Online:Bloodwraith Caitiff
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Bloodwraith Caitiff | |||
---|---|---|---|
Location | Dragonstar Arena, Round 7: The Circle of Rituals | ||
Race | Dremora | Gender | Varies |
Health | 71,218302,117 | ||
Reaction | Hostile | ||
Other Information | |||
Faction(s) | Bloodwraith |
Bloodwraith Caitiffs are Dremora ravagers fought during Round 7: The Circle of Rituals in Dragonstar Arena.
Bloodwraith Caitiff | |||
---|---|---|---|
Location | Dragonstar Arena, Round 7: The Circle of Rituals | ||
Race | Dremora | Gender | Varies |
Health | 71,218302,117 | ||
Reaction | Hostile | ||
Other Information | |||
Faction(s) | Bloodwraith |
There are also Bloodwraith Caitiffs who are berserkers.
Skills and Abilities[edit]
Two-handed[edit]
- Quick Strike
- A basic melee attack that does minor physical damage.
- Uppercut
- A melee attack that deals moderate physical damage and knocks you back if it connects. This attack can be blocked to knock the enemy off balance.
- Cleave
- The Ravager swings their weapon around, dealing minor physical damage to all enemies in front of them. This attack has no red cone indicator.
- Empowering Chains
- Bloodwraith Caitiff pulls you to them with a chain, dealing flame damage and taunting.
- Rally
- Bloodwraith Caitiff casts a Raly-like ability, making them lift their weapon upwards, granting themselves increased damage done instantly and more over time. When the effet ends, it heals Bloodwraith Caitiff.
Dual-Wield[edit]
- Rapid Strikes
- Bloodwraith Caitiff casts Rapid Strikes, hitting a player multiple times and dealing multiple instances of physical damage.
- Steel Tordano
- The enemy spins around like Steel Tornado, doing moderate physical damage to all players as indicated by a red circle. Blocking will reduce the damage taken.
- Blood Craze
- The enemy slashes at you twice, doing moderate physical damage over time to the player. This attack also heals the enemy over time.
- Agony
- The enemy stuns the player for a short time. Taking damage from any source will break the stun, but the player may choose to break free from it instead. After the stun ends, this spell also does moderate magical damage over time to the player. This spell can be interrupted to set the enemy off balance. Blocking will prevent the stun.
- Roll Dodge
- The enemy can perform a roll dodge to avoid incoming damage.