Isle of Madness

Legends:No-Rat Camp

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Help Cyriel escape from a giant camp.
Episode: The Shivering Isles
Opponent Name: Nervous Giant
Opponent Class: StrengthEndurance Warrior
Lanes: Field/Shadow
Starting Health: 30
Special Conditions: Opponent starts with 60 health; Opponent starts with Skeever Phobia in play; Start with 1/1 Skeever in each lane; Start with Skeever Infestation in hand.
Story Characters: Cyriel
Previous Quest: New Sheoth Palace
Concurrent Quest: A Man Divided, Notehollow
Reward: Playset of: Nervous Giant
 
No-Rat Camp
The Nervous Giant

No-Rat Camp[edit]

No-Rat Camp is a location in the Shivering Isles in the eponymous episode of the Isle of Madness story. It is unlocked upon visiting the New Sheoth Palace. In order to gain access to Sheogorath, Talym must amuse the Daedric Prince of Madness. Upon selecting the match, the warning "The Giant takes extra damage from skeevers." is displayed.

Dialogue[edit]

Pre-match
Cyriel: "Help! Help! Hey, mister, please, I need to get out of here!"
Talym: "Well, look who it is. Still have my purse, thief?"
Cyriel: "You're not still mad about that are you? Of course you're not. Look, I'll give it back if you just help me okay? I was robbing this giant camp when these boulders fell and trapped my leg. Please, the giant could be back any minute!"
Talym: "What kind of giant?"
Cyriel: "The big kind! Weird one, too. They say he's afraid of rats. Probably why he calls this 'No-Rat Camp' come to think of it."
Nervous Giant: "(Roars.) I smell elves in my camp! Prepare to die, elves!"
After the match
Talym: "All right, he's running off. You're safe now, thief. Thief? Oh for the love of Vehk, she's run off! Great..."
Talym: "(Sigh.) Well, on the bright side, I'm sure Sheogorath found this highly amusing."

Game Settings[edit]

Normal[edit]

Ai starts with 60 health.
Ai starts with a Skeever Phobia on board.
Player starts with a Skeever in each lane.
Put a Nervous Giant in ai hand after game start.
Put a Skeever Infestation in player hand after game start.

Master[edit]

In addition to Normal settings, ai starts with 3 Max Magicka and 80 health.

Opponent Decklist[edit]

Normal
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
2 Strength Covenant Marauder Creature (Orc) 1 2 1 2Rare Rare +2/+0 while you have no cards in hand.
1 Strength Intimidate Action 1 2Rare Rare Enemy creatures lose Guard.
1 Strength Scuttler Creature (Reptile) 1 1 2 1Common Common
1 Endurance Fharun Defender Prophecy Creature (Orc) 2 1 4 1Common Common Prophecy, Guard
1 Strength Ornery Kagouti Creature (Beast) 2 3 2 1Common Common Breakthrough
1 Endurance Squish the Wimpy Action 2 2Rare Rare A friendly creature Battles an enemy creature.
2 Strength Cast Out Prophecy Action 3 2Rare Rare Prophecy
Unsummon a creature.
2 Strength Stone Throw Action 3 1Common Common Destroy an enemy creature if you have a creature with higher power.
2 Endurance Tree Minder Creature (Argonian) 3 1 1 1Common Common Guard
Summon: Gain +1 max magicka.
3 Strength Unrelenting Force Action 3 1Common Common Shout
Level 1: Unsummon an enemy creature with power 3 or less.
Level 2: Unsummon an enemy creature.
Level 3: Unsummon all enemy creatures in a lane.
3 Strength Nervous Giant Creature (Giant) 4 6 5 2Rare Rare If Nervous Giant takes exactly 1 damage, destroy him.
2 Endurance Stampeding Mammoth Creature (Mammoth) 5 4 6 3Epic Epic Breakthrough
Stampeding Mammoth has +2/+0 for each other friendly creature with Breakthrough.
2 Strength Stoutheart Giant Creature (Giant) 5 6 4 1Common Common
1 Strength Cradlecrush Giant Creature (Giant) 6 6 4 2Rare Rare Summon: Deal 2 damage to all other creatures in this lane.
2 Endurance Mountain Tyrant Creature (Giant) 6 6 6 2Rare Rare Guard
2 Endurance Stonehill Mammoth Creature (Mammoth) 6 5 7 1Common Common Summon: Draw a card if you have two other Endurance creatures.
1 Endurance Frost Giant Creature (Giant) 8 10 10 4Legendary Legendary Regenerate
When a creature heals, you gain that much health.
1 Strength Reclusive Giant Creature (Giant) 8 8 8 4Legendary Legendary Breakthrough
Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
1 Strength Scuttler Creature (Reptile) 1 1 2 1Common Common
1 Endurance Fharun Defender Prophecy Creature (Orc) 2 1 4 1Common Common Prophecy, Guard
3 Strength Ornery Kagouti Creature (Beast) 2 3 2 1Common Common Breakthrough
2 Endurance Squish the Wimpy Action 2 2Rare Rare A friendly creature Battles an enemy creature.
1 Strength Berserker of the Pale Creature (Nord) 3 4 2 1Common Common When you summon another creature with 5 power or more, give it +1/+1 and Breakthrough.
2 Strength Cast Out Prophecy Action 3 2Rare Rare Prophecy
Unsummon a creature.
2 Strength Morkul Gatekeeper Prophecy Creature (Orc) 3 2 2 1Common Common Prophecy, Guard
Summon: Give a creature +2/+0.
2 Strength Stone Throw Action 3 1Common Common Destroy an enemy creature if you have a creature with higher power.
2 Endurance Tree Minder Creature (Argonian) 3 1 1 1Common Common Guard
Summon: Gain +1 max magicka.
3 Endurance Young Mammoth Creature (Mammoth) 3 4 4 2Rare Rare Breakthrough
1 Strength Drive Mad Action 4 1Common Common A creature Battles itself.
3 Strength Nervous Giant Creature (Giant) 4 6 5 2Rare Rare If Nervous Giant takes exactly 1 damage, destroy him.
1 Endurance Stampeding Mammoth Creature (Mammoth) 5 4 6 3Epic Epic Breakthrough
Stampeding Mammoth has +2/+0 for each other friendly creature with Breakthrough.
2 Strength Stoutheart Giant Creature (Giant) 5 6 4 1Common Common
2 Strength Cradlecrush Giant Creature (Giant) 6 6 4 2Rare Rare Summon: Deal 2 damage to all other creatures in this lane.
2 Endurance Mountain Tyrant Creature (Giant) 6 6 6 2Rare Rare Guard
1 Strength Belligerent Giant Creature (Giant) 7 7 4 3Epic Epic Breakthrough
Summon: Unsummon a creature in this lane, or destroy an enemy support.
1 Endurance Frost Giant Creature (Giant) 8 10 10 4Legendary Legendary Regenerate
When a creature heals, you gain that much health.
1 Strength Unstoppable Rage Action 8 3Epic Epic A friendly creature deals damage equal to its power to all other creatures in its lane.
2 Strength Vigilant Giant Creature (Giant) 8 8 8 4Legendary Legendary Breakthrough, Guard
Summon: Draw a card.


Prev: New Sheoth Palace Up: Isle of Madness
Conc: A Man Divided, Notehollow
Next: None