User talk:Rpeh/Arc 201002

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This is an archive of previous comments on my talk page. Please do not post a message here - use this link to go to the active page instead. Thanks.

Map categories and map keys[edit]

What happened to this and this? I tire of the wiki politics and wish to do something productive. -- Nx / talk 20:03, 31 January 2010 (UTC)

Apologies - I got distracted by shiny things elsewhere. RoBoT is currently processing the 983 map images for Oblivion - unless I spot a problem in which case I will yank the power cord. You and me both on the politics Elsewhere... rpeh •TCE 23:56, 31 January 2010 (UTC)
Okay... well it's working but rather too well. Every map, including ones without the key like OB-Map-DAPeryiteCaves01.jpg, OB-Map-DABoethiaRealm.jpg, OB-Map-CrabMeat.jpg and OB-Map-ChorrolA.jpg are getting added to the category. That's not wrong as such, just unhelpful. Once this pass is complete, I'll look at creating sub-cats such as interiors, exteriors, cities, and other, and then the key could be added where appropriate. rpeh •TCE 00:08, 1 February 2010 (UTC)
Ok, in the meantime I've uploaded some gifs to replace the css3 magic here, we can of course use File:OB-Map-Key.png too, but as long as we put it into a template it won't be a problem to switch (well, aside from the job queue going up to a few thousand...). Anyway, what should the template be called? Template:OB Map key, or just Template:Map key? -- Nx / talk 12:23, 1 February 2010 (UTC)
I'd go for the "OB Map Key" option just in case we do something for other games. I know SI also uses the same key, but that's still a part of OB. rpeh •TCE 12:25, 1 February 2010 (UTC)
The bot finished a while back and (after one cockup) we now have categories such as Category:Oblivion-Map Images-Interior, Category:Shivering-Map Images-Interior, Category:Oblivion-Map Images-Exterior and Category:Shivering-Map Images-Exterior. Those four should contain every image that use the key. rpeh •TCE 18:37, 1 February 2010 (UTC)
Great, thanks. So, what's the next step? Is it ok to just run a bot and place {{OB Map key}} on every image? Does it need community approval? I don't know how much work it would be to program RoBoT to do this, but there's also a pywikipedia script that needs just a few parameters to do this sort of thing. -- Nx / talk 21:54, 3 February 2010 (UTC)

(u/d) It won't take much effort to get RoBoT to do it. Well... I just wrote the code in my head, but of course that doesn't mean it's right.

At the moment, I'm not sure there's enough information for people to judge exactly what they're being asked to support. After my comments on CP you added some more maps to your sandbox but I think a more detailed description of what will happen with unusually wide/tall images would help, and then I usually find it helps to ask a specific question. In this case, your sandbox is a good indication of how things will look, but it might be a good idea to include a copy of the existing page so people can see how it does/did look.

After that... wait a week. If nobody responds it's just tough. I've always assumed lack of a contrary opinion = nobody has any objections. Incidentally, the more I look at the larger maps, the more I prefer them. rpeh •TCE 22:58, 3 February 2010 (UTC)

Ah, but I'm asking about putting the template on image description pages, not the larger maps on place articles project. -- Nx / talk 23:00, 3 February 2010 (UTC)
Apologies... I'm trying to do too many things at once (one of which is drinking some rather nice red wine, which definitely doesn't help)
The only place I recall seeing it is on my talk page, so it would be a good idea to let the CP have a quick look before starting anything - again, with an example or a good description. And that change would be even easier for RoBoT now you're done the hard work of creating a template. rpeh •TCE 23:05, 3 February 2010 (UTC)
I started the discussion on the talk page of the image, probably a bad place, but a few people did comment. Anyway, started a thread on CP now. -- Nx / talk 23:44, 3 February 2010 (UTC)
And I already replied in support :)
Actually, I just remembered that the "Active Discussions" section on CP can be used to link to topic on other talk pages that need community consideration. It's been so long since it was used, I had honestly forgotten it was there... rpeh •TCE 23:47, 3 February 2010 (UTC)

#label[edit]

Where does the parser function #label come from? I can see what it does but it's not documented in any of the extensions at Special:Version or in the parser function hooks list there. ‒ JoramTalk 02:48, 1 February 2010 (UTC)

