Morrowind talk:Disposition

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No, I meant it as a compliment![edit]

From the article: "A failed Admire may be just as effective as a successful Taunt at getting someone to attack." The implication I get from this is that a failed Admire will raise the NPC's Fight value, just like a successful Taunt will. I haven't done any specific testing on this, but this has not generally been my experience. I believe that the only effect on Fight from Admire will be the normal one from a low Disposition, whereas I think with Taunt you get the modifier for Disposition plus an extra "bonus penalty" from the successful Taunt. Thus with a typical mild-mannered (i.e., base Fight of 30) citizen, you can Admire badly as long as you like, and they will not attack unless there are other extenuating circumstances like crime. If I'm right, I'll reword that section to be more precise. Can anyone corroborate or disprove this belief? --TheNicestGuy 14:14, 14 January 2008 (EST)

Ths is also how I think it works, but I don't know for sure. You may find some hints on the CS help. --DrPhoton 03:51, 15 January 2008 (EST)
Looking through possible dialogue replies in the CS, there appears to be a chance of attack on a failed admire, as well as a failed bribe. Going by personal experience it's nowhere near the same level as taunting, though, like the article suggests. Eerojv 19:33, 21 August 2008 (EDT)
Scratch the above, I'm an idiot. ;/ It's hardly relevant, although mildly interesting that NPCs will not stop a conversation and attack when being intimidated.
I did actually get around to testing this thing, too: The only options that have any effect on an NPC's ratings are Taunt and Intimidate. Taunt increases Fight and decreases Flee, while Intimidate decreases Fight and Increases Flee. I removed the false information outright, though some sort of reminder that hostily inclined NPCs will attack when their disposition gets too low might be in place. Eerojv 23:18, 21 August 2008 (EDT)
Quite right, the dialouge that initiates a fight after a failed admire or Bribe only applies to those who already have high Fight, like if you sneak up on a bandit and speak to them. Thus failing an admire is only a good way to get goons to attack you, and they will probally do so without persausion. As has been said, only Taunt and Intimidate affect Fight and Flee, Bribe and Admire only affect disposition.

Bribing[edit]

Under "Raising Disposition/Bribery" it says that some people are more responsive to bribes than others. Where is the base for that? I haven't found anything like it in the editor (if there is - kindly direct me to where). -85.176.255.40 09:04, 28 July 2008 (EDT)

Some NPCs are harder to persuade than others (I'd assume it's based on their speechcraft skill), this also applies to trying to bribe them. I'm doubtful that the actual wealth of an NPC matters though, nobles and other "rich" classes are generally well spoken and thus harder to persuade by any means. Eerojv 19:33, 21 August 2008 (EDT)
I agree. I've been unable to establish any link between a person's wealth (class) and their response to bribery. Even at high personality and speechcraft levels I got "fail" responses. I can't be 100% certain as there are too many variables, but I've removed the comment from the article for now. –RpehTCE 14:48, 16 September 2008 (EDT)
So since it seems it doesn't matter if someone is wealthy or not when bribing them, shouldn't the note about this being the case be removed from the speechcraft article? It's conflicting information. Or are we still not completely sure? --D. Gemini 22:34, 17 September 2011 (UTC)

Wearing Helmets[edit]

I have tried several helmets but don't see any difference in a NPC's disposition whether I'm wearing it or not. -92.229.218.187 13:14, 21 August 2008 (EDT)

Agreed. No helmet, face covered or face uncovered there's no disposition difference. I've removed that comment. –RpehTCE 12:36, 1 September 2008 (EDT)

Classes and races[edit]

Classes and races affect disposition. Could we make a chart based on the Morrowind Construction Set? C Teng [talk] 22:07, 16 October 2008 (EDT)

