User:Bauglir100/Roleplaying Ideas

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Daedric Enclave[edit]

(Settlement-type Roleplaying)


If you have the Shivering Isles expansion pack, you can utilize a glitch to create permanent Golden Saints and Dark Seducers. If you have the Wizard's Tower Plug-in (Xbox 360 and PC only), you can utilize a glitch to create permanent Dremora Markynaz. You can exploit both of these glitches to create Cyrodiil's first all-Daedra settlement.

1: Once you have progressed through the Shivering Isles Main Quest and gained both Greater Powers to summon Saints and Seducers, and downloaded the Wizard's Tower plug-in and obtained the Daedric Lava Whiskey from Frostcrag Spire, find an area of your choosing to perform these two glitches. It could be anywhere that has an active door that leads to another cell available.

2: Use the door to execute the Saints/Seducers glitch as many times as you want.

3: Duplicate the Lava Whiskey as much as you want, and drink it all up, so that a group of summoned Dremora Markynaz will spawn around you.

4: Execute the Lava Whiskey glitch to make the Dremora permanent.

If you have done both of these correctly, then the area you performed these glitches will become populated with Dremora, Golden Saints, and Dark Seducers. They will walk around the area, happily sharing the same area.

If you want, you could reverse-pickpocket zero-weight civilian clothing onto your newly-created Daedric citizens, and use Corrode Armor to break down their armor and make them appear to be proper citizens.

PC users can use the Console to rename their new citizens, and alter their appearance, giving them each distinctive traits. PC users can also use the Construction Set to alter their AI, giving them tasks and new behaviors (lower their aggression towards non-Daedric residents, or place them in new factions). One may also use the Construction Set to play as one of the three Daedric NPC races, making the all-Daedra policy of the settlement seem more effective.

Recommended locations:

  • The unused Guard House in the Imperial City's Elven Gardens district, which can be refurbished into an "Oblivion Embassy" or "Daedra Boarding House".


Warning: Do not leave the cell for more than three days, otherwise any Saint or Seducer created by their glitch will disappear from the game. However, their permanent summon glitch is much easier and faster to repeat than the Dremora's glitch. The Dremora, however, truly are permanent, and will remain in the cell they were created in until they are killed.