Infobox and layout mockups. General ideas: one form, one location, one infobox. Multiple forms, one infobox per form. Multiple locations, move location, level, health info to collapsed table. Different names, different page if significant. Not meant to be binding, all cases have some exceptions.
Hostile generic NPCs with only one location[edit]
Generic NPC |
Location |
|
Race |
Dunmer |
Gender |
Varies |
Level |
3 |
Health |
356 |
Disposition |
Hostile |
Pickpocket |
N/A |
Class |
Foot Soldier |
Soul |
Varies |
Other Information |
Faction |
|
Location, level and health stay in infobox. Skills on class page. Example: Vereansu Warrior
Hostile generic NPCs with multiple locations[edit]
Generic NPC |
Race |
Dunmer |
Gender |
Varies |
Disposition |
Hostile |
Pickpocket |
N/A |
Class |
Foot Soldier |
Soul |
Varies |
Location / Level / Health Values |
Location |
Level |
Health |
Vulkhel Guard |
3 |
123 |
Skywatch |
12 |
1213 |
|
Other Information |
Faction |
|
Location, level and health go to collapsible table in infobox. Combat info on class page. Transformations are described in text. Soul = varies. Example: Dremora Churl
Hostile named NPCs with multiple forms[edit]
Allene Pellingare |
Location |
|
Race |
Breton |
Gender |
Female |
Level |
3 |
Health |
2341 |
Disposition |
Hostile |
Pickpocket |
N/A |
Class |
Boss |
Soul |
Varies |
Other Information |
Faction |
Pellingare Family |
Fields filled in as per normal. For transforming NPCs, separate infobox can be added if gameplay change is significant. Eg. Doshia, Aelif
Veteran Wayrest Sewers[edit]
Allene Pellingare |
Location |
|
Race |
Draugr |
Gender |
Female |
Level |
3 |
Health |
2341 |
Disposition |
Hostile |
Pickpocket |
N/A |
Class |
Boss |
Soul |
Varies |
Other Information |
Faction |
Pellingare Family |
NPCs that change disposition[edit]
Majorn the Ancient |
Location |
|
Race |
Nord |
Gender |
Male |
Level |
3 |
Health |
356 |
Disposition |
Friendly |
Pickpocket |
N/A |
Class |
N/A |
Soul |
Petty |
Other Information |
Faction |
|
All fields filled in as per normal. Separate infoboxes can be included as per above if changes in any parameter leads to significant gameplay change (disposition change perhaps). Example: Majorn the Ancient, who turns into a hostile gargoyle if you side against him.
Siding against Majorn[edit]
Majorn the Ancient |
Location |
|
Race |
Gargoyle |
Gender |
N/A |
Disposition |
Hostile |
Pickpocket |
N/A |
Class |
Elite |
Soul |
Varies |
Other Information |
Faction |
|
NPCs with multiple locations per form[edit]
High Kinlady Estre |
Race |
Altmer |
Gender |
Female |
Level |
3 |
Health |
356 |
Disposition |
Friendly |
Pickpocket |
N/A |
Class |
N/A |
Soul |
Petty |
Location / Level / Health Values |
Location |
Level |
Health |
Vulkhel Guard |
3 |
123 |
Skywatch |
12 |
1213 |
|
Other Information |
Faction |
|
Location/level/health info can go into the collapsible table. If NPC turns hostile, list in separate infobox with appropriate info. Location, health and level will probably be fixed for the hostile version, assuming no scaling, and can be included in the main infobox.
Hostile Form[edit]
High Kinlady Estre |
Location |
|
Race |
Altmer |
Gender |
Female |
Level |
3 |
Health |
356 |
Disposition |
Hostile |
Pickpocket |
N/A |
Class |
N/A |
Soul |
Petty |
Other Information |
Faction |
|