Skyrim talk:Nchardak

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

Inscription screenshot?[edit]

The recess that houses the Epistolary Acumen is lined with what looks like Dwemeri script. Has anyone tried getting a screenshot of it, or otherwise tried to translate it?

Spiegel1 (talk) 01:51, 9 December 2012 (GMT)

It seems to transliterate as "ENKAGR BCHARN" repeated over and over. Or possibly "BCHARN ENKAGR". -Technogeek (talk) 21:28, 7 February 2013 (GMT)
It would seem to be three separate words, two of which form a compound word. En Kagr Bcharn. I'll work on looking for a translation, but it might not be possible. The weather machine under Mournhold is called Karstangz-Bcharn. I cannot find any other references to Enkagr besides calcelmo's stone of falmer and dwemer script. Jeancey (talk) 21:36, 7 February 2013 (GMT)

Re-entrance[edit]

Is there a way to get back inside Nchardak after completing the quest The Path of Knowledge? I've gone back there but I can't get back in, it says I'm missing the cube, but of course I don't have the cubes, because I had to use them in order to complete the quest. — KunvuloninKünvülänin 03:36, 15 December 2012 (GMT)

I took the cubes with me after the quest but I still can't get back in. So I don't think you can.-HisK 01:48, 16 December 2012 (GMT)
So is that a no? I saw you had deleted your message, so I thought maybe that meant you got in. — KunvuloninKünvülänin 03:09, 16 December 2012 (GMT)
I got the same problem I had to go back in and get the Kagrumez resonance gem, well I just saved the game as close as possible to the door and loaded, after that I got the action option to enter the door which wasn't appearing before, but still couldn't get in then I just fast traveled to raven rock did some other quest and went back to check the door and worked just fine.--Dragonbored (talk) 03:13, 14 January 2013 (GMT)
Almost forgot about this topic. It turns out you can re-enter Nchardak (like poster above said) if you fast travel to Raven Rock and then fast travel back to Nchardak. Suppose that should be noted on a solution to re-enter Nchardak if you feel you have been locked out? — KunvuloninKünvülänin 02:33, 17 March 2013 (GMT)

Can't enter Nchardak[edit]

Before Neloth used the cubes to enter the ruins, I fast-traveled back to my house to drop off some armor. When I returned to the entrance, Neloth was gone and the door was sealed. Because Skyrim autosaves so often and there's only 3 autosave slots, all of my autosaves are past the point of leaving Neloth. I'm playing on a 360, so I can't force the door open using console commands. Is there anything I can do? Please god don't tell me I have to create another character... — Unsigned comment by 75.168.82.112 (talk) at 01:24 on 19 December 2012‎

Maybe he went back to Tel Mithryn? He's supposed to be following you the entire quest, right? You don't have any other manual saves at all? — KunvuloninKünvülänin 05:40, 20 December 2012 (GMT)
fast travel away then fast travel back run to the door and you can go in this time i was in your shoes till i was saved — Unsigned comment by 174.89.67.84 (talk) at 22:46 on 29 March 2013 (GMT)

Lore explanation for why we didn't see this place in Bloodmoon?[edit]

It's obviously very old, being built by the Dwemer, so it presumably existed during the time of Morrowind and Bloodmoon. It's quite large and prominent, and would be hard to miss. But it definitely wasn't there. Unlike the other Dwemer ruins found in Dragonborn, one can't claim that it was simply buried back then and maybe exposed by the blast at Red Mountain, because it's at sea-level, which means that sea-level would have had to lower considerably in order to expose this ruin, which is unlikely in just 200 years, even with an exploding volcano in the mix. (Also, other locations seen in Bloodmoon are just about the same distance from the shore as they were before, so a significant lowering of sea-level is unlikely. For example - Horker Island would probably have to be called "Horker Peninsula" if the sea lowered by that much.)

The only explanation I can think of is that the city's pumping system is capable of completely submerging it (not just under the sea but also under the sea floor), and then bringing it back to the surface thousands of years later. But then the question is: What triggered it to reemerge? It's possible an undersea explorer, discovering its location, could have dived down and dug through the sea-floor until they gained entry, then activated the device to make it resurface. To my knowledge, nobody has said anything about the existence of submarines, but Waterbreathing magic and equipment exists. Alternatively and I think more likely, the city could have been triggered to resurface on its own, but by what? Was it on a preset time delay? Did the seismic activity at Red Mountain jostle something that woke it up? Could Hermaeus Mora and/or Miraak have been involved, since the ruin houses one of the Black Books? So many theories... — TheRealLurlock (talk) 23:40, 26 February 2013 (GMT)

Long shot here, but maybe with the Dwemer extinct they've passed into myth, and so the Dunmer carry them with them as a part of their culture, retconning new Dunmer settlements to have ancient Dwemer ruins underneath because the Dunmer expect them to be there? It's a culturally-relativist world where the Towers can assert a culture's interpretation of reality on their surroundings, and Red Tower's ash has spread over southern Solstheim... — Unsigned comment by 67.204.250.22 (talk) at 05:12 on 13 May 2021 (UTC)

Nchardak Aquaeduct[edit]

In the southeastern part of the aquaeduct is a small room. Has anybody managed to enter it? I could not find any controller connected to it. (Actually, can it be opened?) — Unsigned comment by 91.50.110.62 (talk) at 21:19 on 15 March 2013 (GMT)

It seems to close if all the ramps are in the down position. If instead of lowering the ramps, you jump over the rubble to your right when you first enter the area (or just use Whirlwind Sprint to get across), you can get into this room. Nothing special in it though - just a few chest with medium-level random loot if I recall. You'll still need to go back and lower the bridges to complete the quest, because Neloth may be one of the most powerful wizards alive, and know how to make a levitation spell that's permanently running in his tower, but he's too lazy to use his magic to jump over a few measly little gaps, and you need him to get to the pedestal to complete the puzzle.. — TheRealLurlock (talk) 21:41, 15 March 2013 (GMT)

3 Bridges Bug Solution[edit]

Playing on PS3, there is a bug in the room with 3 bridges where it sometimes won't let you place cubes to activate the bridge switches. As far as I can tell, reloading does not fix the problem. However, all is not lost! Using the Whirlwind Sprint shout, you can make it across the water, bypassing the bridges. Aim for the decorative engravings along the ledge that look a bit like pillars. They protrude just enough to give you a perch from which you can jump onto the platform. You can then activate the pump, grab the next cube, and continue the quest. 65.35.161.192 00:05, 6 December 2013 (GMT)

Confusing Walkthrough[edit]

The sections "Nchardak Great Chamber" and "Nchardak Workshop" are confusing here. Repeated information? Needs cleanup. 74.83.109.229 22:59, 29 December 2016 (UTC)Ladybug

As a user, even an unregistered user as yourself, you are free to make improvements by editing and updating the articles yourself. Every page on the whole UESP is built on ordinary users doing everything themselves, as best they can, in accordance with their abilities and experience. —MortenOSlash (talk) 06:51, 30 December 2016 (UTC)
I also found it very confusing. Fortunately I had on my character a Potion of Water-breathing, so I was able to explore the Great Chamber-- including the submerged bits-- and have made some minor edits for clarity. -- Emma Emma of Falkreath (talk) 20:04, 14 May 2018 (UTC)