Online:Chamber Guardian
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Chamber Guardian | |||
---|---|---|---|
Location | Crypt of Hearts II | ||
Race | Skeleton | Gender | Male |
Health | 8419932493490 | Difficulty | |
Reaction | Hostile | Class | Ravager |
Other Information | |||
Condition | Undead |
The Chamber Guardian is a Skeleton mini-boss located in Crypt of Hearts II. It will appear after you open the locked door to Alanwe and Nerien'eth's old bedroom. Since it wears the same armor as Rulanir, it can be assumed that it is his reanimated remains.
Related Quests[edit]
- Edge of Darkness: Release the Crypt of Hearts from Mephala's grip.
- Pledge: Crypt of Hearts II: Prove you are truly Undaunted by clearing the Crypt of Hearts II.
Skills and Abilities[edit]
As a boss type enemy, the Chamber Guardian is immune to all crowd control effects.
- Quick Strike
- A basic melee attack that deals minor physical damage.
- Uppercut
- A heavy melee attack that deals high physical damage and knocks the target back. Block or dodge this if possible.
- Cleave
- The boss swings its weapon around dealing moderate physical damage in a cone in front of itself.
- Consuming Horror
- The boss projects a red wraith that travels forward from itself. Getting hit by the wraith will deal moderate magical damage, fear you, and summon skeletons to attack the party. Avoid the wraith if you can.
Achievements[edit]
There are several achievements associated with this enemy:
Achievement | Points | Description | |
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Crypt of Hearts II Vanquisher | 10 | Defeat Ibelgast, Ruzozuzalpamaz, the Chamber Guardian, the Brothers Ilambris and the Ilambris Amalgam, Mezeluth, and Nerien'eth in Crypt of Hearts II. | |
Deadly Crypt Survivor | 50 | Defeat Ibelgast, Ruzozuzalpamaz, Chamber Guardian, Ilambris Amalgam, and Mezeluth, before defeating Nerien'eth in Veteran Crypt of Hearts II without suffering a group member death. | |
Crypt of Hearts II Assassin | 50 | Defeat Ibelgast, Ruzozuzalpamaz, Chamber Guardian, Ilambris Amalgam, and Mezeluth, before defeating Nerien'eth in Veteran Crypt of Hearts II within thirty minutes of starting the dungeon. Timer starts when the entrance gate opens. |