Skyrim talk:Dead Men's Respite

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Pre-Quest Bug?[edit]

Entering this dungeon without the related quest appears to trap the player. 202.89.167.144 10:01, 20 November 2011 (UTC)

I made it through just fine. Got all the way to the end, there's a lever you have to pull to get out. I missed the lever the first time but found it when I looked again. 173.58.191.81 08:16, 21 November 2011 (UTC)
If you go into the section with the magically sealed door you can't get back out since the quest item doesn't spawn in on the corpse next to the ghost and the magically sealed door doesn't unlock. 202.89.167.144 10:13, 21 November 2011 (UTC)
The quest item (the book of verse) doesn't spawn on the corpse; it spawns next to the hands of the corpse. It might be difficult to pick up depending upon the angle, and in my case it was partially within the collapsed rubble, but I was able to grab it. It may vary from person to person or by platform, not certain. --QuillanTalk 19:47, 21 November 2011 (UTC)
Just tested this as well (twice, actually), and it is entirely possible to get out of the dungeon without initiating the quest. I'll remove the bug note from all the pages. For good measure, I just tested if claiming the Verse before visiting the College will break anything - but it doesn't and the quest will just proceed normally. --Krusty 22:35, 21 November 2011 (UTC)
I did this dungeon recently without having the quest. The dungeon worked fine for me, I got the claw and figured I probably needed to pick up the book when I got to that point, but it never gave me any sort of quest update. The quest is not in my journal, but now of course I have the claw and the book stuck in my inventory. Phaid 08:00, 15 December 2011 (UTC)
Having the same issue as of 6/6/2012, have claw and quest. Door's rings will not spin. Tried not looting. — Unsigned comment by 71.231.8.100 (talk) at 19:10 on 6 June 2012

Ruby Dragon Claw Door Bug on Xbox 360[edit]

The ghost (of who I think is King Olaf) breaks the magic barrier on the door, draws his sword, runs into the hallway and disappears; then you have to use the Ruby Dragon Claw to unlock the door (with wolf, griffin, wolf pattern that's on the back of the claw), however none of the rings (outer, middle, or inner) on the door rotate when you press A to activate them. The keyhole works fine and darts are shot when you put the claw in, but the rings just don't move.

I got them to move once, but died in the next room where King Olaf's ghost helps you fight all the undead. It loaded the game back before I unlocked the door and now the door rings won't move again (even if I reload the game). — Unsigned comment by 24.245.42.87 (talk) at 19:40 on 25 November 2011

Same here except that even though I can get the wheels to turn it will not except any combination to open no matter what I try. — Unsigned comment by 71.213.50.123 (talk) at 20:49 on 4 December 2011
had the same bug described above (xbox 360), reloaded to an autosave just before finding Sarkvir's corpse. Here's what I did differently: 1) pick up the book first (before looting Sarkvir's corpse), 2) make sure I activate a ring before he runs through the door. One reload with those two properties and I'm in, door works normally. — Unsigned comment by 72.93.88.95 (talk) at 01:09 on 5 December 2011
To get the rings to move you have to leave and re-enter the dungeon(Xbox confirmed)). Then to make the claw door work properly you must run ahead of the ghost and activate it BEFORE the ghost disappears(xbox confirmed) (also not looting anything might help). — Unsigned comment by 99.174.203.70 (talk) at 19:24 on 21 December 2011

ruby dragon claw door[edit]

i died fighting olaf one eye, but i never had any problem with bugs. — Unsigned comment by 97.120.237.15 (talk) at 07:46 on 2 December 2011

Ya, none of the codes work, wolf griffin wolf just shoots darts — Unsigned comment by 99.26.188.180 (talk) at 00:44 on 20 December 2011
I'm having the same problem. None of the rotating ring variations opens the door. They spin fine, but the door never opens. Is there a fix anyone knows about? — Unsigned comment by 72.94.178.108 (talk) at 06:01 on 25 December 2011
This is ridiculous... Having the same problem (xbox 360). As of 6/5/2012, with all patches, if I don't leave and reenter, the rings are locked. If I leave and reenter, they're not locked, but the door will not open for any combination. Getting to the door before the spirit and/or reloading has changed nothing. — Unsigned comment by 96.19.195.34 (talk) at 12:41 on 5 June 2012
I reloaded it right to before i even picked up the ruby claw, did the whole thing as normal but didn't loot the body, just took the book and walked back to the magic door. As soon as the door opened, i used the slow time shout just to make sure i definitely got to the ring door first and just turned any ring to make sure it would work when the spirit got through the door. I used the wolf eagle wolf combination even though on the ruby claw for me it said completely different. After that everything was fine — Unsigned comment by 86.180.164.148 (talk) at 09:43 on 15 June 2012

