Online:Zenithar's Abbey
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Public Dungeon | ||||
Discoverable | Yes | |||
Completion | Dungeon Clear | |||
Dungeon | Yes | |||
# of Zones | 5 | |||
Skyshards | 1 | |||
Zone | ||||
Niben Forest, Blackwood | ||||
Location | ||||
East of Fort Redmane | ||||
Loading Screen | ||||
"Think on the anvil, ye children of Zenithar. Like our beloved Divine, each of us must take up the hammer and tongs and shape a virtuous life. Only through sweat and toil shall we find contentment.— Ornelda Callonus, Priest of Zenithar
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Zenithar's Abbey is a public dungeon in Blackwood, located east of Fort Redmane. This temple, dedicated to Zenithar, was formerly a large merchant hub, but it was eventually abandoned after it fell to greed and corruption, leading to conflicts. It is made up of five sub-areas: Cloisters, Grounds, Trade Port, Bazaar, and Adytum.
The Replica Zenithar Adytum Gate furnishing is also available from this dungeon. It can be forged by collecting and combining 50 Inscribed Shards fragments that can drop from any mob.
Bosses have a chance to drop the Glass Skeletal Visage antiquity lead for the Gaze of Sithis. Bright Moons Lunar Moths, Centipedes, Lizards, Rats, Spiders and Torchbugs are found in numbers within.
Related Quests[edit]
- Zenithar's Abbey Objective: Help Daluion search for the lost Golden Anvil. / You helped restore the Golden Anvil of Zenithar's Abbey.
- The Golden Anvil: Recover a missing relic for a priest of Zenithar.
Characters[edit]
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Enemies[edit]
Normal Enemies[edit]
- Blastbones (Fulciinius fight)
- Blighted Blastbones (Fulciinius fight)
- Bog Dog
- Bone Flayer (Ra'back fight)
- Dire Wolf
- Goblin Brewer
- Goblin Bruiser
- Goblin Shield
- Goblin Spitter
- Nereid
- River Troll Rockthrower
- Skeever
- Skeletal Bear (Ra'back fight)
- Skeletal Wolf (Ra'back fight)
- Skeleton Sentinel
- Skeleton Shadow Mage
- Skeleton Spirit Master
- Skeleton Vanquisher
- Spirit Echo (Arbitrator Tasellis fight)
- Stalking Blastbones (Fulciinius fight)
- Venomspit Spider
- Weakened Support (Gloom-Tooth fight)
- Websnare Spider
- Wisp
- Wraith
Elite Enemies[edit]
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- Praeconicus, an armored Minotaur guarding the chapel
Champions[edit]
- Arbitrator Tasellis, a spectral Imperial
- Burthar Meatwise and Grapnur the Crusher, a pair of ogres
- Fulciinius the Bone Miser, a crazed Imperial mage
- The Frigid Temptress, a frozen nereid
- Gloom-Tooth, a secluded troll
Group Event[edit]
- Ra'back the Trap Master, a crafty Khajiit archer
Books[edit]
- Bazaar Directory Rubbing — An old listing of shops at Zenithar's Abbey
- Esdir's Old Journal by Esdir — A merchant lord's journal
- Lovingly Written Note — A warning letter to someone's partner about goings-on at the Abbey
- Merchant Lords' Compiled Documents by Ralos, Quentin and Esdir — A compilation of collected incriminating documents
- Quentin's Secret Correspondence by Quentin — A merchant lord's letter
- Ralos's Charred Journal by Ralos — A merchant lord's journal
- Rebel's Faded Letter — Plans regarding the future of Zenithar's Abbey
- Tattered Trader's Log — A merchant's tirade against the old Arbitrator of Zenithar's Abbey
Layout[edit]
The entrance to the dungeon lies at the far western end of the map.
Zenithar's Abbey[edit]
Minotaurs loiter in this first area. If you head north from the start of the dungeon, you'll come across a fork in the road. A chest can spawn near a minotaur, between a shrine to Zenithar and a cluster of mossy barrels immediately northwest of this bend. If you take the path heading north, you'll find a door leading into the Grounds.
Grounds[edit]
River trolls, dire wolves, and goblins reside in the ruined grounds. A Rebel's Faded Letter is sitting atop a crate by a lamppost near the northernmost cliffs. A river troll, river troll rockthrower, and two bog dogs lurk within the quarry. A chest can spawn on the west side of the quarry. Gloom-Tooth is located in the northernmost portion of the grounds, in a cave outside the abbey walls.
A chest can spawn in the walled courtyard at the southeastern end of the grounds, between a lamppost and a rocky wall. The door to the Cloister lies at the southeastern end of this area.
Cloister[edit]
A skeleton clings to a heavy sack in a small walled shrine to Zenithar located north of the street that heads straight towards the ruined market. Undead monstrosities litter the bridge leading east towards the market.
The end of the bridge leading to the Bazaar is guarded by wraiths. A bone colossus rises from the pile of bones between the wraiths when you approach. The door to the bazaar lies on the east end of the district.
Under the long bridge, a skeleton can be seen banging against the locked gate, trying to get out.
Bazaar[edit]
The Bazaar is the easternmost section of the dungeon. The ruined market is crawling with skeevers and the undead. Ralos's Charred Journal sits on a moldering cart near the western entrance. The Adytum can be accessed from this district. Fulciinius the Bone Miser is located in the northeastern courtyard.
Esdir's Old Journal sits atop an old alchemist's stall on the side of the road, located south of Fulciinius' courtyard and very close to the easternmost wall. Quentin's Secret Correspondence is located in the southeast end of the district, on the web-covered floor of a fur-trapper's stall. Skeletal wolves, horses and guar sleep in cages here. There are also a few caged daedrats and gristlewings here.
The Black Market is accessible from a wooden door at the southern end of the Bazaar. A chest can spawn in the southwestern corner of the Bazaar, near the door to the Trade Port.
Adytum[edit]
Black Market[edit]
Ra'back the Trap Master lairs here.
There's a bear trap at the top of the stairs when you first enter the area. The walls are decorated with fine tapestries, and lush red carpets are scattered across the stone floors. A stone staircase leads you down into the trap master's dwelling, where you'll find another bear trap in a small side room with a map and several tables. The halls ahead are trapped: you'll contend with floor-bound spike traps and flamethrowers embedded in the walls. A lever past the first set of spike traps can be pulled to disarm the flame jet.
In the large eastern chamber, you'll be met with a decoy before facing the trap master herself. She activates the flame wells in the ground, which you can disarm by pulling the glowing lever.
Trade Port[edit]
Achievements[edit]
There are two achievements associated with this location:
Achievement | Points | Description | |
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Zenithar's Abbey Group Event | 50 | Defeat Ra'back the Trap Master in Zenithar's Abbey. | |
Zenithar's Abbey Conqueror | 50 | Defeat all of the champions in Zenithar's Abbey. |
Notes[edit]
- Zenithar's Abbey appears in Oblivion as Fort Teleman.
- From outside, large bone colossi and Minotaurs can be seen patrolling the battlements. Wraiths can also be seen flying overhead from outside, and some can also be seen looming high on walls and cliffs inside.
- A lot of the buildings of the abbey are not depicted on the Blackwood zone map, and is instead shown as a large spot of water, which isn't replicated on the location's local map.