Oblivion talk:Responsibility

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Enemy NPC responsibility[edit]

I'm currently trying to get my character to have the required combination of personality, fame and infamy to make hostile NPCs friendly. I know most hostiles usually have low responsibility but it would help to know their stats as their initial disposition depends on fame/infamy which depend on their responsibility. --Sundaroct131088 20:38, 28 September 2007 (EDT)

Why not?[edit]

Why not add a list that catagorizes people by their responsiblity?99.237.166.44 21:35, 28 May 2008 (EDT)

It's not difficult to do... but why would that be helpful for anything? –RpehTCE 04:46, 29 May 2008 (EDT)


Brother Martin[edit]

He has observed me stealing an imperial guard horse and commented "I didn't see a thing". Mazoga the Orc will also ignore theft (as long as it's not her you're stealing from) — Unsigned comment by 119.40.108.90 (talk)

-Actually, I've noticed that if you pickpocket from Mazoga, she won't care at all. I used this to level my Sneak skill up by repeatedly opening and closing the pickpocketing menu (although she still won't let you steal from her, but you can reverse-pickpocket) 58.175.42.234 10:52, 8 July 2010 (UTC)

Changing Responsibility[edit]

How does one change responsibility via console commands, if possible? --M'aiq wishes you well 01:23, 21 August 2008 (EDT)

In the console, click on the NPC you want to change and then type setav responsibility x where x is the new number. You can turn any merchant into a fence with that. -Rpeh*T*C*E* 02:35, 21 August 2008 (EDT)

How can you see a NPCs responsiblity number?[edit]

this article does a great job of explaining what responsibility is, but it does not explain how a player can see a NPCs responsiblity number. Can someone add this, or explain it here, and I will add it. 64.233.160.136 12:02, 1 October 2008 (EDT)

You have to use the console, or the CS. Each NPC's page shows the figure in their infobox. No more details are necessary on this article. -Rpeh*T*C*E* 12:15, 1 October 2008 (EDT)
Oh, CS = construction set. Oblivion:Console is only available on PCs, got it. 64.233.160.136 12:55, 1 October 2008 (EDT)

Information for casual players and newbs should be on this page[edit]

I added:

A NPC's Responsibility number can only be viewed with the construction set or Console.

This was deleted. This site is by far the very best resource for Oblivion. This site's biggest weakness though, is how overly technical it is, written by veternan oblivion players, many who have forgotten what it is like to be a new. Whereas it is obvious to veterans that "All stats that are not directly related to items or the player can only be read with the CS." This is not obvious to newer players. It is a legitamate question to ask: How can a person see these stats? Pages and page of complex graphs and statistics are welcomed, and a short sentence explaining what is obvious to veterans, is deleted.

If there are several stat pages which "can only be read with the CS." Maybe a new template explain this this warranted for everyone of these pages. Can I ask what other pages are like "Responsibility"? 64.233.160.136 15:36, 1 October 2008 (EDT)

No, sorry. The same is true of health, magicka, aggression, factions... there really is no point in mentioning it here. –RpehTCE 15:57, 1 October 2008 (EDT)
The general information has been added to Oblivion:Attributes#NPC Attributes, and a few responsibility-specific details have been added to this article (i.e., the fact that it very rarely changes from the value provided on an NPC's wiki article). Hopefully that covers everyone's concerns. --NepheleTalk 14:49, 4 October 2008 (EDT)

No link?[edit]

This article is under the attributes trail, but the link is absent from the attributes page. Should something mentioning responsibility be added to that page? Penguin0719 20:02, 1 October 2008 (EDT)

Done. See Oblivion:Attributes#NPC Attributes, and the updated Template:Attributes in Oblivion footer. --NepheleTalk 14:49, 4 October 2008 (EDT)

Theft Responsibility Error?[edit]

The article says that an NPC will steal what they need if their responsibility is "below 30", yet I recently saw Bazur gro-Gharz steal from the Newlands Lodge. His page says his responsibility is 50. --Debatra 20:15, 17 July 2009 (UTC)

my "man at arms" in battlehorn castle just stole some grapes from a crate i'm using to store items. It is a "safe" container as in it doesn't reset. Yet, either he thinks its public and thus his, or for some reason his responsibility of 100 isn't stopping him from stealing food. Anyone have an explanation? DTM 00:11, 28 February 2011 (UTC)
I can't be sure, but if might be because all those containers have no owner, so they're fair game. If they were owned by the player, the man at arms probably wouldn't take items from them. rpeh •TCE 00:18, 28 February 2011 (UTC)
Really? Me paying REAL money still doesn't make this castle mine? hehe. Other interesting things to note are some of the things he steals. I only have two sweetcakes, both of which were stolen and have the red hand icon on it. He takes it anyway, and it doesn't have the red icon in his inventory. He also is less likely to take it from there when I am in the same room, and instead just walks into the crate for about 5 seconds. And btw, if they are scripted to eat, shouldn't there be food somewhere in the castle for them? And what do you mean those containers have no owner? Are other containers in the castle "mine"? Are there some workarounds for this? DTM 00:28, 28 February 2011 (UTC)
This might be better suited for the battlehorn page but since we've already got a discussion here i'll add this too. I took all the food items out of the container and they simply sat down instead of eating and didn't get any food. I then threw tons of food on the ground, first only stolen, then legit food, and they only took the legit food (yet would take stolen items in the container). Does anyone know (since I don't have the upgrade) if these men at arms take food from the kitchen when it is upgraded? And I am still confused as to what "fair game" is for NPCs. If I dropped food in a house with the owner having a responsibility of 100, would he take it, even though it was mine? Surely me dropping food anywhere should still be considered my food shouldn't it? DTM 01:10, 28 February 2011 (UTC)
I have tested this with both mods and with Bazur gro-Gharz and Ganredhel. The reason that they steal is because their sneak skill is higher than their responsibility, so even an NPC with responsibility 99 and sneak skill 100 would steal. However an NPC with responsibility 100 and sneak skill 101 will never steal. I used the setav console command and Fortify Sneak spells (however Fortify Sneak did not make them steal so it seems like the Base Actor Value is the deciding factor in this) to test this. I have also checked the Construction Set and it is clear that Battlehorn Castle has no owner and I also used the console command istrespassing to check if any of my followers (Erthor, the Jemane brothers and Mazoga the Orc) were trespassing and they were not. I therefore suppose that the Battlehorn Man-at-Arms did not steal and that any container in the castle except one owned by the Faction for captain is "fair game". GroverPlayerB 20:13, 17 May 2012 (UTC)