() How do you re-enter the dungeon if you cant get back out of the frostbite bite spider trap; in which you are forced to jump onto a grated trapdoor, and fall into a pool of water that you cannot jump back out of? — Unsigned comment by 174.1.144.18 (talk) at 03:46 on 23 October 2013

See the link in the bugs section for alternative fixes. Silence is GoldenBreak the Silence 18:09, 23 October 2013 (GMT)

Wolf, Eagle, Wolf -> Dragon x3[edit]

Every puzzle door changes from what you unlock it with to some other combination.

I'm a little curious why. Bethesda obviously intended for it to mean something...or somehow relate to the story.

I've always taken the change from wolf-eagle-wolf to dragon-dragon-dragon to mean that Olaf made a deal with a dragon.

I mean seriously...HE IS IN SOVNGARDE & DEAD MEN'S RESPITE (curious name for a guy who dwells in SOVNGARDE..perhaps a respite from SOVNGARDE?)

Sure the change in combination looks cool...but it must signify something related to the story in some way.

I would appreciate any insight or shared curiosity. Theindividual 09:58, 20 March 2012 (UTC)

Bug when entering grate with water[edit]

When falling down the grate that you open after fighting the two spiders, the game freezes. I am playing on the PS3. Is there any way of fixing this? — Unsigned comment by 174.95.191.167 (talk) at 22:14 on 11 April 2012

It's a bug with the new update, the solution is on the Skyrim talk:Patch page. The Silencer has spoken 22:33, 11 April 2012 (UTC)
I Also cannot get past this freeze upon contact with the water at the bottom of the chute. The above mentioned solution is not even on the linked page. If anyone can offer guidance for this bug on the PS3 it would be appreciated 99.101.42.175 00:11, 9 September 2013 (GMT)

Confused[edit]

In the area with two circular corridors (first two sentences on the Skyrim page) I could see the doors leading to the hidden room and a foe dot on the other side. But I was also attacked by two small Frostbite Spiders so I thought I was into the third sentence.

Wrong - bear west and then south to find a pull chain. It opens the hidden room doors and the one that leads north out of the area. Also closes some of the other stone doors. I think this should be clarified in the article. Han 18:08, 12 May 2012 (UTC)

Redundant text[edit]

Most of the walkthrough is covered in much greater detail in the related quest. Could that text be reduced? — Unsigned comment by Sniffles (talkcontribs) at 07:15 on 24 July 2012

It’s an age-old discussion – I agree that a few sentences could be removed from the quest walkthrough, but it’s not too bad. It deals with the ghost and the background story, so I don’t think it demands too much attention. It would be much better to expand the dungeon walkthrough on this article to be more like… a dungeon walkthrough. Bad news is, we have yet to decide how to create dungeon walkthroughs (due to our lack of interior maps), so maybe it is better left alone for now. --Krusty 07:28, 24 July 2012 (UTC)

Ghost of Svaknir Stood Idle at Entry[edit]

I received the quest and is active in the journal. When I enter Dead Men's Respite, I encountered a ghost (supposedly Svaknir's ghost). He was just standing idle where he stood in the first cell/room upon entry. He didn't guide me or walked through the halls.

Giant door that is supposedly magically sealed is open, if you chose this door without getting Olaf's verse, the middle coffin (boss) will never open. If you get Olaf's verse first and got there in Olaf's supposed burial chamber, you won't get Olaf One Eye, but instead a Dread Lord.

