Skyrim talk:Eorlund Gray-Mane

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Random Death?[edit]

Eorlund just uped and died on me, this happen to anyone else? I had finished all the quests he was involved with and now it seams he's dead. Macilnar 18:12, 26 November 2011 (UTC)

yup happened to me to :( — Unsigned comment by 173.214.231.223 (talk) at 00:46 on 28 November 2011 (UTC)
Where did your Eorlund die? I found his corpse in the watery part going up to dragonsreach- Azurome 06:21, 5 January 2012 (UTC)
Has a dragon attacked Whiterun recently? If so, there is a known bug where Eorlund can be killed when attacked by a dragon. --Pushasha 21:51, 25 January 2012 (UTC)
after finishing the game i can't find him anywhere. unless he died during the civil war or compainions questline. when you go into beast form he'll fight along side you. maybe he died while that happened but i can't even find his body.--64.126.90.132 00:25, 6 February 2012 (UTC)
I was just told he died by the other Whiterun blacksmith. He wasn't dead a few days ago, and nothing's happened in Whiterun. I'm nowhere near the civil war story arc, haven't finished all of the Companion's quests (but I did just finish the Purity quest line and found Valkas randomly in Winterhold booking it back to Whiterun). Sad. Bryteline 04:10, 9 February 2012 (UTC)
I went back to a save three hours of play earlier, and Eorlund is alive and well. This is very frustrating. I hate it when my favorite NPCs die for no reason in these games. Bryteline 04:16, 9 February 2012 (UTC)
As a player of the xbox and user of macbook, I don't have the Creation Kit; I am curious if there are factors creating a probability for death due to "natural causes", because of the 'age' of the NPC. In other words, as game-days go on the "chance" for Eorlund to die when the PC enters Whiterun will increase. The developers had certain characters that would replace the duties of an NPC that died. Perhaps they added variables effecting the probability that 'aged' NPC's will eventually 'pass away'. Perhaps a player skilled in use of the Creation Kit could find a reason.--Skober 06:48, 6 March 2012 (UTC)
This just happened to me too and I think I know what happened. I did the final quest for The Companions, but I never talked to Eorlund afterward. I cured my own lycanthropy before leaving Ysgramor's tomb, which revoked my access to the underforge, the last place I saw him. Just now, I used the console to move myself to his location just to see where he was, and it moved me underneath the Skyforge, right where the underforge should be. He was just lying there dead. I think curing my lycanthropy and revoking my access to the underforge while he was still in it killed him.
I had also started and finished the quest to rescue his son from the Thalmor, after the last Companion quest but before realizing he was dead. I don't know if that had any effect on this. --97.73.64.143 20:39, 28 March 2012 (UTC)

Just a guess. Eorlund's sudden death perhaps has something to do with the Thalmor. His death never happens to my character. My character has not done the Civil War Quests yet. Try this: Finish the Companions quest, and save his son from the Thalmor by killing them all. I never see Eorlund's death after having done this, with 3 different characters already.— Unsigned comment by 210.195.246.206 (talk) on 30 March 2012

As far as I can tell in the Creation Kit, there are no scripted deaths for Eorlund, so it seems likely that he's dying while doing something else. What that something else might be remains a mystery, though. Robin Hoodtalk 05:02, 2 April 2012 (UTC)
From Leonydas:
I dont think its a random event or a glitch. I think its part of the game. If you go into the Hall of the Dead in Whiterun, in the very back you'll find a uniquely colored burial urn. Hovering over it reveals the option to "Steal from Eorland Grey-Mane's Burial Urn"... maybe there's a related quest no ones found yet..? — Unsigned comment by 166.181.3.108 (talk) at 00:49 on 8 May 2012 (UTC)
As far as I understand an NPC can have its personalised burial urn even if the death is not related to any quest or a scripted death. --MortenOSlash 04:54, 8 May 2012 (UTC)
This happend to me. I was under Whiterun in the glitch and was waiting for Eorland to come back and he never did. :,( I never found a body or anything. Though I heard that if you go wolverine he will fight with you. He may have gotten killed by the other NPCs when protecting me. — Unsigned comment by 206.63.235.85 (talk) at 11:01 on 23 July 2012
I Think I know what happened, I recently went up to the skyforge to do some buying and selling, and the whole place just sort of vanished and if you kept walking you'd fall into the programmed landscape under whiterun. I decided that a quick fast travel would fix the glitch, so I did that. But when I returned it was still the same and I got to watch Eorland walk 'off' the edge and into the 'underworld' area. I thought nothing of it, but then as I walked back out past Adrienne, she told me that he's now dead. — Unsigned comment by 202.156.9.12 (talk) at 16:41 on 3 September 2013 (GMT)