Severe bug with hostiles with responsibility higher than 0[edit]

I found a severe bug that occurs if hostiles' responsibility is set to a value higher than 0 (usually 50). This bug occurs, for example on the Den of Thieves and Information Gathering quests:

http://www.uesp.net/wiki/Oblivion:Den_of_Thieves

http://www.uesp.net/wiki/Oblivion:Information_Gathering

If you perform an assault on an enemy (an assault is either a sneak attack or casting a HOSTILE spell while invisible or in sneak mode; the number of assaults on the player statistics page will increase by the number of enemies affected), the entire dungeon will storm towards your location, all enemies will become aware of you and attack you. Sometimes if enemies are VERY FAR away, at the other end of the dungeon, they will not become alerted, but those within a radius of approximately 300 metres will definitely be alerted. You can see this by casting a very powerful Detect Life on self (you can stack several spells to increase it to a magnitude of ca. 350). As soon as you cast a hostile spell while invisible or sneaking, enemies in other parts of the dungeon that would normally have no idea you are there will immediately start moving towards you and will be all over you within 5 seconds.

If you allow enemies in front of you to become aware of yourself, enemies in other parts of the dungeon will NOT be alerted, even enemies behind the next corner will not know you are there. But this of course is a very stupid idea, as you would fail to take the enemies by surprise.

This problem will never occur with bandits, because their responsibility is set to 0. Setting the responsibility of all enemies in both cells mentioned above to 0 fixes this bug. But actually the responsibility doesn't have to be exactly 0. I tested different values and found out that a responsibility of exactly 27 is sufficient to prevent them from reacting to assaults. Any number higher than 27 will trigger the bug.

You can change the responsibility through the console using the command "setav responsibility 0", but since you have to change the value for all NPCs, it's far better to do this through the CS, just open the AI tab on the character sheets for all NPC objects in these dungeons and change the responsibility value from 50 to 0.

I think this bug occurs, because enemies are not really hostile towards you until they detect you. If you assault them, they will run away a few metres, shouting the same nonsense as any other FRIENDLY npc in Oblivion. If you cast a short duration frenzy spell on them, their aggression will be reset to 0 and they will stop attacking you (aggression reset from 100 to 0 and Calm state is cancelled when frenzy wears off). If you cast a charm spell on them, they won't attack you. This may have something to do with the fame/infamy values, I think if your fame is too high, it may mess up the NPC responses. So the game actually thinks you are currently assaulting a friendly NPC, not just some bandit.

In any case, it's impossible to fight 10-15 enemies at once, and you are not supposed to, that's why enemies are spread through a dungeon. So it looks like a bug to me, probably an oversight on Bethesda's part. WRFan 10:28, 17 October 2009 (UTC)

Bounty[edit]

In sneak mode, undetected, I used Withering Touch on Tove the Unrestful and got a bounty of 40, despite remaining undetected. He died after I cast it on him. Does magic make you detectable or something? DRAGON GUARD(TALK) 17:26, 18 December 2015 (UTC)

regarding disposition and likeliness to report a crime[edit]

According to UESP, Rindir is listed as having a responsibility level of 50. His current disposition level towards me is 89. However, if he sees me steal something, he still reports it. According to this article, if an NPC's responsibility level is 50, as long as their disposition toward you stays above 50, they won't report the crime. Are merchants treated differently? — Unsigned comment by 75.137.224.224 (talk) at 01:54 on 4 May 2021 (UTC)

Inaccurate Information About Bounties[edit]

This article falsely states that lowering responsibility to 50 will prevent an NPC from reporting crimes if disposition is high enough. However, I have confirmed this not to be the case.

I created a Golden Saint with 100 disposition and 0 responsibility. When I hit one of them with a flare, one of their companions sees it and I get a bounty. They all have 0 responsibility, 100 disposition, and there are no other NPCs in the vicinity. No matter what I do, there's a +40 bounty on every hit. I can script the NPCs not to attack me but modifying disposition/responsibility doesn't seem to have any effect at all on whether or not a bounty is incurred.167.88.50.38 04:34, 27 November 2024 (UTC)