I'm looking for any way to fix this issue. Apparently I have done all possible solution I could think of: reload save/autosave, reload earlier saves, remove all mods and reload save, re-install the steam and the whole game itself and restart the game from helgen - all wind up the same result bug, ghost of svaknir not moving. — Unsigned comment by 110.55.2.76 (talk) at 14:31 on 21 November 2012‎

It seems that the related quest (MS05_dunDeadMensRespiteQST) that controls the movements of the bard inside Dead Men's Respite does not start. The trigger that should actually start the quest is situated at the entry of the room where the fhost is. — Unsigned comment by 213.245.237.80 (talk) at 19:01 on 14 September 2013‎

Draugur stuck to gate[edit]

I've never had this happen before, but at the point where you are ambushed by five draugur and a gate shutting behind you I let them all come to me, and the first ended up falling against the gate. Then, after pulled the chain I noticed that the draugur had its head apparently glued to the bottom of the gate and as a result the body was left dangling in the doorway. Very amusing, but basically a harmless physics glitch or something I guess.--Playerseekingbugs (talk) 22:46, 1 December 2012 (GMT)

Ghost of Svaknir Won't Open Magically Sealed Door[edit]

I have the Bard's College Quest. After taking the book "King Olaf's Verse" from Svaknir's corpse, his ghost disappears to go back to the place with the magically sealed door. Upon approaching him, he does not undo the magically sealed door. Even with reloading saves, he still doesn't undo it. So I try tcl-ing through, and then summoning him to the room where the Word of Power shout is (where King Olaf is supposed to spawn). Svaknir's ghost does not try to summon Olaf. Instead, he walks back to the sealed door, but does not undo it. 122.106.65.100 00:06, 10 June 2013 (GMT)answm17

Olaf One-Eye Not Rising From His Coffin[edit]

There seems to be a bug when Olaf is supposed to rise from his coffin. The event didn't trigger even after I killed all the draugr in the room, and the bard just stands still. Since I failed to find a solution or even any mention of this problem on the Internet, I'll leave an easy fix I thought of here in case anyone with the same problem comes across this page.

Do you know when you attack a draugr and then they wake up? Same logic. Open the console and then click on his coffin. Once his coffin is selected type "disable"(no quotes) and the coffin will disappear, revealing Olaf. Close the console and then attack him. Open the console again and type "enable" to reactivate his coffin. Done. I imagine you could also disable the lid instead of the coffin, and the end result would be the same.

Olaf doesn't say anything(at least in my case) but after the fight the bard stands in front of the exit and eventually disappears like he's supposed to.

As for the console version I do not play it so I'm afraid I can't help you with that. I suppose you could try to achieve something similar, like attacking his coffin.

Dantem (talk) 03:19, 19 November 2013 (GMT)

Recently discovered a easier method that can be used on consoles after encountering the glitch myself, same plan as the other one in the sense of waking him up, all you have to do is use unrelenting force on his coffin from above and that will hit him as unrelenting force can go through materials, thus waking him up. — Unsigned comment by 91.190.164.208 (talk) at 00:02 on 24 August 2017
This post is incredibly far in the future from when you first posted, but thanks. Seemingly not fixed by the unofficial SE patch, and even now I looked up and down the internet but none were for the problem you or I had. Fortunately, your simple solution worked perfectly, and that dumbass bard stopped standing still in the middle of the water. --173.21.176.163 08:36, 21 November 2021 (UTC)

Unable to Learn Whirlwind Sprint Word Bug[edit]

I experienced this bug, and checked the dungeon page, unfortunately no fix listed, so It turns out I was idling on a level up, as in, I had a point to spend from a recent level up but handn't spent it. So I loaded a save I had close to the fight with the Draugrs and spent the point, another thing I did different was I didn't Unrelenting Force shout him into the word wall; the game not being conflicted with giving me the shout, while fighting.

I wasn't sure if these constituted possible solutions, but there was literately only two pages on Google with the same problem, neither with answers, so I figure I'd list it here and if someone wanted to verify it they could list it on the main article. It's also worth noting that I did not have the bards college quest for Olafs Last Verse

--198.14.252.11 00:51, 9 June 2014 (GMT)

This bug is common to all word walls, but some don't see as many visitors as others to get the report that it has happened at that place. As the bug isn't with the location it is documented on the SR:Dragon Shouts page. Silence is GoldenBreak the Silence 01:03, 9 June 2014 (GMT)