Merchant Chest[edit]

Discussion moved from Skyrim talk:Whiterun#Merchant Chest The Silencer 13:11, 27 March 2012 (UTC)

We shouldn't allow these annoying glitch exploits on articles, especially when we have more than enough problems with "supposed bugs" in this game. Moving it here, not for now, but forever:

  • An out-of-bounds merchant chest beneath the city can be reached by jumping over the city walls. Firstly, travel to Whiterun. Upon arrival take an immediate right up a flight of stairs and take the next right afterwards. Secondly, jump up onto the barrel and jump up onto the wall on the right side. After you've gotten onto the wall jump off. You should now be outside the city limits of Whiterun. Now turn left and follow the city walls until you see a large hole in the terrain caused by missing graphics. Walk over it and look into the corner. You should fall beneath the terrain, and are free to walk under the city. By now you should see the chest; try to jump underneath it if you can't reach it. This chest belongs to Eorlund Gray-Mane. It can be replenished by waiting two days and bartering with Eorlund. (Verified 360) by User:DevilsAdvocate 21:44, 8 January 2012

--Krusty 21:31, 17 January 2012 (UTC)

Shouldn't this be here ?
--Jng 12:42, 27 March 2012 (UTC)
I can confirm this. The talk page sign is to stop the glitch from being put on the main page. The Silencer 13:49, 27 March 2012 (UTC)

() (edit conflict) I don't see a problem with including exploit-type bugs on articles, since that's information a lot of players might want. I do, however, have an issue with it being split between the two pages (as it stands now, there's a blurb on the article linking to the full description of the bug on the talk page). If it's going to be included, it should all be on the main page. If not, the blurb should be removed too. –Eshetalk 13:51, 27 March 2012 (UTC)

I dont care either way. The info is relevant to here more than whiterun general page, so I moved it. I added the original poster to clarify. There are a few reachable merchants chests so I might put them all on the glitches page, as Jng suggests. The Silencer 14:02, 27 March 2012 (UTC)
Thank you for keeping this glitch somewhere. With the apparently common random death of Eorlund it would be useful to still be able to get Skyforge weapons from his merchant's chest. I have simpler method of getting to it. Hold a plate or object out in front of you and sprint into the side of Jorrvaskr. In the right place you'll clip through building and end up underneath the ground. Head over to beneath the Skyforge and claim your loot. I even got stuff without any of it counting as stealing. Although that might be because I'm a Companion. — Unsigned comment by 75.205.251.252 (talk) at 16:12 on 23 May 2012 (UTC)
It should be contained in the "Bugs" section of the appropriate article. The fact that it's an exploit is irrelevant. Unless the exploit is an intentional Easter egg, it is, by definition, a bug. That being said, moving it to this article was a good move since it's more relevant to the topic. 216.243.60.171 06:40, 5 June 2012 (UTC)

Training[edit]

I`m level 46 at Smithing but now if i train with him money gets remoived but no level added. — Unsigned comment by 77.166.160.62 (talk) at 11:11 on 3 May 2012

I've encountered this myself, and the only (temporary) fix I've found is to go to the common and expert level trainers and train with them before going back to Eorlund for master level training. Sometimes it works, sometimes it doesn't. Kitkat TalkContribE-mail 11:26, 3 May 2012 (UTC)

Dialogue for Training Missing (PS3)[edit]

On my latest run to Whiterun to get my smithing trained, I talked to Eorlund and all the dialogue options were available EXCEPT for the smithing training. I am a member of the companions and have received training from him numerous times. The skill is in the mid-90s now so he's the only one who can train me any further.

