Morrowind talk:Ash Creatures

The UESPWiki – Your source for The Elder Scrolls since 1995
Jump to: navigation, search

Attacking Ash Creatures[edit]

Does anybody know the best attacks for ash creatures? I'm not primarily doing the main quest, but obviously you run into these guys during various quests. — Unsigned comment by 68.189.222.170 (talk) on 30 July 2009

They don't have any weaknesses so concentrate on avoiding their strengths. Many of them reflect magic so don't use magic against them - at least, not anything to which you have a weakness. Otherwise, hitting them with long pieces of metal has always worked for me. –rpehTCE 20:25, 30 July 2009 (UTC)

ash zombies talk too?[edit]

one time i was clearing out a 6th house base and i ran up to a ash zombie and cliked it really fast and it said something(i don't really remeber what it said)and was wondering why the artical dosn't say anything about it?--GUM!!! 20:00, 22 March 2010 (UTC)

yes nearly all 6th house creature talk. Some tell poems, others complain about furniture.

Woefully Lost Ash Zombie?[edit]

I was going for a swim near that little island way out west of Seyda Neen, the one with Aharunartus on it, and I noticed what appeared to be an NPC standing on the ocean floor. At first, I thought it was a Dreugh, but when I got closer, it turned out to be an Ash Zombie!

I'm new to Morrowind, I've never encountered an Ash Zombie before this, and I haven't really been anywhere that isn't between Seyda Neen and Caldera. So, I don't know if this is normal, but it just seems really unusual that this guy is standing around at the bottom of the Inner Sea.

He also talks when I activate him. He says: "What are you? Where is this place? I'm so tired, LET ME SLEEP!" He said one other thing before, but I didn't write it down. I can't get him to say it again, but I assure you it seemed equally as lost.

So, is this some kind of bug, or do Ash Zombies regularly go on undersea strolls? --Rewolf 10:20, 21 April 2010 (UTC)

well the talking part is not a bug ash zombies do that...(as the topic above says)and i can't really say why the ash zombie was in the water and didn't drown mabye mods had something to do with it?--GUM!!! 11:53, 21 April 2010 (UTC)
I've never used Mods. This is just a "Platinum Hits" copy of Morrowind for the Xbox that my friend lent me the other day, which, to my surprise, is playing in my 360 (none of my other original Xbox games do that). No mods, no console commands, no third-party plug-ins, etc. --68.226.200.124 12:18, 21 April 2010 (UTC)
Could you maybe show me a map? I think I might be able to find him on the CS.--Corevette789 12:21, 21 April 2010 (UTC)
Erm, I don't know how I would show a map, sorry. I can try my best at directions, though: First, just find Aharunartus. It's a small cave on an island waaay out off the Bitter Coast, straight west of Seyda Neen. The island is pretty small, but it's still big enough to be the only thing that actually shows up on the world map out there (that's why I was there, the world map made me curious). Standing in front of the entrance to Aharunartus, look directly away from it, out over the water and toward the mainland. If you walk straight into the water from there and look down, the Ash Zombie would be right in front of you, where the ocean is at its deepest. He might be a little hard to identify from the surface, but his shadow kinda stands out. He tends to run around on the seafloor, though, so he might not be found in that exact spot. --68.226.200.124 12:51, 21 April 2010 (UTC)
EDIT: Try this: http://www.uesp.net/maps/mwmap/mwmap.shtml?locx=-34912&locy=-68608&zoom=16 He would be right in the middle of the triangle formed by Aharunartus and the two large submerged rocks to the north and northeast of it. --68.226.200.124 12:58, 21 April 2010 (UTC)
At the risk of stating the bloody obvious, that shouldn't happen. I just looked in the CS and can't see why there would be an ash zombie anywhere near there. The only zombies outside 6th house shrines are in the Ashlands and Red Mountain Region so it's really odd that one should be there. rpeh •TCE 05:57, 22 April 2010 (UTC)
I actually encountered this as well, and I have no clue what the hell caused it to appear either. I assumed it was a bug, yet I cannot find it in the construction set. — Unsigned comment by 85.191.86.135 (talk) at 19:32 on 23 August 2011 (GMT)
I found the cause of this. A leveled creature from the list in_6th_all_lev-2 can be found underwater near the cave. The ash zombie must have been chosen from the leveled list and then sunk to the sea floor. I've taken a screenshot from the CS, with the leveled creature highlighted and the island viewable in the background. --Legoless 18:46, 23 August 2011 (UTC)
Edit: Also, I had all official plug-ins and the two expansions loaded when I checked this. --Legoless 18:49, 23 August 2011 (UTC)

Ash Ghoul Talk[edit]

I was wandering around Red Mountain, looking for the Shrine, and I clicked randomly on an Ash Ghoul, who started talking. I clicked on Dagoth Ur and he called me Lord Nerevar and told me to go to Dagoth Ur and beg forgiveness (also, is it possible to do anything about joining Dagoth Ur? My friend wants to, and it said something about it in Vivec's papers). I have not started the main quest yet, so I was pretty surprised. Is this normal? — Unsigned comment by 99.162.157.30 (talk) on 2 December 2010

Yes. I thought we mentioned that somewhere, but maybe not. No you can't join Dagoth Ur. rpeh •TCE 10:52, 2 December 2010 (UTC)

Ash Poets[edit]

