Tribunal talk:Bamz-Amschend
The room directory looks good, but they could use a short description. It seems kind of confusing with a bunch of bulleted names a no description of what they mean. --Werdnanoslen 22:14, 13 September 2006 (EDT)
How were you able to get such a bright image, without shadows in the corners, etc? Did you splice this together from screenshots in-game, or some other way? Sstasino 22:39, 17 November 2006 (EST)
Couple mistakes[edit]
The locations and maps for "Hall of Winds" and "Hall of Wails" are reversed.
Also, the door to "Hall of Wails" from "Passage of Whispers" is in the first alcove on the left after entering, not behind the rubble pile in the room on the right. (where left is West, right is East).
Hope that was clear! Sstasino 21:38, 20 November 2006 (EST)
- It's true, the names are reversed (I am actually in the Hall of Wails as I write this); however, the license on the image's page indicates that it is a Bethesda-released map not player made. Are copyrighted maps allowed to be edited and still retain a fair use license? --WerdnanoslenTalk 18:42, 15 December 2006 (EST)
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- I'm pretty sure the image itself is a composition of images taken from the game, so I'd bet it is a mistake on the part of Lurlock. I'll talk to him about it, next time I see him on IRC. --Ratwar 19:41, 15 December 2006 (EST)
Ash Piles[edit]
I've come up with a theory as to why there are Ash Piles where Dwemer apparently stood. Here goes: The reason that there are ash piles in Bamz-Amschend and none in Vvardenfell's Dwemer ruins is that when Kagrenac used Keening, Sunder, and Wraithgaurd to attempt to make a Dwemer god and destroyed the entire race, all the Dwarves in Vvardenfell were off fighting the Battle of Red Mountain, while in Bamz-Amschend, they knew nothing of the battle. As such, they went about their daily lives and either spontaneously combusted or just died and eventually decomposed into ash. Sorry 'bout the length of this comment. Darth Cronus 11:44, 23 October 2007 (EDT)
- There's also the fact that Bamz-Amschend has been largely undisturbed since the 1st Era, (being closed off and buried underneath Mounrhold) whereas the Dwemer ruins in Vvardenfell have been occupied and looted for centuries. Any piles of ash that might have once been there would have most likely been scattered or taken by the occupants, along with any armor and weapons they happened to feel like looting. --TheRealLurlock Talk 00:57, 7 November 2007 (EST)
I s'pose that makes sense too... Darth Cronus 09:40, 7 November 2007 (EST)
I think this is just one of those things that the developers didn't think of when they made the main game, but then when they were designing Tribunal, they thought, "hey, this might be a good idea: let's put ash piles where the Dwarfs were standing when the disappeared." Flag-Waving American Patriot 02:45, 10 September 2010 (UTC)
Suspicious ash piles[edit]
Look, the ash piles are where the dwemer supposedly were when kagernac attempted to use the tools, right? Well, on the hall of wails, there are two ash piles and one dwemer tube under a bed... I think de developers made this on purpose, as a joke. You think it should be noted as a curiosity on the page? Max Welrod 15:11, 3 February 2009 (EST)
- Oh, and I just noticed, there is an ashpile on one of the doors, meaning someone was about to open the door. I really think it was a joke... I remember seing a similar note on a morrowind (not tribunal) page... Max Welrod 15:18, 3 February 2009 (EST)
- There's also a bottle of oil on the small table next to that bed. In the construction set, it's called "p_dwemer_lubricant00". --67.187.149.187 05:14, 10 September 2009 (UTC)
Chronicles of Nchuleft[edit]
havent read it in awhile so i might be wrong, but isnt this Dwemer Ruin mentioned in it????? — Unsigned comment by 71.254.85.239 (talk) on 6 November 2009