Legends:The Brawl

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search
 
Participate in a Nord tavern brawl.
Act: 2
Opponent Name: Tavern Brawl
Opponent Class: StrengthWillpower Crusader
Lanes: Single Field
Starting Health: 30
Special Conditions: Both players start with Broken Bottles in play.
Story Characters: Tyr, Laaneth
Previous Quest: Tangled Web
Next Quest: A Fractured Legion
Reward: 1x Core Set card pack
Shrieking Harpy, Lightning Bolt, Tome of Alteration
 
Tavern Brawl

Chapter 13: The Brawl[edit]

The Brawl is the fifth battle of Act II. You, Tyr, Swims-at-Night, and Laaneth are at a tavern in Skyrim when a brawl breaks out among the Nord patrons.

Strategy[edit]

The opponent plays with a very straightforward aggressive deck. Most of their creatures have low health and are vulnerable to Broken Bottles, a support provided by the scenario to both players. As there is only one lane, Imperial Reinforcements and other lane filling cards can give you a strong advantage. Furthermore, Guards with high health and low attack such as Hive Defender can work very well to stop the aggro playstyle. Other tactics that work well against your opponent's Broken Bottles include Wards or cards that benefit from self damage such as Fighters Guild Hall.

Dialogue[edit]

Pre-match:

Tyr: "No one in this tavern knows where the emperor's forces are camped out."
Laaneth: "Or maybe the locals just aren't fond of the Imperials."

Game Hint:

A fight has broken out in the tavern. Watch out for flying bottles!

During the match:

Laaneth: "Why are they trying to kill us? Are they assassins? Dominion operatives?"
Tyr: "They're Nords. This is what we do for fun."

Tavern Brawl's Deck[edit]

Tavern Brawl
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3 Neutral Maple Shield Item 0 1Common Common +0/+3
3 Strength Nord Firebrand Creature (Nord) 0 1 1 1Common Common Charge
3 Strength Intimidate Action 1 2Rare Rare Enemy creatures lose Guard.
2 Neutral Steel Dagger Item 1 1Common Common +1/+0
2 Strength Relentless Raider Creature (Nord) 1 2 1 4Legendary Legendary When an enemy rune is destroyed, deal 1 damage to your opponent.
3 Strength Graystone Ravager Prophecy Creature (Orc) 2 4 1 1Common Common Prophecy
1 Strength Fearless Northlander Creature (Nord) 3 2 5 3Epic Epic Breakthrough
When Fearless Northlander takes damage, he gains +2/+0.
2 Strength Northwind Outpost Support 3 2Rare Rare Ongoing
Friendly Strength creatures have +1/+0.
2 Strength Raiding Party Action 3 2Rare Rare Put two 1/1 Nord Firebrands with Charge into your hand.
3 Strength Riften Pillager Creature (Nord) 3 2 3 1Common Common Summon: +1/+1 for each destroyed enemy rune.
1 Willpower Morthal Executioner Creature (Nord) 3 2 4 2Rare Rare When an enemy rune is destroyed, Morthal Executioner gains +2/+0.
2 Strength Markarth Bannerman Creature (Nord) 5 4 4 3Epic Epic When Markarth Bannerman attacks, put two 1/1 Nord Firebrands with Charge into your hand.
1 Willpower Loyal Housecarl Prophecy Creature (Nord) 5 2 2 3Epic Epic Prophecy
Summon: Give a creature +2/+2 and Guard.
1 Willpower Haafingar Marauder Creature (Nord) 5 5 3 4Legendary Legendary When a friendly creature destroys an enemy rune, equip it with a random item.
1 Strength Triumphant Jarl Creature (Nord) 6 4 4 2Rare Rare Summon: If you have more health than your opponent, draw two cards.


Prev: Tangled Web Up: The Forgotten Hero Next: A Fractured Legion