Is that something I've used? Because if so... it's probably a mistake :( rpeh •TCE 02:51, 1 February 2010 (UTC)
It's in a few templates like {{Autolink}}. After posting I found a reference to it here, above the first outdent, and another one here in the LABELNAME entry. The first reference implies it's part of UespCustomCode. The second implies what it does. There are no other docs for it that I can find tho. ‒ JoramTalk 03:04, 1 February 2010 (UTC)
Wow. I never knew about that one. That would help with a number of pages... I can't believe I didn't spot it in Autolink! That might well allow for more simplification in pages like {{Place Link}} and {{Quest Link}}. rpeh •TCE 03:15, 1 February 2010 (UTC)
(edit conflict) I searched the site for UespCustomCode and found UESPWiki:Subversion which got me to the PHP code for UespCustomCode. This confirms that #label comes from there (search for '# definitions for magic words and parser functions'). With more searching I found the body of the code. The function implementation is:
// Implementation of {{#label}} parser function
        public static function implementLabel(&$parser, $pagename='') {
                return self::doLabel($pagename);
        }

        public static function doLabel($pagename='') {
                $text = preg_replace('/\s*\([^\)]+\)\s*$/', '', $pagename);
                return $text;
        }
Yay, regex. It seems to strip trailing brackets and whitespace but I'd have to open up regex help to confirm. ‒ JoramTalk 03:33, 1 February 2010 (UTC)
That's right. Well... it only trims trailing whitespace if there's a bracketed section present, but I'm just being pedantic there. I was thinking we could use this function in the two link templates so that people wouldn't have to specify an altname when making a link to, say, Oblivion:Weynon Priory (quest) or Oblivion:Weynon Priory (settlement). Having slept on it, I'm not sure that's a good idea - sods law says that the next game will have a quest ending in brackets just to be difficult. rpeh •TCE 12:11, 1 February 2010 (UTC)
It's a tad ugly but you could do a namespace check if that happens. Or put it in place for now and deal with brackets if they happen. On a different topic, can I suggest a 'margin-left:1em' for the archive table? ‒ JoramTalk 23:51, 1 February 2010 (UTC)
If you insist :)
Come to think of it, the default could be to use #label and then altname could override it if Bethesda did try to be annoying. rpeh •TCE 00:30, 2 February 2010 (UTC)
I've gone ahead and done it. Turns out I'd already used it on the Place Link template as I copied and pasted most of that one from Nephele's own example. rpeh •TCE 18:39, 3 February 2010 (UTC)

<- I'll try to remember it on any other templates I do too. ‒ JoramTalk 20:43, 3 February 2010 (UTC)

Navbox template[edit]

If you have a minute can I get some feedback on User:Joram/Bet|this. I'll wrap it up tomorrow unless you throw a.. spanner ;) .. in the works. Thx. ‒ JoramTalk 06:08, 2 February 2010 (UTC)

I like the idea of increased consistency... I just wish it could be a bit clearer to use. At the moment, the nav-templates are rather clearer. Having said that, I suppose the new version would mean people don't need much table-fu to create a new box. Swings and roundabouts, so I'll go with the consistency. rpeh •TCE 12:00, 2 February 2010 (UTC)

hello[edit]

i just need to know what copyright template to use if i want to credit it to capcom and nintendo e.g my "Monster hunter" images and the image from "Super smash bros brawl"Mor'tar'iit 11:36, 2 February 2010 (UTC)

Can't you just not upload them? Uploading copyrighted material is fraught with problems. I have no idea what rules Capcom and Nintendo have for images of their material and I'm afraid I'm not going to spend time finding out. If you don't know the copyright status of material, don't upload it. rpeh •TCE 11:57, 2 February 2010 (UTC)

Uh?[edit]

Umm, I'm not saying that you're wrong but was this necessary? I know that the rare version is more important but there is already a link that redirects to the rare version. Also I think that "shirt with suspenders" is used more than the rare version as I currently only found two pages that use that link (and I've already re-linked them, using the later version of the redirect) --S'drassa T2M 19:55, 3 February 2010 (UTC)

