Blades:Effects
This is a list of the various effects found in the game.
Damage Types[edit]
Physical Damage[edit]
Slashing Damage
Bashing Damage
Cleaving Damage
Elemental Damage[edit]
Fire Damage — Does <magnitude> fire damage.
Frost Damage — Does <magnitude> frost damage to Health and Stamina.
Shock Damage — Does <magnitude> shock damage to Health and Magicka.
Poison Damage — Does <magnitude> poison damage.
Conditions[edit]
On Fire
Frozen
Drained
Poisoned
Status Effects[edit]
Blinded
Slowed
Stunned
Paralyzed
Magical Effects[edit]
Attribute Effects[edit]
Restore Health — +<magnitude> Health.
Restore Stamina — +<magnitude> Stamina.
Restore Magicka — +<magnitude> Magicka.
Fortify Health — +<magnitude> Maximum Health.
Fortify Stamina — +<magnitude> Maximum Stamina.
Fortify Magicka — +<magnitude> Maximum Magicka.
Fortify Health Regeneration — +<magnitude> Health regeneration per second.
Health Regeneration — +<magnitude>% Health Regeneration
Fortify Stamina Regeneration — +<magnitude> Stamina regeneration per second.
Stamina Regeneration — +<magnitude>% Stamina Regeneration
Fortify Magicka Regeneration — +<magnitude> Magicka regeneration per second.
Magicka Regeneration — +<magnitude>% Magicka Regeneration
Damage Health Regeneration — Reduces target's Health regeneration by <magnitude> per second for 10 seconds.
Damage Stamina Regeneration — Reduces target's Stamina regeneration by <magnitude> per second for 10 seconds.
Damage Magicka Regeneration — Reduces target's Magicka regeneration by <magnitude> per second for 10 seconds.
Absorb Health — Restores Health by damage done, up to <magnitude> for light weapons, <magnitude2> for versatile ones, and <magnitude3> for other attacks.
Absorb Stamina — Restores Stamina by damage done, up to <magnitude> for light weapons, <magnitude2> for versatile ones, and <magnitude3> for other attacks.
Absorb Magicka — Restores Magicka by damage done, up to <magnitude> for light weapons, <magnitude2> for versatile ones, and <magnitude3> for other attacks.
Fortify Healing — Increases healing effects from potions, food, and skills by <magnitude>.
Healing — +<magnitude>% Health Restored from Healing Effects
Attribute Damage[edit]
Stamina Damage — Does <magnitude> damage to Stamina.
Magicka Damage — Does <magnitude> damage to Magicka.
Ravage Health — Reduces target's maximum Health by <magnitude>.
Ravage Stamina — Reduces target's maximum Stamina by <magnitude>.
Ravage Magicka — Reduces target's maximum Magicka by <magnitude>.
Resistances & Weaknesses[edit]
Bashing Immunity
Cleaving Immunity
Fire Immunity
Frost Immunity
Poison Immunity
Resist Bashing — +<magnitude> Bashing resistance.
Resist Cleaving — +<magnitude> Cleaving resistance.
Resist Fire — +<magnitude> Fire resistance.
Resist Fire (innate) — +<magnitude> Fire resistance.
Resist Frost — +<magnitude> Frost resistance.
Resist Frost (innate) — <magnitude>% Frost Resistance
Resist Poison — +<magnitude> Poison resistance.
Resist Poison (innate) — <magnitude>% Poison Resistance
Resist Shock — +<magnitude> Shock resistance.
Resist Shock (innate) — <magnitude>% Shock Resistance
Resist Slashing — +<magnitude> Slashing resistance.
Resist Spells — +<magnitude> Spell resistance.
Resist Spells (innate) — <magnitude>% Spell Resistance
Shock Immunity
Slashing Immunity
Weakness to Bashing
Weakness to Cleaving
Weakness to Fire — Target takes <magnitude> extra damage from fire for 10 seconds.
Weakness to Frost — Target takes <magnitude> extra damage from frost for 10 seconds.
Weakness to Poison — Target takes <magnitude> extra damage from poison for 10 seconds.
Weakness to Shock — Target takes <magnitude> extra damage from shock for 10 seconds.
Weakness to Slashing
Block Bonuses[edit]
Block Bonus Vs Bashing — +<magnitude> Block Rating against bashing damage.
Block Bonus Vs Cleaving — +<magnitude> Block Rating against cleaving damage.
Block Bonus Vs Fire — +<magnitude> Block Rating against fire damage.
Block Bonus Vs Frost — +<magnitude> Block Rating against frost damage.
Block Bonus Vs Poison — +<magnitude> Block Rating against poison damage.
Block Bonus Vs Shock — +<magnitude> Block Rating against shock damage.
Block Bonus Vs Slashing — +<magnitude> Block Rating against slashing damage.
Other[edit]
Arcane — When enchanted, guaranteed to receive exactly <magnitude> bonus enchantments.
Bonus Ranks — +<magnitude> <skill> Ranks
Convert to Fire Damage — Converts up to <magnitude> physical damage done to fire damage.
Convert to Frost Damage — Converts up to <magnitude> physical damage done to frost damage.
Convert to Poison Damage — Converts up to <magnitude> physical damage done to poison damage.
Convert to Shock Damage — Converts up to <magnitude> physical damage done to shock damage.
Elemental Adrenaline — Increases elemental damage by <magnitude> while Health is critical.
Elemental Mercy — +<magnitude> Resistance to elemental damage while Health is critical.
Elemental Opportunist — Increases elemental damage by <magnitude> against targets suffering a condition.
