Online talk:Pacifist Quests

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Nice Idea![edit]

This is a nice idea. Perhaps "Non-Combat Quests" would be a better title, if I am understanding its purpose correctly? Alternatively, maybe it only needs to be set up as a category, and doesn't need a list page too? (like Category:Online-Quests with Skill Points) --Enodoc (talk) 23:10, 1 January 2017 (UTC)

I went with pacifist to match WoW. A category could work but I assume this concept probably needs written elaboration and may be better suited as a Hints page in the end. —Legoless (talk) 23:54, 1 January 2017 (UTC)
Ah OK. I don't know anything about WoW, but it seems based on that page that there's a lot more to the Pacifist designation than just quests with no combat. I was also thinking that to a layman (like me), Pacifist Quests sounds like an 'official' designation, while Non-Combat Quests sounds like a 'descriptive' designation, and since this list is for informative purposes, it would be good for it to be as descriptive as possible. --Enodoc (talk) 09:51, 2 January 2017 (UTC)
Yeah, I'm by no means opposed to that name. Might wanna keep Pacifist Quests as a redirect for now though, since this page was an off-wiki request. —Legoless (talk) 17:18, 2 January 2017 (UTC)

Experiences from a pacifist character[edit]

This page hasn't seen much attention since its creation, but if anyone's interested in expanding it, I had a gander at a (still ongoing) no-kill playthrough. For the sake of clarity, I adhered to two self-imposed rules:

  1. Keep the kill counters listed in Achievements at 0. Note that some quests result in people dying, but can hypothetically be done without incrementing this counter. One egregious example is Unorthodox Tactics, which involves you throwing netch eggs at enemies to insta-kill them; but because you never personally deal damage to them, your stats remains clear.
  2. No grouping. It's possible to build a healer and essentially partake in quests as normal; so long as you don't actually deal damage, the kill counter won't be increased.

At time of writing they're level 32. I decided to post them up on ESO Database and while some of the more general stats are inaccurate, the quest section might be of interest. There's a few reasons why I haven't just copy/pasted what quests I've been able to do here, though, that're worth being aware of:

  • You have to skip the tutorial. There are a few beginner quests these days, depending on what DLC you have, but I know the base-game's one involves mandatory combat. Skipping still seems to mark it as complete for all intents and purposes.
  • A lot require the Nightblade's Shadow Cloak. At least, assuming other players haven't come along and slaughtered all the mooks for you. There are many quests out there whose objectives don't require combat/death per se, but simply traversing through a dungeon or to where the item's located will otherwise inevitably result in combat.
  • A lot require Cloak... and are very hard to pull off. To the point I'm a little hesitant to recommend them as 'Pacifist Quests'. If a quest item is right in front of a group of enemies, for instance, it is technically possible to pick it up and flee, but there are times this isn't realistically feasible. What you can then do is deliberately aggro the mooks, lure them away, then Cloak; while you're invisible, they'll still be aggro but will freeze in place. Sometimes you can exploit this to head back and pick up an objective as they chase back to you / reset back to their starting point, but this can be easier said than done and works better on melee enemies. Re-enabling your ability to interact with things once combat starts is fiddly.
  • Some involve fighting/brawling. Prove Your Worth is an excellent example; you're tasked to defeat several hunters in duels. These are otherwise standard fights, but before their health is reduced to 0 the enemies will surrender. A more risky example is An Act of Kindness, which involves weakening spirits to a certain point, at which point you must use an item/interact with them to prematurely end the fight.
  • And some just involved other players and plain luck on my part. In one case, a quest would've involved me defending a character against an assault and likely wouldn't have progressed until the enemies had been defeated. This was rendered moot, however, when I walked in just in time to see two other players land the final blow on their fight -- which happily enough progressed the quest for me.

I don't know how worthwhile drawing any overt distinctions there would be, but in any case, hopefully this wall of text has been of use or at least has been vaguely interesting. Lavaeolus (talk) 05:21, 26 December 2020 (UTC)

Catch of the Day[edit]

Why is this quest listed under Auridon when it's actually in Cyrodiil?--Draugluin (talk) 12:53, 7 August 2023 (UTC)