I've replied at length on your talk page - looks like we e/ced each other. rpeh •TCE 19:56, 3 February 2010 (UTC)
Yeah, thanks. Just a silly thought :P, wouldn't it have been better to create a redirect called "Shirt with Suspenders (rare)" instead of "Shirt with Suspenders (common)" since the first version is only used in Thoronir's page and Captain Baszone Patneim's page and probably in Ma'zaddha's page, which are only three pages in total, while the normal version will link to more than the triple. Just a thought... --S'drassa T2M 20:03, 3 February 2010 (UTC)
I did think of that, but the main reason is to get the important item into the categories (esp the zero-weight one) with the correct name. If you want to redo it that way, I can understand... but it seemed better this way around to me. I'll pause in the relinking while you consider. rpeh •TCE 20:07, 3 February 2010 (UTC)
Well, the main problem with the shirt with suspenders is that it's actually the only zero-weight item that has the same name but two varieties, and it only links to a minority of pages, so I think that it would be more adequate to create a special link with "rare", since I think that most users will be more familiar with the normal version of the shirt than the rare version; like me, that didn't know there were two variants until yesterday. --S'drassa T2M 20:15, 3 February 2010 (UTC)
Okay, that's fine. I was editing based on hazy recollections of a decision made two years ago. The "Rare Shirt..." redirect should definitely go, though. You wanna make the edits or shall I? rpeh •TCE 20:19, 3 February 2010 (UTC)
Hmm. I think I'll let you this, after all, the hidden cats you just created haven't been patrolled yet, so I will have the honor to do that in the meantime ;) --S'drassa T2M 20:22, 3 February 2010 (UTC)
Done. rpeh •TCE 20:44, 3 February 2010 (UTC)

Nick-Image[edit]

Hope you won't mind me stealing your nick-image idea :) --SerCenKing Talk 20:01, 3 February 2010 (UTC)

Not at all! Brilliant pic! rpeh •TCE 20:02, 3 February 2010 (UTC)

dae who?[edit]

i'm who now? i'm not this "daedryon" guy. i'm a loyal reader of uesp watch. you are the great deceiver the site speaks of, yes? — Unsigned comment by 199.212.27.249 (talk) on 4th February 2010

Question[edit]

I was reading back through your archive and found that you recomended the TESCS thing, which wouldn't be a problem if they didn't only have info on modding Oblivion, which doesn't help me since I'm trying to do things in the Morrowind CS, any ideas on where I can find such info ?--TheAlbinoOrc 20:44, 4 February 2010 (UTC)

There's some good info in UESP's own modding section here, but you'll find that a lot of the stuff about using the Oblivion CS also applies to the Morrowind CS - things like moving objects and creating cells and so on. rpeh •TCE 20:47, 4 February 2010 (UTC)
Morrowind Mod:Main Page, Morrowind Mod:Modding, Oblivion Mod:Main Page, Oblivion Mod:Modding, the official bethesda CS wiki and the help files in the CSs themselves. What more could you ask for? -Itachi 20:48, 4 February 2010 (UTC)
Thanks to both of you, but most of what I need is likely pretty specific, for example I'm having trouble with scripting in Morrowind and getting a spell to work as a trap. --TheAlbinoOrc 20:53, 4 February 2010 (UTC)
Sorry I can't really help - I'm not a modder. You might try looking at similar effects already used in Morrowind or in mods and adapting those. rpeh •TCE 21:02, 4 February 2010 (UTC)
Thanks for the help, you know who is a modder on here ? (Sorry to bug you by the way) --TheAlbinoOrc 21:18, 4 February 2010 (UTC)
I don't know of any modders on here any more, I'm afraid. At least - not active ones. rpeh •TCE 21:22, 4 February 2010 (UTC)
Active as modders or active as users ? (once again sorry to bug you)--TheAlbinoOrc 21:24, 4 February 2010 (UTC)
Users. rpeh •TCE 21:33, 4 February 2010 (UTC)

I used to mod extensively, but I never went into complex scripting. My knowledge of anything beyond basic dialogue scripting goes as far as copying existing scripts and adapting them. Dialogue scripts are pretty easy to learn, but others can become very difficult as you try to implement them. The number of bugs you will probably encounter is always annoying- script editting is probably the buggiest part of modding in Morrowind. Your best bet is look around places like the old UESP, forum walkthroughs and fan tutorials. That's where I learned most of the advanced techniques I used in my mods. If they don't have what you need, then you may need to do some digging into script function glossaries and the like. There are some very specific sites and tutorials around, but if you're not familiar with modding in older games (yes, even older than Morrowind) then they may be confusing. -Itachi 09:10, 6 February 2010 (UTC)

Oblivion NPC Trail[edit]

I'm clearing out the Unused Templates and I see Oblivion NPC Trail is unused except for a few links on archive pages. Should that be proposed for deletion or was there a reason to keep it? ‒ JoramTalk 22:44, 4 February 2010 (UTC)