Elemental Resistance Piercing — Elemental damage ignores <magnitude> points of target's resistance.
Enhance Maneuver — +<magnitude>% Damage with Abilities
Enhance Spells — +<magnitude>% Damage with Spells
Extend Elemental Statuses — Prolongs target's elemental conditions by <magnitude>%.
Fire Revenge — Retaliates with up to <magnitude> points of any one-hit fire damage suffered.
Fortify Armor — +<magnitude>% Armor Rating
Fortify Balanced Weapon — +<magnitude>% Damage with Longswords, War Axes, and Maces
Fortify Blocked Damage — Increases damage against blocking targets by <magnitude>.
Fortify Burning — Fire damage is <magnitude> points more effective at setting On Fire.
Fortify Combo Damage — Increases combo damage by <magnitude>.
Fortify Enervated — Shock damage is <magnitude> points more effective at Draining.
Fortify Fire Damage — Increases fire damage by <magnitude>.
Fortify Frost Damage — Increases frost damage by <magnitude>.
Fortify Frozen — Frost damage is <magnitude> points more effective at Freezing.
Fortify Heavy Weapon — +<magnitude>% Damage with Greatswords, Battleaxes, and Warhammers
Fortify Light Weapon — +<magnitude>% Damage with Daggers, Hand Axes, and Light Hammers
Fortify Poison Damage — Increases poison damage by <magnitude>.
Fortify Poison — +<magnitude>% Poison Damage
Fortify Poisoned — Poison damage is <magnitude> points more effective at Poisoning.
Fortify Primary Effect — Improves main enchantment by <magnitude>% (applied).
Fortify Shock Damage — Increases shock damage by <magnitude>.
Frost Revenge — Retaliates with up to <magnitude> points of any one-hit frost damage suffered.
Haste — Increases attack speed by <magnitude>%.
Physical Adrenaline — Increases physical damage by <magnitude> while Health is critical.
Physical Armor Piercing — Physical damage ignores <magnitude> points of target's Armor Rating.
Physical Mercy — +<magnitude> Resistance to physical damage while Health is critical.
Physical Opportunist — Increases physical damage by <magnitude> against targets suffering a condition.
Poison Revenge — Retaliates with up to <magnitude> points of any one-hit poison damage suffered.
Powerful Block — Target stunned by a blocked attack takes <magnitude> extra damage while stunned.
Shock Revenge — Retaliates with up to <magnitude> points of any one-hit shock damage suffered.
Unique[edit]
Absorb Health Or Self Repair — Restores Health by damage done, up to <magnitude> points. If Health is full, repairs itself by 1 instead.
Additional Regeneration — +<magnitude> Health per second during combat.
Black Green Smoke — Emits cloaking smoke during combat.
Continuous Frost Damage — Does <magnitude> frost damage per second to Health and Stamina.
Continuous Poison Damage — Does <magnitude> poison damage per second.
Continuous Untyped Damage — Target loses <magnitude> Health per second.
Extra Damage On Animals & Were-Creatures — Does <magnitude>% more damage to Skeevers, Wolves, and Bears.
Extra Damage On Criminals — Does <magnitude>% more damage to Bandits, Necromancers, and Goblins.
Extra Damage On Dragons — Does <magnitude>% more damage to Dragons.
Extra Damage On Undead — Does <magnitude>% more damage to Undead.
Extra Fire Damage On Undead — Does <magnitude> extra fire damage to undead.
Fire Revenge On Blocked Spell — Retaliates with up to <magnitude> points of any one-hit fire damage suffered from blocked spells.
Fire Revenge Vs Spell — Retaliates with up to <magnitude> points of any one-hit fire damage suffered from spells.
Fortify Health Regeneration At Critical Health — +<magnitude> Health regeneration per second while Health is critical.
Frost Revenge On Blocked Spell — Retaliates with up to <magnitude> points of any one-hit frost damage suffered from blocked spells.
Frost Revenge Vs Spell — Retaliates with up to <magnitude> points of any one-hit frost damage suffered from spells.
Instant Kill — Has a small chance to instantly kill. Powerful targets and other players are immune.
Poison Revenge On Blocked Spell — Retaliates with up to <magnitude> points of any one-hit poison damage suffered from blocked spells.
Poison Revenge Vs Spell — Retaliates with up to <magnitude> points of any one-hit poison damage suffered from spells.
Reduce Magicka Regeneration — Reduces target's Magicka regeneration by <magnitude> per second for <duration> seconds.
Reduce Stamina Regeneration — Reduces target's Stamina regeneration by <magnitude> per second for <duration> seconds.
Self Repair On Taking Frost Damage — Repairs itself by <magnitude>% of any frost damage suffered.
Self Stop Magicka Regeneration — Prevents the wielder's Magicka regeneration.
Shock Revenge On Blocked Spell — Retaliates with up to <magnitude> points of any one-hit shock damage suffered from blocked spells.
Shock Revenge Vs Spell — Retaliates with up to <magnitude> points of any one-hit shock damage suffered from spells.
Shorten Elemental Statuses — Shortens elemental conditions by <magnitude>%.
Shorten Stagger — Shortens stuns by <magnitude>%.
Spell Cooldown Penalty — Prolongs target's spell cooldowns by <duration> seconds.
Timed Enchantments On Humanoid Killed — Increases maximum Health and Health regeneration for <duration> minutes after a human, mer, beastfolk, or Dremora is killed.
Ward Spell On Block — Creates a Rank 5 Ward while blocking, but the wielder is stunned when the Ward breaks.