:40 on 24 February 2013

Duplicate Farkas?

So I noticed something quite odd a while ago and apparently it didn't happen to someone else here. On several of my many, many Skyrim-wide rampages, I've had trouble dealing with Farkas (and Vilkas too, actually; never had trouble with Aela) simply because if I attacked them in the Living Quarters, they were essentials. Now I completed Glory of the Dead long ago, and cured them both of lycanthropy so it shouldn't happen, right? And yet I tried everything, even asking them to follow me somewhere else, and impossible to kill them.

However, something that happened twice or thrice was that, when going back to the Main Hall, I was greeted by a Farkas right next to the main doors - even though I just gave him a beating in his bed. What's more, this new Farkas seemed to be completely unaware that I assaulted him seconds ago, and was not essential at all.

Something else that happened once was that I somehow managed to kill him in the Living Quarters and then his body spawned in the Main Hall, at the exact place where I saw him "teleport" during other attempts.

Now I don't really have two Farkas walking around and chatting together, the "new" one replaces the essential one. But I'm wondering, did that already happen to someone? And more importantly, what's going on with him? Elakyn (talk) 10:56, 28 February 2013 (GMT)

Farkas no longer has the follower option

I've completed Glory of the Dead, as well as Purity for both Vilkas and Farkas, and Dragonslayers for both Vilkas and Farkas. I've also completed several radiant quests for both of them and for Aela. I didn't do any totem quests, and have cured myself of lycanthropy. I've seen the option in Farkas' dialogue to make him a follower previously, but now that option doesn't appear at all in the dialogue list. He now only gives the 'more work' option.

The last time I saw the option to make him a follower was before updating to 1.9 [I play on xbox] I've tried doing more quests from all 3 of them, I've made sure I don't have a current follower and that other NPCs will follow me. All the other Companions offer to become my follower, as usual. I'd really like to figure out a way to fix this, as I decided quite a while ago that after I had gotten the Companions' quests down to only radiants remaining that I wanted to recruit Farkas into the Blades.

Not sure if it's important, but I also have the situation where Skjor is alive again and all the Companions are interacting with him just like before he died. — Unsigned comment by Migellito (talkcontribs) at 22:38 on 11 April 2013‎

Farkas no longer offers work

On the PS3 version of the game, I've confirmed that after completing Glory Of The Dead and returning to Jorrvaskr, Farkas may no longer offer the player work. As a consequence, this makes curing him of his lycanthropy (and by extension the player, if they did not choose to cure themselves immediately) impossible (unless they choose to cure it via Vampire Lord). As Vilkas' Purity quest is bugged and is recommended finish Farkas' Purity quest first, this also makes Vilkas impossible to cure as a result. I've been told that completing work for Aela may fix the issue, but it had not. In fact, she stopped offering work as well. I've completed all of Aela's Totem quests, and right now only Vilkas offers work. I suspect he may stop offering work as well if I take another job from him. I haven't confirmed if this is confined to just one save yet, but am currently in the process of testing it. I don't know what's caused it, and haven't found a fix for it. It might be worth putting on his page, if the problem persists beyond my copy of the game. — Unsigned comment by 216.186.185.107 (talk) at 15:04 on 20 April 2013‎

Farkas doesn't have the gold paid for his training in his inventory.

I trained 5 levels in Heavy Armor with him, but after paying him the gold was not in his inventory. Very disappointing. Is there any reason for this? Looks like a bug to me. --Rope Dog (talk) 16:58, 26 June 2013 (GMT)

Do you use the Unofficial Skyrim Patch? One of the more recent versions removes the free training exploit, so that would explain it. I'm not aware of any such fix in the official patches, though. ThuumofReason (talk) 17:05, 26 June 2013 (GMT)
I do use them, they are the lastest versions unless there's been new ones since the 17th of June 2013. Is the exploit you are talking about the one about having a follower who is also a trainer and getting they gold back by accessing their inventory? 'Cause in that case, that's not what I'm doing. I'm just trying to pickpocket Farkas to get the training gold back.--Rope Dog (talk) 22:01, 27 June 2013 (GMT)
Alright, I tried this again after several in-game and real-life days have passed, Farkas DEFINITELY doesn't have the gold paid to him for his training in his inventory, can anyone check this in their game? Might be a common bug.--Rope Dog (talk) 21:54, 4 July 2013 (GMT)
Same thing happens with Njada Stonearm after training in Block. Perhaps all Companion trainers in Jorrvaskr are bugged? --Rope Dog (talk) 22:08, 4 July 2013 (GMT)

Height note, moved from article

Moved from article:
"An interesting fact about Farkas is that he appears at least two inches shorter than the average Nord, making him one of four important characters to have their height tampered with, the others being Cicero, Ysgramor, and Tsun."
Added by Ransom922Studios at 21:07, on 25 July 2013‎

I've removed the above from the article because, even if true (which should be verified), I don't find it to be notable enough to warrant documenting. Thoughts from others? — ABCface 21:14, 25 July 2013 (GMT)

It's beginning to look like a number of NPCs have non-standard heights. If this one is verified then I'd throw down the gauntlet and remove al notes on height on all these pages. Silence is GoldenBreak the Silence 21:24, 25 July 2013 (GMT)


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