|Faction(s)||CrimeFactionHaafingar; FavorJobsChopWoodFaction; JobLumberjackFaction; SolitudeSawmillFaction; TownSolitudeFaction|
Hjorunn is a Nord lumberjack and operator of the Solitude Sawmill. He lives in the neighboring house and watches over his small potato farm and the mill with his employee, Kharag gro-Shurkul. He will pay you 5 gold per piece of wood.
He starts his day at 6am, when he wakes to cook for an hour before going back to sleep for another hour. At 8am, he observes the mill operations for four hours, returning to cook at noon. After an hour, he returns to his work for another five hours, stopping for another cooking break at 6pm. At 7pm, he returns to his duties for five hours, finally resting at midnight.
When he sees you, he may say, "Come in, come in! I was just about to take a break." He will occasionally comment on his way of life, saying, "Living outside the walls is a risk, aye. But at least the guards don't come nosin' around." He will also tell of what trouble the civil war has brought him, "We had some trouble, while back. Stormcloak tried to set the mill on fire. But we sorted her out."
Occasionally he will converse with Kharag:
Hjorunn: "Kharag, take a break and drink with me! Those trees aren't going anywhere!" OR "Why so glum, my ugly friend? Did we run out of mead?"
Kharag: "I have to work twice as hard because you drink up all our profits." OR "Can you pay attention to work for once, instead of your mug?"
Hjorunn: "What did you say? I ought to break off one of those tusks and use it as my drinking horn!" OR "Don't make me to defend the honor of my mead! It's been my friend a lot longer than you have!"
Kharag: "Hjorunn, the last time you tried anything, your fist broke on my head!" OR "Just as long as you don't breathe on me, Hjorunn. I'll be out for hours."
Hjorunn: "Guess we can't afford to miss that much work, can we? Oh well..." OR "True enough, you cur. Back to work, I suppose..."
- Despite Hjorunn's line of "Living outside the walls is a risk, aye. But at least the guards don't come nosin' around.", a Solitude guard makes regular rounds past the wood chopping block and workbench.
- The key to the sawmill unlocks nothing, as there are no doors within the mill.
- This bug is fixed by version 1.2.4 of the Unofficial Skyrim Patch.