Good idea. I've added that to the Task List for now. –RpehTCE 01:06, 17 October 2008 (EDT)
I can't find any information on this subject in the CS. There may be global settings somewhere stating that members of your own race treat you more favorably than members of other races, but I don't think it gets more specific than that. There are additionally a few specific NPCs (very few I think) that react differently based on your race and/or gender, but these are specific to those NPCs and not the kind of thing that needs to be discussed on the general Disposition page. I don't think there are any cases where Class is taken into account - this would be rather difficult considering what would happen if you make a custom class? There's no way to check for that sort of thing. You can check based on skills, and again a few specific cases might do this, but it's not something that has an overall effect on all or even very many NPCs. (I think skills are mostly only checked when you try to join or advance a rank in a faction, and very rarely in other circumstances.) Now if we're talking about factions, there are more defined effects for how each faction feels about others. This information is already provided on each faction's page. --TheRealLurlock Talk 08:20, 17 October 2008 (EDT)
There's nothing as clear-cut as for the Oblivion reactions, but there is a game setting called fDispRaceMod, which given related modifiers like fDispFactionMod probably indicates some kind of link. It may be as simple as "People of the same race as you like you more", but it could definitely bear a little more checking. –RpehTCE 12:05, 17 October 2008 (EDT)
Maybe I'm wrong. But I remember while reading the manual, it said you will be treated differently depending on your race and class. C Teng [talk] 22:19, 17 October 2008 (EDT)
It wouldn't be the only incorrect thing written in the manual. I think a lot of those end up being "this is how we want it to work", and for technical reasons, the features never get implemented or something. But having done a bit of modding, I'm pretty sure there's no easy way to globally code for that sort of thing other than just a general "my race = your race" vs. "my race != your race". --TheRealLurlock Talk 01:31, 18 October 2008 (EDT)
Quote from the Morrowind manual: A person's Disposition is based on a large number of factors, including race, class, your reputation, faction affiliations, and how the person may feel about your previous actions… C Teng [talk] 11:36, 19 October 2008 (EDT)
I do believe they meant that starting Personality is decided by those factors. Speechcraft and Mercantile are also linked to classes and racial bonuses. There are instances where the game checks for race, but it is very hard to imagine anything but Personality and Reputation(Faction and other modifiers) affecting base Disposition. Lukish_ Tlk Cnt 06:03, 20 October 2008 (EDT)

(outdent) Okay I did some testing. I created three new characters - one for each of the first four races (at which point my game crashed). In each case it was a Male Warrior Apprentice. Then I checked the disp I had with a few people: Socucius Ergalla, Ganciele Douar, Fargoth, Arrille and Tolvise Othralen. In each case the character I was playing had a personality of 40. The results were:

Race Socucius Ergalla
(Breton)
Ganciele Douar
(Imperial)
Fargoth
(Wood Elf)
Arrille
(High Elf)
Tolvise Othralen
(Dark Elf)
Argonian 40 40 40 40 40
Breton 50 45 45 45 45
Dark Elf 40 40 40 40 45
High Elf 45 45 45 50 45

In other words, there's definitely a link between PC race, NPC race and disposition. It'll need more testing to get the full list, and to ensure gender isn't a factor too. Anybody up for some more testing? –RpehTCE 12:55, 20 October 2008 (EDT)

I am pretty sure gender is a factor too. I was watching my daughter play a game with a character that was Identical to mine, except hers was female. Arrille started off with a 97 Disposition with hers (after returning Fargoth's ring) --Brf 16:31, 21 October 2008 (EDT)
On second thought, I just looked at the Race chart, so she started with 65 personality, rather than my 55.--Brf 16:34, 21 October 2008 (EDT)
Okay, looking at those numbers, it's clear that being of the same race earns you a +5 boost, so that much is consistant. However, I think there must be some other factor that we've missed somehow. Noticing that the Breton and Altmer each have an overall 5 point advantage over the Argonian and Dunmer, but I'm guessing it's not directly because of their race, but because of some other factor related to race. For instance, Bretons and Altmers both also have a higher starting Intelligence than Dunmers and (male) Argonians. And they match, too - 50 for Breton and Altmer, 40 for Argonian and Dunmer. If you try with a female Argonian (which also has 50 Intelligence), and you might see the same results as the Breton and Altmer got. Just a theory, but an example of why it needs to be tested with all races and genders to make sure we have enough data to make the comparisons. --TheRealLurlock Talk 01:28, 22 October 2008 (EDT)

Persuasion Dialogue[edit]

"Taunt Fail: No, I believe that was your mother." - Hrordis. Looks like Taunts are the equivalent of telling "Yo Momma" jokes. More to the point, could we have a chart of Sucess and Failure dialoge to make it easier to discern where the conversation is going, or is that the job of the abiguous Disposition Bar? --Zander490 15:00, 4 June 2010 (UTC)

Keeping Hostile NPCs friendly[edit]

Okay, so if you were to use a Command or Calm spell on an NPC that normally attacks you on sight (such as Sorkvild the Raven) and raise their disposition all the way to 100 through bribes/Persuasion, would that stop them from attacking you if you decide to stop by for a visit later on? Because I've tried using custom Command/Calm spells with the Soultrap glitch on them without raising their disposition, and they turn hostile again if I leave their area for three days. Bauglir100 (talk) 17:33, 15 February 2015 (GMT)

This is explained here. Sorkvild won't fight you if you raise his disposition above 90. —Legoless (talk) 17:43, 15 February 2015 (GMT)
I see. Thanks. Bauglir100 (talk) 00:14, 16 February 2015 (GMT)