Legends:No-Rat Camp
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< Legends: Story / Isle of Madness
Help Cyriel escape from a giant camp.
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No-Rat Camp[edit]
No-Rat Camp is a location in the Shivering Isles in the eponymous episode of the Isle of Madness story. It is unlocked upon visiting the New Sheoth Palace. In order to gain access to Sheogorath, Talym must amuse the Daedric Prince of Madness. Upon selecting the match, the warning "The Giant takes extra damage from skeevers." is displayed.
Dialogue[edit]
- Pre-match
- Cyriel: "Help! Help! Hey, mister, please, I need to get out of here!"
- Talym: "Well, look who it is. Still have my purse, thief?"
- Cyriel: "You're not still mad about that are you? Of course you're not. Look, I'll give it back if you just help me okay? I was robbing this giant camp when these boulders fell and trapped my leg. Please, the giant could be back any minute!"
- Talym: "What kind of giant?"
- Cyriel: "The big kind! Weird one, too. They say he's afraid of rats. Probably why he calls this 'No-Rat Camp' come to think of it."
- Nervous Giant: "(Roars.) I smell elves in my camp! Prepare to die, elves!"
- After the match
- Talym: "All right, he's running off. You're safe now, thief. Thief? Oh for the love of Vehk, she's run off! Great..."
- Talym: "(Sigh.) Well, on the bright side, I'm sure Sheogorath found this highly amusing."
Game Settings[edit]
Normal[edit]
Ai starts with 60 health.
Ai starts with a Skeever Phobia on board.
Player starts with a Skeever in each lane.
Put a Nervous Giant in ai hand after game start.
Put a Skeever Infestation in player hand after game start.
Master[edit]
In addition to Normal settings, ai starts with 3 Max Magicka and 80 health.
Opponent Decklist[edit]
Quantity | Name | Type (Subtype) | Ability | |||||
---|---|---|---|---|---|---|---|---|
2 | Covenant Marauder | Creature (Orc) | 1 | 2 | 1 | Rare | +2/+0 while you have no cards in hand. | |
1 | Intimidate | Action | 1 | – | – | Rare | Enemy creatures lose Guard. | |
1 | Scuttler | Creature (Reptile) | 1 | 1 | 2 | Common | ||
1 | Fharun Defender | Creature (Orc) | 2 | 1 | 4 | Common | Prophecy, Guard | |
1 | Ornery Kagouti | Creature (Beast) | 2 | 3 | 2 | Common | Breakthrough | |
1 | Squish the Wimpy | Action | 2 | – | – | Rare | A friendly creature Battles an enemy creature. | |
2 | Cast Out | Action | 3 | – | – | Rare | Prophecy Unsummon a creature. |
|
2 | Stone Throw | Action | 3 | – | – | Common | Destroy an enemy creature if you have a creature with higher power. | |
2 | Tree Minder | Creature (Argonian) | 3 | 1 | 1 | Common | Guard Summon: Gain +1 max magicka. |
|
3 | Unrelenting Force | Action | 3 | – | – | Common | Shout
Level 1: Unsummon an enemy creature with power 3 or less. Level 2: Unsummon an enemy creature. Level 3: Unsummon all enemy creatures in a lane. |
|
3 | Nervous Giant | Creature (Giant) | 4 | 6 | 5 | Rare | If Nervous Giant takes exactly 1 damage, destroy him. | |
2 | Stampeding Mammoth | Creature (Mammoth) | 5 | 4 | 6 | Epic | Breakthrough Stampeding Mammoth has +2/+0 for each other friendly creature with Breakthrough. |
|
2 | Stoutheart Giant | Creature (Giant) | 5 | 6 | 4 | Common | ||
1 | Cradlecrush Giant | Creature (Giant) | 6 | 6 | 4 | Rare | Summon: Deal 2 damage to all other creatures in this lane. | |
2 | Mountain Tyrant | Creature (Giant) | 6 | 6 | 6 | Rare | Guard | |
2 | Stonehill Mammoth | Creature (Mammoth) | 6 | 5 | 7 | Common | Summon: Draw a card if you have two other creatures. | |
1 | Frost Giant | Creature (Giant) | 8 | 10 | 10 | Legendary | Regenerate When a creature heals, you gain that much health. |
|
1 | Reclusive Giant | Creature (Giant) | 8 | 8 | 8 | Legendary | Breakthrough |
Quantity | Name | Type (Subtype) | Ability | |||||
---|---|---|---|---|---|---|---|---|
1 | Scuttler | Creature (Reptile) | 1 | 1 | 2 | Common | ||
1 | Fharun Defender | Creature (Orc) | 2 | 1 | 4 | Common | Prophecy, Guard | |
3 | Ornery Kagouti | Creature (Beast) | 2 | 3 | 2 | Common | Breakthrough | |
2 | Squish the Wimpy | Action | 2 | – | – | Rare | A friendly creature Battles an enemy creature. | |
1 | Berserker of the Pale | Creature (Nord) | 3 | 4 | 2 | Common | When you summon another creature with 5 power or more, give it +1/+1 and Breakthrough. | |
2 | Cast Out | Action | 3 | – | – | Rare | Prophecy Unsummon a creature. |
|
2 | Morkul Gatekeeper | Creature (Orc) | 3 | 2 | 2 | Common | Prophecy, Guard Summon: Give a creature +2/+0. |
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2 | Stone Throw | Action | 3 | – | – | Common | Destroy an enemy creature if you have a creature with higher power. | |
2 | Tree Minder | Creature (Argonian) | 3 | 1 | 1 | Common | Guard Summon: Gain +1 max magicka. |
|
3 | Young Mammoth | Creature (Mammoth) | 3 | 4 | 4 | Rare | Breakthrough | |
1 | Drive Mad | Action | 4 | – | – | Common | A creature Battles itself. | |
3 | Nervous Giant | Creature (Giant) | 4 | 6 | 5 | Rare | If Nervous Giant takes exactly 1 damage, destroy him. | |
1 | Stampeding Mammoth | Creature (Mammoth) | 5 | 4 | 6 | Epic | Breakthrough Stampeding Mammoth has +2/+0 for each other friendly creature with Breakthrough. |
|
2 | Stoutheart Giant | Creature (Giant) | 5 | 6 | 4 | Common | ||
2 | Cradlecrush Giant | Creature (Giant) | 6 | 6 | 4 | Rare | Summon: Deal 2 damage to all other creatures in this lane. | |
2 | Mountain Tyrant | Creature (Giant) | 6 | 6 | 6 | Rare | Guard | |
1 | Belligerent Giant | Creature (Giant) | 7 | 7 | 4 | Epic | Breakthrough Summon: Unsummon a creature in this lane, or destroy an enemy support. | |
1 | Frost Giant | Creature (Giant) | 8 | 10 | 10 | Legendary | Regenerate When a creature heals, you gain that much health. |
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1 | Unstoppable Rage | Action | 8 | – | – | Epic | A friendly creature deals damage equal to its power to all other creatures in its lane. | |
2 | Vigilant Giant | Creature (Giant) | 8 | 8 | 8 | Legendary | Breakthrough, Guard Summon: Draw a card. |
Prev: New Sheoth Palace | Up: Isle of Madness Conc: A Man Divided, Notehollow |
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