Online:Wright of Passage
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This article is about the quest. For the skill, see Rite of Passage.
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I encountered Za'ji, a Khajiiti sea captain, who claims to be searching Shipwright's Regret for a treasure of some kind. He's requested my help with his search.
Quick Walkthrough[edit]
- Find the Shipwright's Village and explore.
- Defeat Foreman Bradiggan
- Search for Caska in the Reclaimed Logging Camp
- Fight Nazaray.
- Search the Derelict Shipyard for the Shipwright's Designs.
- Chase after the Maormer pirates.
- Kill Captain Numirril.
- Speak with Captain Za'ji.
Detailed Walkthrough[edit]
Quest Stages[edit]
Wright of Passage | |
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Finishes Quest | Journal Entry |
The shipwrights' ruined village lies ahead. Za'ji wishes to give it another look for signs of his treasure.
Objective: Search the Shipwrights' Village
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We encountered a hostile wraith blocking the path out of the shipwrights' village. I need to destroy it to get by.
Objective: Kill Foreman Bradiggan
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Za'ji said he was separated from his first mate at the old mill deeper in the woods. We should try to find out what happened to her.
Objective: Enter the Reclaimed Logging Camp
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We found Za'ji's first mate, Caska, safe and sound, if a bit irritated with her captain. We'll need to fight through the wild beings growing throughout the logging camp to reach the shipyards that Za'ji hopes contain his treasured plans.
Objective: Explore the Reclaimed Logging Camp
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We were ambushed by a massive spriggan inhabiting the old mill and Za'ji was dragged inside. I need to destroy the creature while Caska holds off its spawn.
Objective: Kill Nazaray
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We cleared a path to the derelict shipyard. Now to continue the search for the plans Za'ji is after.
Objective: Search the Derelict Shipyard
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The Sea Elves appear to have ransacked the master shipbuilder's office and taken everything of value. Za'ji believes that includes the plans he's after. We need to recover them from the Maomer [sic] before they escape.
Objective: Find the Master Shipwright's Designs
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The Sea Elves are escaping with their plunder, but one of their leaders is staying to hold us off. I need to defeat him.
Objective: Kill Captain Numirril
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I defeated the Sea Elves' leader and he seems to have had the plans Za'ji sought. I should speak to him about it.
Objective: Talk to Captain Za'ji
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Notes
* Any text displayed in angle brackets (e.g.,
<Alias=LocationHold>
) is dynamically set by the game and will be filled in with the appropriate word(s) when seen in game.
- Not all Journal Entries may appear in your journal; which entries appear and which entries do not depends on the manner in which the quest is done.
- Stages are not always in order of progress. This is usually the case with quests that have multiple possible outcomes or quests where certain tasks may be done in any order. Some stages may therefore repeat objectives seen in other stages.