Skyrim:The Chief of Thirsk Hall

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Walkthrough: written by Krusty, not checked
Reward: written by Krusty, checked by Roger
Help out a Riekling Chief at Thirsk Mead Hall.
Quest Giver: Riekling Chief
Location(s): Thirsk Mead Hall, Bujold's Retreat
Reward: Riekling as Follower
Suggested Level: 10

Quick Walkthrough[edit]

  1. Talk to the Riekling Chief.
  2. Lure Bilgemuck back to Thirsk Mead Hall.
  3. Bring ten scathecraw to the chief.
  4. Kill the Nords.
  5. Speak to the chief, and defend yourself.

Detailed Walkthrough[edit]

Thirsk Mead Hall[edit]

The legendary Thirsk Mead Hall has a long, violent history and is over 300 years of age, although rumors claim it to be closer to 700. Founded in the Third Era by Hrothmund the Red of the Skaal, the hall was initially built for Nord warriors who wished to live and fight in the wilderness, the old way. Numerous legends of heroic acts surround the hall, but also stories about the chieftains getting killed by their successors. In true Nord tradition, the mead hall was also about downing mead around the clock and telling old tales. In the Fourth Era, the comforts of the mead hall had made the residing warriors too lazy, and, as a result, the hall was an easy target for a group of invading rieklings who overwhelmed the warriors and exiled them to a snowy camp south of their former home.

The Riekling Chief[edit]

"You strong. Help tribe-kin."

When you pay Thirsk Mead Hall a visit, you will find rieklings gathered outside the entrance, with one of them actively seeking you out. For reasons unknown, the riekling can speak a little bit, saying: "You. Fol. Low. Me." You can ask him a few questions, but it turns out he only knows that one line. Follow him into the mead hall, where the interior reflects the presence of the disorganized rieklings, with chairs turned over, bones scattered around, and several tents put up in the corners. You will be led to the Riekling Chief who sits in his throne, saying: "You strong. Help tribe-kin." You can then choose from three different options, although the chief is not exactly well-spoken:

"Where did you live before you were here?" "Tribe-kin live all places. All of world within great water."
"Who are you?" "You. You strong. Help tribe-kin."
"Why did you take over Thirsk?" "Hot fire. Cold dizzydrink. Happy tribe."

The middle option is the only one that will get you anywhere, and will provide two more options. Choose the 'what is going on here' option and he will respond: "We family. We strong, you stronger." At this point you can back out, or you can suggest that he may be asking for help. The latter will make him explain: "Bilgemuck run. Prize beast, run. Fool tribe-kin, chase away. Bilgemuck fear. You bring, he follow you. Yes?" The Chief will then keep you guessing, but it turns out Bilgemuck is a prize beast as he will repeat: "Bilgemuck prize beast. You find, he follow. Bilgemuck love meat. Give meat, he follow. You go."


As instructed, find yourself a piece of meat and locate Bilgemuck, a named bristleback that hides on the other side of the lake from the hall. When you locate Bilgemuck, he will greet you with a snort but will be peaceful and await your next action. He will accept many types of meat including clam meat, dog meat, leg of goat, pheasant breast, raw rabbit leg, salmon meat, and venison but excluding boar meat, crab meat, nix-hound meat and ash hopper meat. Once he's finished eating, he will readily follow you back to the hall and find his spot in the pen behind the house. Enter the mead hall for yet another encounter with the demanding chief: "Bilgemuck follow you. Bilgemuck know strength. Tribe-kin stronger. You stay, help more."


For your next task to strengthen the tribe, the chief wants you to gather plants, saying: "Tribe-kin missing redgrass. Need for godspeak dance. You bring redgrass, we dance." When you ask him to translate, the chief will show you a sample of scathecraw, the reddish plant growing all over Solstheim: "Here, like this. Go, bring two hands of redgrass. Be friend of tribe-kin." After a quick farewell dance he will return to his throne and await your return. Scathecraw is one of the most common plants and it is quite easy to gather ten samples from Raven Rock, where they can be picked from all over the main road, all the way down to the field behind Ienth Farm, which is full of them. You will not receive a quest update so once you have ten, return to the chief who will comment: "Good redgrass. Later, we burn. Now, final task."

Kill the Nords[edit]

For the final task, the Riekling Chief has something very specific in mind, and far more serious than the previous tasks: "Bad Nords. Say Thirsk theirs. Live by water, bother tribe-kin. We fight. You strong. You help. No more bad Nords." When asked if he wants you to commit murder, the response will be: "Bad people. They come, fight us. We fight back now."

NOTE: At this point, it is still possible to abandon the quest and instead help the former inhabitants reclaim Thirsk Mead Hall. Choose the dialogue option "I'm not sure about this" and leave the building. Head to Bujold's Retreat and speak to Bujold the Unworthy. Agreeing to help her will fail this quest and instead start Retaking Thirsk. Otherwise, continue the walkthrough below.