I just moved the description of "Ash Poets" from Ascended Sleepers to Ash Ghouls. My justification is in-game dialogue and journal entries:

  • In the quest Sixth House Base, we get the following JE: "....He also says that he and the servants of Ilunibi we are the least of Dagoth Ur's servants, and that servants called 'Ash Poets', 'Ascended Sleepers', and 'Ash Vampires' are more powerful and more blessed by Lord Dagoth."
  • Also in dialogue: * "...And we are the least of his servants, for Ash Poets, Ascended Sleepers, and Ash Vampires stand high above us in the Lord's bountiful grace."
  • The greeting "At the lonely hour of midnight, I fly, when stars are weeping. Beneath the echo of souls, my spirit sleeping." is given to "ash poet [ash ghoul 16]"
  • Topic "echo of souls": "Thou wilt come to me there, my love, our senses tingling, through the inky ocean delight, our voices mingling." is also assigned to "ash poet [ash ghoul 16]"

To me, this definitely suggests that 1) Bethesda screwed up again, and 2) the equation of Ash Poet and Ascended Sleeper is wrong, or they wouldn't both be mentioned in one line. The evidence points to Ash Ghouls being the poets. rpeh •TCE 21:48, 12 December 2010 (UTC)

Ash Servants and Furniture[edit]

In 6th House lairs, furniture is often stacked in strange piles, explaining their "odd" furniture related comments. AThousandYoung 04:31, 4 February 2011 (UTC)

That's supposition, which is why I deleted it from the article. rpeh •TCE 09:23, 4 February 2011 (UTC)
Oh come on, don't you think an exception ought to be allowed here? Use a little common sense. I don't think it's too much of a stretch (at all) to say that the stacks of chairs and the furniture comments are connected....Flag-Waving American Patriot 05:05, 23 February 2011 (UTC)
Perhaps, but is it cause or effect? Are they commenting on the strange stacks of furniture -- or do they have a strange furniture phobia which makes them stack it -- or are they being ordered to stack the furniture and they do not like to? If you do not know the answer to that question, you should not be speculating on it. --Brf 12:10, 23 February 2011 (UTC)

Cause or effect, it doesn't matter. A connection obviously exists, anyone with a modicum of common sense can see that. Flag-Waving American Patriot 06:01, 8 March 2011 (UTC)

Common sense is notoriously bad for judging this kind of thing. And correlation doesn't imply causality. rpeh •TCE 06:05, 8 March 2011 (UTC)

Ash Slaves&Ash Zombies[edit]

"Ash Zombie" "A creature magically created and transformed by the followers of Dagoth Ur, and the lowest minion in the legions of ash creatures." Isn't that a bit incorrect considering that Ash Salves have a lower lvl and seem to be an earlier step of evolution(having to hole in the face)? --47.64.198.204 15:53, 11 June 2014 (GMT)

Dagoth Hlevul[edit]

I changed to id of Dagoth Hlevul to dagoth_hlevul because that's what correct (check https://en.uesp.net/wiki/Morrowind:Dagoth_Hlevul). For some reason that guy got to be different from the other.

Ghoul Heart[edit]

The wiki says you can't find Ghoul Hearts on ash ghouls, but I just found one on Dagoth Draven. Or does he have one because he's a specialized ash ghoul? Altogether, he dropped a Sixth House Amulet, some Ash Salts and a Ghoul Heart. Keneticmotion (talk) 12:23, 12 July 2021 (UTC)

Would like to correct the wiki if anyone else also found this to be true. Or maybe it's cus I'm using the MCP 2.4? Keneticmotion (talk) 12:25, 12 July 2021 (UTC)

The only item Dagoth Draven has in his inventory (and the only one he should drop) is a Sixth House Amulet. Since you got Ash Salts and a Ghoul Heart as well, I strongly suspect you're running with a mod or mods (MCP wouldn't change this). Note that the information presented on UESPWiki documents the vanilla game only; mod-related changes are documented in their own area. Ghoul Hearts do not drop in the vanilla game. — Wolfborn(Howl) 02:34, 13 July 2021 (UTC)

Ash Vampire Script[edit]

I found a script in the CS called "ashvampire". The dev notes say the following:

  • on each ash vampire; when each ash vampire dies, Dagoth Ur is weakened
  • based on Dagoth Ur base stats: Strength, Willpower, Speed = 100;
  • Health, Fatigue = 1000
  • Magica = 5000
  • when Dagoth-Ur dies, the ashvampires also die

It may be worth testing this to see if it works, and perhaps making note of it. -MolagBallet (talk) 18:56, 13 August 2021 (UTC)

This is the famous script that's supposed to weaken Dagoth Ur each time you kill an ash vampire. However, as noted on Dagoth Ur's page and the pages of the individual ash vampires, the script does not work as intended because scripts in Morrowind don't affect objects (in this case Dagoth Ur) which have not been loaded yet. In order for the script to work as intended, a player would have to visit the cavern containing Dagoth Ur (in order to "load" Dagoth Ur) before killing any of the ash vampires. Doing so would lead to its own bug, however, in that killing enough ash vampires would then actually "kill" Dagoth Ur without the player needing to fight him since his health would be reduced to zero. All of this is apparently fixed in OpenMW, but it's well-tested and documented that the script does not work as intended in the vanilla game. — Wolfborn(Howl) 23:19, 13 August 2021 (UTC)