Excellent - I hadn't spotted that one for some reason. RoBoT will have removed as many links as it could but stopped short of proposing it for deletion because of the remaining links. Usually I pick up on those but I must have missed this one. Feel free to prod it after de-linking it from the talk page archives. Good spot! rpeh •TCE 22:46, 4 February 2010 (UTC)
De-linked and proposed for deletion. ‒ JoramTalk 00:48, 5 February 2010 (UTC)

Problem[edit]

Hi rpeh. Umm... I'm not sure what were those recent changes to {{NPC Summary}} that you did, but one of them caused the "train" param to not be working properly, in fact, the "training" row isn't being dispayed. The only NPCs that I've checked are Martina Floria, Jantus Brolus and Rhano, but I'm guessing that this is more than a one-off ocurrence. I'm not sure if it was intentional, but I thought I should tell you in case it wasn't. --S'drassa T2M 00:35, 6 February 2010 (UTC)

I fixed it all around, a missing variable caused the problem. ‒ JoramTalk 01:02, 6 February 2010 (UTC)
Thanks Joram. It's good to have two template experts around. :) --S'drassa T2M 01:04, 6 February 2010 (UTC)
Thanks for the fix and sorry for the mistake. Serves me right for making an untested change after making the new version live. rpeh •TCE 07:22, 6 February 2010 (UTC)

No idea why this isn't working[edit]

Try putting the addonloadhook into the subpage. -- Nx / talk 14:33, 6 February 2010 (UTC)

Thanks! Boy, don't I feel stupid. rpeh •TCE 14:36, 6 February 2010 (UTC)
Did it work? I'm not sure that's the solution, but I think I had some similar troubles with importscripted stuff not being visible when it should've been. -- Nx / talk 14:40, 6 February 2010 (UTC)
Like a dream. Thank you. rpeh •TCE 14:41, 6 February 2010 (UTC)
No problem. -- Nx / talk 14:42, 6 February 2010 (UTC)

Question on lists[edit]

I can't find it on the help files: should lists (locations) be in alphabetical order or reverse alphabetical order (I find both in books) or does it not matter? — Unsigned comment by 68.75.18.78 (talk) on 6 February 2010

I don't think it matters, but I suppose alphabetical order might make more sense. rpeh •TCE 16:11, 6 February 2010 (UTC)

More copyright trouble[edit]

Hey, sorry for being a bother, but how would i go about adding a copyright template that credits a particular company like Nintendo or CapcomMor'tar'iit 23:43, 6 February 2010 (UTC)

First, find out that company's policy on image reproduction and then use {{File Copyright Box}}. Better still, edit the site properly rather than just uploading images to your user page. This is not a social networking site. rpeh •TCE 06:57, 7 February 2010 (UTC)

Thank You[edit]

Thank you for fixing one of the two goofs I made on {{Effects Summary}}, bad night I guess. As soon as I saw the edit summary I knew what I'd done tho. I hope {{Faction Summary}} will be better. ‒ JoramTalk 08:31, 7 February 2010 (UTC)

After all the screw-ups of mine that you've fixed, I think I still owe you several ;-) rpeh •TCE 08:31, 7 February 2010 (UTC)
 :-) Before you ask <cleantable> was useless in Faction Summary. ‒ JoramTalk 08:45, 7 February 2010 (UTC)
Gah, thanks again! ‒ JoramTalk 02:51, 15 February 2010 (UTC)

Lore History Trail[edit]

I decoupled the header from {{Lore History Trail}}, you can convert it to a {{Trail}} template now. ‒ JoramTalk 07:34, 8 February 2010 (UTC)

Thanks. That's what should happen to the others too. A trail should just be a trail not a trail-and-some-other-stuff. rpeh •TCE 11:16, 8 February 2010 (UTC)

Another problem[edit]

Rpeh, would yo mind to check this problem please? As you know, my knowledge about templates is very limited so I would prefer to have an expert to check this issue ;) --S'drassa T2M 15:09, 9 February 2010 (UTC)

Fixed it - I think. The job queue will start fixing each page shortly. rpeh •TCE 15:26, 9 February 2010 (UTC)

Two problems[edit]

Calculating enchant values:

touch/self: (max.+ min.) x duration x base cost x 0.025 + area x 0.0125 x base cost

target: (max.+ min.) x duration x base cost x 0.025 x 1.5 + area x 0.0125 x base cost

constant effect: (max.+ min.) x base cost x 2.5 + area x 0.025 x base cost

Given from Enchant Simulator (thanks, kertaw48)

This seems to be import information, but seems to be excluded from the wiki.


