Magicka is the magical energy that is used to cast spells.
Your base magicka is determined by your intelligence, birthsign, and race:
Magicka = (Intelligence × 2) + birthsign bonus + racial bonus
Fortify Magicka effects can be used to increase your character's available magicka above the base value.
Your magicka will go down after casting a spell. It is restored over time at a rate determined by your willpower unless you are afflicted by Stunted Magicka, in which case your magicka will not naturally recover. The two most common ways to acquire Stunted Magicka are either by selecting the Atronach birthsign or by catching a disease with this effect (in particular Astral Vapors, which can be caught from Dread Zombies). You can also wield the Fork of Horripilation from the Shivering Isles Expansion Pack, which gives you stunted magicka. Tips on how to restore magicka when affected by Stunted Magicka are provided on the Atronach page.
Your magicka determines the strongest spell that you can cast. However, the magicka cost of a spell is also determined by your magical skills (see Magic Overview), so spells that at first appear impossibly expensive can become more affordable later in the game.
- The following birthsigns provide magicka bonuses:
Players interested in maximizing their magicka will want to select an Altmer(+100 magicka) with the atronach birthsign(+150 magicka) and maximising their Intelligence(+200 magicka at 100 inteligence). Further enhancements are possible by:
- Enchanting every item(5 armor/clothes pieces, shield, 2 rings, amulet) with Fortify Magicka Transcendent Sigil Stones (+50 Magicka). This is the most powerful possible custom Fortify Magicka enchantment. Nine enchanted items can be worn simultaneously, yielding +450 Magicka.
- The level 25+ Necromancer's Amulet can be worn in place of one custom enchantment. This amulet fortifies Magicka by 130 points and fortifies intelligence by 14 points(158 magicka in total).
- Wearing the Birthright of Astalon gives +50 Fortify Magicka, the same as a custom enchant, but also provides the wearer with 5 pts Fortify Agility.
- Possessing the Scales of Pitiless Justice, which adds two points to your intelligence.
- Waiting until your Intelligence is at 100 to do the Hermaeus Mora Daedric quest, allows you to get your base Intelligence to 110.
- Using the Permanent Enchantments exploit an "infinite" amount of Magicka is possible.
All combined, these would yield a total Magicka of 1032, which is the highest constant effect amount possible in the game without any mods or exploits. Higher values are temporarily possible by also using potions, Doomstone powers, scrolls, and/or spells.
The Official Plug-ins add two possible additional magicka enhancements:
- Using the Shivering Isles' Felldew withdrawal exploit allows a possible 15 extra Intelligence points. Note that the Felldew bonuses would need to be obtained before any other permanent effects, as the trick relies on Intelligence being at or under 100 when doing it.
- From the Knights of the Nine, Julianos' Blessing bestows a +5 Intelligence boost. With this, it is possible for your Intelligence to have a base value of 110, with an additional +21 constant effect enhancement. The resulting maximum, constant effect value for Magicka is 1042, without using mods or exploits.