Blades:Effects

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This is a list of the various effects found in the game.

Damage Types[edit]

Physical Damage[edit]

Slashing Damage Slashing Damage
Bashing Damage Bashing Damage
Cleaving Damage Cleaving Damage

Elemental Damage[edit]

Fire Damage Fire Damage — Does <magnitude> fire damage.
Frost Damage Frost Damage — Does <magnitude> frost damage to Health and Stamina.
Shock Damage Shock Damage — Does <magnitude> shock damage to Health and Magicka.
Poison Damage Poison Damage — Does <magnitude> poison damage.

Conditions[edit]

On Fire
Frozen
Drained
Poisoned

Status Effects[edit]

Blinded
Slowed
Stunned
Paralyzed

Magical Effects[edit]

Attribute Effects[edit]

Restore Health Restore Health — +<magnitude> Health.
Restore Stamina Restore Stamina — +<magnitude> Stamina.
Restore Magicka Restore Magicka — +<magnitude> Magicka.
Fortify Health Fortify Health — +<magnitude> Maximum Health.
Fortify Stamina Fortify Stamina — +<magnitude> Maximum Stamina.
Fortify Magicka Fortify Magicka — +<magnitude> Maximum Magicka.
Fortify Health Regeneration Fortify Health Regeneration — +<magnitude> Health regeneration per second.
Health Regeneration — +<magnitude>% Health Regeneration
Fortify Stamina Regeneration — +<magnitude> Stamina regeneration per second.
Stamina Regeneration — +<magnitude>% Stamina Regeneration
Fortify Magicka Regeneration — +<magnitude> Magicka regeneration per second.
Magicka Regeneration — +<magnitude>% Magicka Regeneration
Damage Health Regeneration Damage Health Regeneration — Reduces target's Health regeneration by <magnitude> per second for 10 seconds.
Damage Stamina Regeneration Damage Stamina Regeneration — Reduces target's Stamina regeneration by <magnitude> per second for 10 seconds.
Damage Magicka Regeneration Damage Magicka Regeneration — Reduces target's Magicka regeneration by <magnitude> per second for 10 seconds.
Absorb Health Absorb Health — Restores Health by damage done, up to <magnitude> for light weapons, <magnitude2> for versatile ones, and <magnitude3> for other attacks.
Absorb Stamina Absorb Stamina — Restores Stamina by damage done, up to <magnitude> for light weapons, <magnitude2> for versatile ones, and <magnitude3> for other attacks.
Absorb Magicka Absorb Magicka — Restores Magicka by damage done, up to <magnitude> for light weapons, <magnitude2> for versatile ones, and <magnitude3> for other attacks.
Fortify Healing — Increases healing effects from potions, food, and skills by <magnitude>.
Healing — +<magnitude>% Health Restored from Healing Effects

Attribute Damage[edit]

Stamina Damage Stamina Damage — Does <magnitude> damage to Stamina.
Magicka Damage Magicka Damage — Does <magnitude> damage to Magicka.
Ravage Health Ravage Health — Reduces target's maximum Health by <magnitude>.
Ravage Stamina Ravage Stamina — Reduces target's maximum Stamina by <magnitude>.
Ravage Magicka Ravage Magicka — Reduces target's maximum Magicka by <magnitude>.

Resistances & Weaknesses[edit]

Bashing Immunity
Cleaving Immunity
Fire Immunity
Frost Immunity
Poison Immunity
Resist Bashing — +<magnitude> Bashing resistance.
Resist Cleaving — +<magnitude> Cleaving resistance.
Resist Fire Resist Fire — +<magnitude> Fire resistance.
Resist Fire (innate) — +<magnitude> Fire resistance.
Resist Frost Resist Frost — +<magnitude> Frost resistance.
Resist Frost (innate) — <magnitude>% Frost Resistance
Resist Poison Resist Poison — +<magnitude> Poison resistance.
Resist Poison (innate) — <magnitude>% Poison Resistance
Resist Shock Resist Shock — +<magnitude> Shock resistance.
Resist Shock (innate) — <magnitude>% Shock Resistance
Resist Slashing — +<magnitude> Slashing resistance.
Resist Spells Resist Spells — +<magnitude> Spell resistance.
Resist Spells (innate) — <magnitude>% Spell Resistance
Shock Immunity
Slashing Immunity
Weakness to Bashing
Weakness to Cleaving
Weakness to Fire Weakness to Fire — Target takes <magnitude> extra damage from fire for 10 seconds.
Weakness to Frost Weakness to Frost — Target takes <magnitude> extra damage from frost for 10 seconds.
Weakness to Poison Weakness to Poison — Target takes <magnitude> extra damage from poison for 10 seconds.
Weakness to Shock Weakness to Shock — Target takes <magnitude> extra damage from shock for 10 seconds.
Weakness to Slashing