As soon as you agree to help the Rieklings, the Chief will jump down from his throne and rush out to the front door. When you come outside, the rest of the rieklings will be gathered and ready to fight, and the chief will prepare them for battle: Chief: "Froo ha cawasy jo la. Karoo taray pelfrik?"
All: "Hawah!"
Chief: "Felgir paw tuwani barj. Goora! Goora! Goora!"
All: "Goora!"

"Stab and run! The tribe-kin way."

With the soldiers prepped for fight, the chief will lead them in an eastern direction towards the hiding place of the mead hall's former inhabitants, Bujold's Retreat. You can choose to run ahead and take care of the Nords yourself, let the rieklings help you with the battle, or let the rieklings do all the fighting (they will dispatch the Nords).

The Tribe-Kin Way[edit]

After all of the Nords at the camp are dead, the riekling soldiers will begin to walk back to the mead hall while the chief turns on you, convinced you will take over his spot on the throne and become the new chief: "You strong! All tribe-kin stronger with you. But... maybe you too strong. Too strong, want be chief." This leaves you no choice but to fight the hostile chief. If the other rieklings are nearby, they will attack the chief, or if they have returned to the mead hall, you can lead the chief back to them and they will attack him. Note that the rieklings can injure the chief only to the point that he will drop to one knee; it falls to you to strike the killing blow. When he is dead, the quest ends and you will now be able to ask a riekling to be your follower.



  • Nintendo Switch Logo.svg On Switch, the journal may say that you’ve only killed five Nords, even if you’ve killed all seven. This leaves the quest impossible to be finished.
  • Occasionally after killing the chief, rieklings still won't be available as followers.
    • Despite the rieklings not taking up the humanoid follower slot, this bug may be circumvented by dismissing your humanoid follower and recruiting them again after recruiting the riekling.
    • Try going into Thirsk Mead Hall and interacting with a riekling after defeating the Chief. You should get dialogue for it to follow you. Oddly enough, there is only one dialogue option which automatically has it follow you, so try backing out of the dialogue with the cancel button if you decide to not have it follow you, or just immediately dismiss it.
  • Conversely, after killing the chief, one to three riekling warriors may randomly appear in any given location, even though they're not following you. They may or may not have the dialogue option to follow you from that point if you wish.
  • If you choose "Let's go!" when the chief asks you to kill the Nords, the quest objectives do not update, still indicating that you need to gather 10 scathecraw, even though the chief runs off to battle.
    • Tell the chief you're unsure first, then talk to him again and say "Let's go!"
    • Make sure you've collected the 10 scathecraw first, before he asks for them. Once he asks for them, agree and keep the dialogue box open. Then select the new option that you have all of them. Once the option to attack the Nord is available, select it. Once the Chief is outside the hall and finishes his short speech to the other rieklings, it should update on-screen that the 10 scathecraw have been collected, then immediately update with the objective to attack the Nord camp and kill the members of the Nord camp as soon as he starts heading there.

Quest Stages[edit]

The Chief of Thirsk Hall (DLC2MH02)
Stage Finishes Quest Journal Entry
10 I've found a group of Rieklings who seem to have taken up residence in Thirsk Mead Hall. Somehow, their chief has learned how to speak intelligently, and has asked me to assist them with a number of small favors.
Objective 10: Give Bilgemuck some meat
Objective 15: Return Bilgemuck to Thirsk
Objective 17: Talk to the Chief
Objective 20: Bring 10 Scathecraw to the Chief
30 I've found a group of Rieklings who seem to have taken up residence in Thirsk Mead Hall. Somehow, their chief has learned how to speak intelligently, and after I did a number of small favors for the tribe, asked me to help them kill the group of Nords who formerly lived in the hall.
Objective 30: Join the assault
Objective 35: Kill the Nords (<Global=DLC2MH02NordsKilled>/7)
Objective 37: Speak to the Chief
Objective 40: Defeat the Chief
200 Finishes quest☑ I found a group of Rieklings who took over Thirsk Mead Hall. I did a number of favors for them, and their Chief attacked me, thinking I was attempting to usurp him. After I defeated him, the rest of the tribe welcomed me, and they made me their chief.
210 Fails quest☒ I found a group of Rieklings who took over Thirsk Mead Hall, but chose not to help them.
  • The following empty quest stages were omitted from the table: 0, 100, 205.
  • Any text displayed in angle brackets (e.g., <Alias=LocationHold>) is dynamically set by the Radiant Quest system, and will be filled in with the appropriate word(s) when seen in game.
  • Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
  • Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.
  • If an entry is marked as "Finishes Quest" it means the quest disappears from the Active Quest list, but you may still receive new entries for that quest.
  • On the PC, it is possible to use the console to advance through the quest by entering setstage DLC2MH02 stage, where stage is the number of the stage you wish to complete. It is not possible to un-complete (i.e. go back) quest stages, but it is possible to clear all stages of the quest using resetquest DLC2MH02.