Online:Dexterity

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ON-icon-skill-Medium Armor-Dexterity.png Dexterity
Line Medium Armor
Skill Rank Line Rank
Rank I 1 2
Rank II 2 10
Rank III 3 30
Dexterity I: Increases your Critical Damage and Healing done rating by 1% for every 2 pieces of Medium Armor equipped.
Dexterity II: Increases your Critical Damage and Healing done rating by 1% for every piece of Medium Armor equipped.
Dexterity III: Increases your Critical Damage and Healing done rating by 2% for every piece of Medium Armor equipped.

Dexterity increases your Critical Damage and Critical Healing for each piece of Medium Armor you are wearing.

Patch Notes[edit]

  • This passive was changed to be approximately on par with the Spell Critical Rating gained by the Light Armor passive Prodigy.
  • Fixed an issue where this passive ability was granting less Critical Strike Chance than intended.
  • The following passives and player abilities now grant hybrid stats to help improve their viability and accessibility to off-meta builds, because we love them too:
    • Agility: Now grants equal Weapon and Spell Damage.
    • Balanced Warrior:
      • Now grants 660/1320 Armor, rather than 1320/2640 Spell Resistance.
      • Now grants equal Weapon and Spell Damage values.
    • Brutal Carange’s bonus: Now grants equal Weapon and Spell Damage values.
    • Concentration: Now grants equal Offensive Penetration.
    • Dexterity: Now increases Critical Damage and Healing Done per piece worn, up to 2% at the final rank, rather than Weapon Critical (as Prodigy now grants Weapon Critical as well)
    • Flawless Dawnbreaker’s bonus: Now grants equal Weapon and Spell Damage values.
    • Prodigy: Now grants equal Critical Chance.
    • Savage Strength: Now grants equal Weapon and Spell Damage values.
    • Scaled Armor: Now grants 825/1650 Armor rather than 1320/3300 Spell Resistance.
    • Slayer: Now grants equal Weapon and Spell Damage values.