Block Bonuses[edit]

Block Bonus Vs Bashing — +<magnitude> Block Rating against bashing damage.
Block Bonus Vs Cleaving — +<magnitude> Block Rating against cleaving damage.
Block Bonus Vs Fire — +<magnitude> Block Rating against fire damage.
Block Bonus Vs Frost — +<magnitude> Block Rating against frost damage.
Block Bonus Vs Poison — +<magnitude> Block Rating against poison damage.
Block Bonus Vs Shock — +<magnitude> Block Rating against shock damage.
Block Bonus Vs Slashing — +<magnitude> Block Rating against slashing damage.

Other[edit]

Arcane Arcane — When enchanted, guaranteed to receive exactly <magnitude> bonus enchantments.
Bonus Ranks — +<magnitude> <skill> Ranks
Convert to Fire Damage — Converts up to <magnitude> physical damage done to fire damage.
Convert to Frost Damage — Converts up to <magnitude> physical damage done to frost damage.
Convert to Poison Damage — Converts up to <magnitude> physical damage done to poison damage.
Convert to Shock Damage — Converts up to <magnitude> physical damage done to shock damage.
Elemental Adrenaline Elemental Adrenaline — Increases elemental damage by <magnitude> while Health is critical.
Elemental Mercy — +<magnitude> Resistance to elemental damage while Health is critical.
Elemental Opportunist — Increases elemental damage by <magnitude> against targets suffering a condition.
Elemental Resistance Piercing Elemental Resistance Piercing — Elemental damage ignores <magnitude> points of target's resistance.
Enhance Maneuver — +<magnitude>% Damage with Abilities
Enhance Spells — +<magnitude>% Damage with Spells
Extend Elemental Statuses Extend Elemental Statuses — Prolongs target's elemental conditions by <magnitude>%.
Fire Revenge Fire Revenge — Retaliates with up to <magnitude> points of any one-hit fire damage suffered.
Fortify Armor — +<magnitude>% Armor Rating
Fortify Balanced Weapon — +<magnitude>% Damage with Longswords, War Axes, and Maces
Fortify Blocked Damage Fortify Blocked Damage — Increases damage against blocking targets by <magnitude>.
Fortify Burning Fortify Burning — Fire damage is <magnitude> points more effective at setting On Fire.
Fortify Combo Damage Fortify Combo Damage — Increases combo damage by <magnitude>.
Fortify Enervated Fortify Enervated — Shock damage is <magnitude> points more effective at Draining.
Fortify Fire Damage — Increases fire damage by <magnitude>.
Fortify Frost Damage Fortify Frost Damage — Increases frost damage by <magnitude>.
Fortify Frozen Fortify Frozen — Frost damage is <magnitude> points more effective at Freezing.
Fortify Heavy Weapon — +<magnitude>% Damage with Greatswords, Battleaxes, and Warhammers
Fortify Light Weapon — +<magnitude>% Damage with Daggers, Hand Axes, and Light Hammers
Fortify Poison Damage Fortify Poison Damage — Increases poison damage by <magnitude>.
Fortify Poison — +<magnitude>% Poison Damage
Fortify Poisoned Fortify Poisoned — Poison damage is <magnitude> points more effective at Poisoning.
Fortify Primary Effect Fortify Primary Effect — Improves main enchantment by <magnitude>% (applied).
Fortify Shock Damage — Increases shock damage by <magnitude>.
Frost Revenge Frost Revenge — Retaliates with up to <magnitude> points of any one-hit frost damage suffered.
Haste Haste — Increases attack speed by <magnitude>%.
Physical Adrenaline Physical Adrenaline — Increases physical damage by <magnitude> while Health is critical.
Physical Armor Piercing Physical Armor Piercing — Physical damage ignores <magnitude> points of target's Armor Rating.
Physical Mercy Physical Mercy — +<magnitude> Resistance to physical damage while Health is critical.
Physical Opportunist Physical Opportunist — Increases physical damage by <magnitude> against targets suffering a condition.
Poison Revenge Poison Revenge — Retaliates with up to <magnitude> points of any one-hit poison damage suffered.
Powerful Block Powerful Block — Target stunned by a blocked attack takes <magnitude> extra damage while stunned.
Shock Revenge Shock Revenge — Retaliates with up to <magnitude> points of any one-hit shock damage suffered.