The ONLY thing I can think of is that I've just started the quest where they ask me to become a werewolf. I haven't answered them yet. My guess would be that, for some strange reason, that particular quest at that particular stage causes the training dialogue for Eorlund to become unavailable. If that's the case, then this would definitely be a bug as there's really no rational reason why he should refuse to train me at that point but still be willing to sell me shit.

Could someone attempt to repro this for me? Thanks! 216.243.60.171 06:34, 5 June 2012 (UTC)

If your skill is in the mid-90s, he can no longer train you. No trainers will train past level 90. ABCface 11:26, 5 June 2012 (UTC)
Are you certain of that?! I'm pretty sure I remember getting training past level 90 in other areas. Besides, even if they can no longer train you, isn't the dialogue option supposed to still be there? They'll just say something to the effect of "I've already taught you all I know." The dialogue option itself isn't supposed to just disappear, so either way this would be a bug. 216.243.60.171 07:27, 8 June 2012 (UTC)
No, no one can train you past level 90 and yes, the dialogue option disappears after that (at least in most of the cases) — Unsigned comment by 78.56.165.74 (talk) at 21:15 on 25 June 2012 (UTC)
I'm level 53, playing on the ps3, and the option is missing for me as well. No quests going on, no reason for it to be missing, but it's not there. Left and came back, saved and came back-- still no option to train with Gray-Mane. — Unsigned comment by 107.133.248.136 (talk) at 23:15 on 7 March 2014 (GMT)

Some way to restore Whiterun?[edit]

Whiterun was kinda trashed during the Civil War quest-line, and though it is mostly for aesthetic purposes (and one house for a Thieves Guild quest), I'd kinda like the town to go back to normal. Problem is, I read in one source that it stays trashed permanently, and in another that it is supposed to reset after a certain amount of time. I'm fairly sure it isn't the latter, as something like several in-game months have passed since that quest was over and done for. SO... are there any particular console commands that will restore Whiterun's buildings to their pre-civil-war-state? ~ SotiCoto (talk) 20:47, 19 February 2013 (GMT)

It doesn't get fixed over time. As far as I know, it's only possible via modding. There is at least one mod out there that will restore Whiterun to its former glory. Vely►t►e 21:11, 19 February 2013 (GMT)
I've never had this problem. I always do what they suggested, talk to Jarl Balgruuf without going into the city. Fast travel to away (I go to Solitude) and stay away from Whiterun hold for a month or two. When I come back, everything is restored, except a wooden structure outside and the entrance to the Talos priests house. Other than that, my Whiterun always reverts to normal after the Battle for Whiterun. 24.114.81.209 14:08, 9 August 2013 (GMT)
As what you describe as the only thing thrased is more or less what is expressed a wish to have restored, you actually have it too. —MortenOSlash (talk) 10:13, 10 August 2013 (GMT)

Skyforge steel weapons unavailable?[edit]

I finished the first Companions quest hoping to be able to purchase Skyforge Steel from Eorlund. However, he only has regular steel weapons. Waiting two days resets his inventory (he restocks metals) but still no skyforge steel. — Unsigned comment by 198.244.99.89 (talk) at 10:56 on 9 July 2013 (GMT)

Exclusive use of the Skyforge?[edit]

Why does the article say "Eorlund is the only one allowed to work the [Sky]forge"? My character has used the Skyforge, and no one seemed to mind. I'm going to assume this is a misstatement and remove it. TC (talk) 05:39, 12 August 2014 (GMT)

I think it means he's the only one in his family allowed to, though I don't know where that comes from ~ Dwarfmp (talk) 05:45, 12 August 2014 (GMT)

Flavor text?[edit]

Someone on the front page put this sentence at the end:

"This appears to be flavor text, as nothing about the Skyforge changes."


You can only forge Nord Hero weapons with Skyforge after talking to Eorlund after the end of the Companions' main quests. Who said nothing changes? 115.134.185.42 07:56, 9 July 2023 (UTC)

Added. The "Nord Hero Weapons" section on the page for the Skyforge itself corroborates this. 192.168.1.151 21:08, 6 Jan 2024 (UTC)