Also:

How many parts of Glass Armor can be defined as a partial set? Because: Aerin (Glass Boots and Greaves), Irer Nervion (Glass Greaves and Cuirass), Tidros Indaram (Glass Greaves, Boots, and Cuirass), and Smokeskin-Killer (Glass Greaves and Helm) are all listed separately instead of having their own page. Should they be added or is my definition of 'partial' incorrect?

Not sure where to add since nobody has answered me as of yet, so PLEASE HELP!

69.211.143.97 15:11, 9 February 2010 (UTC)

I'm sorry... but I don't understand either point. What are the problems exactly? rpeh •TCE 15:28, 9 February 2010 (UTC)
For Part 1: the calculations for knowing how much an enchantment will cost is not given (ex: how much a Cast on Target Fire 5-10 pt enchantment will take up when enchanted on <insert item here>). Part 1 gives the calculations for knowing how much a certain value costs. (I'm pretty sure these values are not given). (basically, when adding a spell to an enchantment, how much more enchant points will that give?)
For Part 2: Higher-leveled sets of armor (Glass, Ebony...) give locations with a section entitled "Partial sets of Armor". My question is asking how many parts of armor will entail a 'partial set', and if the people that I listed should be put into that 'partial set' instead of being listed as having each item seperately. (See Glass Armor and scroll down to see this).
69.211.143.97 16:47, 9 February 2010 (UTC)
Right. Well you could add the formulae to Morrowind:Enchant. For the glass armor, go ahead and add those to the lists too, I think. I don't know why they weren't included. rpeh •TCE 16:51, 9 February 2010 (UTC)

OBNPCRP template[edit]

Rpeh, not sure if it was something that I did to Caranya's page or the tweaks you made to the template, but we have an increasing account of NPC pages being added to the Category:Oblivion-ONPCRP-Requires Final Review cat. --S'drassa T2M 22:33, 9 February 2010 (UTC)

I know. Looking into it now. rpeh •TCE 22:37, 9 February 2010 (UTC)
I buggered that one up a tad didn't I? How is it now? ‒ JoramTalk 23:38, 9 February 2010 (UTC)
I think it worked, the count is still decreasing even with the newest tweaks. --S'drassa T2M 23:41, 9 February 2010 (UTC)
The job queue is jumping up and down for no reason I can see, but all the ones that are left in Category:Oblivion-ONPCRP-Requires Final Review check out. There are some being added back now from the second fix I made but not too many. ‒ JoramTalk 00:29, 10 February 2010 (UTC)
Looking good! I just couldn't get my head around what was going on, given that I'd had a bit of red wine. Thanks for fixing. rpeh •TCE 05:56, 10 February 2010 (UTC)

Need some assistance[edit]

Hi rpeh, do you think you could help a template newbie? As you may have noticed (or not :P) I'm trying to create a template to be used in the MW namespace to make the "People" table simpler (you can find an example here). So far it's working very well, except that instead of displaying the gender image it only shows the gender name, which is not what I want, so if it isn't too much of a hassle, do you think you could tell me how to do it, please? --S'drassa T2M 21:19, 12 February 2010 (UTC)

The #define keyword will always use what you pass through unless there's no value. That means your #switch statement is never going to be executed if you pass a parameter through. You might want to use #local to define another variable that depends on the gender parameter. #local:G|{{#switch... etc.
The bigger problem is that I'm going to be overwriting a lot of your work at some point in the not-too-distant future. One of my plans is to use #load to pick up the data from non-relevant NPC redirects and NPC Summary pages rather than having to re-enter it on location pages. No harm in doing your version for now though. rpeh •TCE 21:35, 12 February 2010 (UTC)
Thanks, and don't worry if I ever create it I don't think I will use it too much. Actually, the only reason I started working on this is because of the recent edits to Tribunal:People, but even if I don't create it, it still served me as a good template practice :) --S'drassa T2M 21:43, 12 February 2010 (UTC)

Deleting Images[edit]

How do I go about removing images that I have uploaded but decided not to use? Jaden 10:06, 17 February 2010 (UTC)

You can't delete them yourself - only admins can do that. Mark them with a {{Speedydeletion}} tag to flag them for deletion and an admin will delete them later. rpeh •TCE 10:07, 17 February 2010 (UTC)
Thanks :D Marked for deletion :) Jaden 10:26, 17 February 2010 (UTC)