Unique[edit]

Absorb Health Or Self Repair Absorb Health Or Self Repair — Restores Health by damage done, up to <magnitude> points. If Health is full, repairs itself by 1 instead.
Additional Regeneration Additional Regeneration — +<magnitude> Health per second during combat.
Black Green Smoke Black Green Smoke — Emits cloaking smoke during combat.
Continuous Frost Damage Continuous Frost Damage — Does <magnitude> frost damage per second to Health and Stamina.
Continuous Poison Damage Continuous Poison Damage — Does <magnitude> poison damage per second.
Continuous Untyped Damage Continuous Untyped Damage — Target loses <magnitude> Health per second.
Extra Damage On Animals & Were-Creatures Extra Damage On Animals & Were-Creatures — Does <magnitude>% more damage to Skeevers, Wolves, and Bears.
Extra Damage On Criminals Extra Damage On Criminals — Does <magnitude>% more damage to Bandits, Necromancers, and Goblins.
Extra Damage On Dragons Extra Damage On Dragons — Does <magnitude>% more damage to Dragons.
Extra Damage On Undead Extra Damage On Undead — Does <magnitude>% more damage to Undead.
Extra Fire Damage On Undead — Does <magnitude> extra fire damage to undead.
Fire Revenge On Blocked Spell — Retaliates with up to <magnitude> points of any one-hit fire damage suffered from blocked spells.
Fire Revenge Vs Spell Fire Revenge Vs Spell — Retaliates with up to <magnitude> points of any one-hit fire damage suffered from spells.
Fortify Health Regeneration At Critical Health Fortify Health Regeneration At Critical Health — +<magnitude> Health regeneration per second while Health is critical.
Frost Revenge On Blocked Spell — Retaliates with up to <magnitude> points of any one-hit frost damage suffered from blocked spells.
Frost Revenge Vs Spell Frost Revenge Vs Spell — Retaliates with up to <magnitude> points of any one-hit frost damage suffered from spells.
Instant Kill Instant Kill — Has a small chance to instantly kill. Powerful targets and other players are immune.
Poison Revenge On Blocked Spell — Retaliates with up to <magnitude> points of any one-hit poison damage suffered from blocked spells.
Poison Revenge Vs Spell Poison Revenge Vs Spell — Retaliates with up to <magnitude> points of any one-hit poison damage suffered from spells.
Reduce Magicka Regeneration — Reduces target's Magicka regeneration by <magnitude> per second for <duration> seconds.
Reduce Stamina Regeneration Reduce Stamina Regeneration — Reduces target's Stamina regeneration by <magnitude> per second for <duration> seconds.
Self Repair On Taking Frost Damage Self Repair On Taking Frost Damage — Repairs itself by <magnitude>% of any frost damage suffered.
Self Stop Magicka Regeneration Self Stop Magicka Regeneration — Prevents the wielder's Magicka regeneration.
Shock Revenge On Blocked Spell — Retaliates with up to <magnitude> points of any one-hit shock damage suffered from blocked spells.
Shock Revenge Vs Spell Shock Revenge Vs Spell — Retaliates with up to <magnitude> points of any one-hit shock damage suffered from spells.
Shorten Elemental Statuses Shorten Elemental Statuses — Shortens elemental conditions by <magnitude>%.
Shorten Stagger — Shortens stuns by <magnitude>%.
Spell Cooldown Penalty Spell Cooldown Penalty — Prolongs target's spell cooldowns by <duration> seconds.
Timed Enchantments On Humanoid Killed Timed Enchantments On Humanoid Killed — Increases maximum Health and Health regeneration for <duration> minutes after a human, mer, beastfolk, or Dremora is killed.
Ward Spell On Block Ward Spell On Block — Creates a Rank 5 Ward while blocking, but the wielder is stunned when the Ward breaks.