Patroller?[edit]

Even though I'm new and probably don't fully understand the meaning of the word Patroller in context with the wiki, have you ever considered nominating yourself? Considering the large amount of time you have been on the wiki, the huge amount of edits you have made and the amount of time you spend checking out Recent Changes, you really should consider it :P Jaden 10:16, 17 February 2010 (UTC)

Been there, done that, bought the T-shirt. Being a patroller and an admin took the enjoyment of the site away from me. I'm much happier being a normal editor who helps out where he can. rpeh •TCE 10:20, 17 February 2010 (UTC)
Ah, fair enough :)Jaden 10:26, 17 February 2010 (UTC)

Tit for Tat, Round 2[edit]

Continuing on the revised Regex strings, try this one out (where 'search' is the Template name):

"(?<!{){{(?i:" + search[0] + ")" + search.Substring(1) + "(?>(?!{{|}})(.|\n)|{{(?<Depth>)|}}(?<-Depth>))*(?(Depth)(?!))}}"

Don't ask me to explain it, I just copied it from a blog example (second to last) and adapted it for our needs. It uses .NET's balanced groups feature to make the matches. I just used it to successfully match the {{Place Summary}} call with multiple nested {{'s on Oblivion:Anvil Mages Guild so it looks like it works. If I run into any problems with it in the long term I'll let you know. ‒ JoramTalk 21:39, 21 February 2010 (UTC)

That's it!!![edit]

(cookie moved to jar)

Ba'nal[edit]

Of course I trust your better judgement, since you're much more knowledgeable of TR3 than me (I've visited Firewatch though!!!). I simply changed it because I saw Ba'nal listed in the Grottos page. Feel free to change it back if it's incorrect. --SerCenKing Talk 11:55, 25 February 2010 (UTC)

Meh. It could go either way. I originally called it a cave because all other Grottos have "Grotto" in their name (except Koal Cave) and it doesn't have any Kollops. Having said that, it's underwater like all other Grottos. May as well leave it. rpeh •TCE 12:11, 25 February 2010 (UTC)

Morrowind Places Summary[edit]

I had removed the Diamond from MPS since the Autolink should have generated the same link. Was it not? ‒ JoramTalk 17:43, 25 February 2010 (UTC)

It was working fine on (eg) Morrowind:Abaelun Mine but there's no Diamond page in Tamriel Rebuilt, so Balsincag Diamond Mine was giving a redlink. Just another of those little problems sent to annoy us. rpeh •TCE 17:56, 25 February 2010 (UTC)
Ah, I see now, my mistake. Thx for the explanation. ‒ JoramTalk 18:02, 25 February 2010 (UTC)
Not your fault - until today there were no diamond mines on the mainland :) rpeh •TCE 18:05, 25 February 2010 (UTC)

Images[edit]

Just so we don't step on each other's feet by both taking images of the same NPC - I'm currently doing all of the images in this category. I take it you're doing this one? --SerCenKing Talk 22:04, 26 February 2010 (UTC)

I was... but also ended up taking some that were in the vicinity of me and my camera. I'm not going to do any more OB ones tonight - I'm off to Vvardenfell for a while :) rpeh •TCE 22:06, 26 February 2010 (UTC)
Same here.. I think I have double the images I set out to do ;) Glad you like this image :) --SerCenKing Talk 22:08, 26 February 2010 (UTC)
Nudge nudge! :D --Krusty 22:11, 26 February 2010 (UTC)
It's coming Krusty! :p --SerCenKing Talk 22:20, 26 February 2010 (UTC)
Sorry SerC - I beat you to it :p rpeh •TCE 22:24, 26 February 2010 (UTC)

(/outdent) No problem! I currently have about ~75 .bmps that I have to tweak so a few less won't make much of a difference :) --SerCenKing Talk 22:27, 26 February 2010 (UTC)

I tend to do mine in batches of 5-10 so I don't get bored with the colour correction stage. Or the uploading stage. Or the editing the page stage. The only exceptions were with things like TR3 where I took LOTS of shots at once... and it nearly drove me mad. Mad. MAD. MAD, I tell you!!!! Ha ha ha ha ha!!! rpeh •TCE 22:30, 26 February 2010 (UTC)
Currently sliding into that phase atm :P --SerCenKing Talk 22:35, 26 February 2010 (UTC)

Great Job![edit]

(cookie moved to jar)