Online:The Long Game
The UESPWiki – Your source for The Elder Scrolls since 1995
|This page is currently being rewritten as part of the Online Quest Project.
The page is being both written and checked. All users are welcome to make changes to the page. If you make a change that is relevant to the project, please update this template accordingly, and make sure you have observed the project guidelines.
- Talk to Zeira in the Thieves Den.
- Meet Walks-Softly at the harbor in Abah's Landing.
- Investigate the captain of The Dreamsnake.
- Meet with Quen.
- Investigate the Imperial client of a local dockyard boss.
- Find Velsa at Spotless Goods Shipping Concern.
- Obtain a disguise from Percius Loche or steal it from Sailor's Rest.
- Head to the merchant camp outside No Shira Citadel.
- Gain access to the Iron Wheel Headquarters.
- Find out how Cosh is connected to the Iron Wheel.
- Escape the Iron Wheel Headquarters and return to the Thieves Den.
When you click on the Iron Wheel Headquarters door and are asked for the passphrase, use the following:
- What is the fate of the lawbreaker: A ring of iron around them.
- What is the fate of the unrepentant: We burn our truth upon their canvas.
- What of those who would deny their fate: The Wheel turns ever onward.
When you are tasked with escaping from the Iron Wheel, you can teleport to the Abah's Landing wayshrine instead.
|The Long Game|
|Finishes Quest||Journal Entry|
|I should speak with Zeira and see what she plans to do.
Objective: Talk to Zeira
|Zeira sent the others ahead to see what they could learn. Walks-Softly is waiting for me nearby—I should speak with him first. I can find him at the Abah's Landing harbor.
Objective: Meet Walks-Softly at the Harbor
|Walks-Softly thinks the captain of the Dreamsnake may be a candidate for Cosh's blackmail. To confirm this, I should spy on her meeting in Abah's Landing or try to steal Captain Evani's log.
Complete one: Eavesdrop on Captain Evani or Steal Captain Evani's Log
|I should speak with Quen and see what she turned up. I can find her at the Abah's Landing harbor.
Objective: Meet Quen at the Harbor
|Quen suspects a dockyard boss may be a candidate for Cosh's blackmail. To confirm this, I could spy on a meeting he called with "the Imperial client," or search the Imperial's private room at the Serpent and Senche.
Complete one: Eavesdrop on the Imperial Client or Search Ventilias Proximus's Private Room
|Velsa went to Silver-Claw's shop. I should speak with her there.
Objective: Meet Velsa at Silver-Claw's Shop
|Silver-Claw seems distressed. I should speak with him and see what's wrong.
Objective: Talk to Silver-Claw
|Silver-Claw says Velsa headed to No-Shira Citadel, the Iron Wheel's headquarters! Before I follow her, he insisted I procure a disguise for my own protection. I should speak with Percius Loche at the Diamond Thimble.
Objective: Meet Percius Loche at the Diamond Thimble
|Percius Loche crafted an outfit for a servant who works in No Shira Citadel, but was never paid for the trouble. He suggested I recover it for my own use. Alternatively, he will sell me a similar outfit.
Complete one: Steal Servant's Outfit or Purchase Servant's Outfit
|I should speak with Velsa about why she's at No Shira Citadel, far south of Abah's Landing.
Objective: Meet Velsa Outside No Shira Citadel
|Velsa learned Cosh is currently inside the Iron Wheel's headquarters. She wants me to find out his connection to the Iron Wheel and steal his blackmail. For her plan to work, I need to learn the pass-phrase needed to gain access.
Objective: Learn the Iron Wheel Headquarters Pass-Phrase: 0/3
|Velsa wants me to learn more about Cosh's plans. If I have the chance, I should steal whatever blackmail material he has at hand.
Objective: Learn Cosh's Plans
Objective Hint: Steal Cosh's "Evidence"
Objective Hint: Eavesdrop on Cosh
|Cosh is meeting with Chief Inspector Rhanbiq! I should spy on them and learn Cosh's connection to the Iron Wheel.
Objective: Spy on Chief Inspector Rhanbiq and Cosh
|Cosh made a deal with Chief Inspector Rhanbiq to recover a missing dowry. I should escape from Iron Wheel Headquarters.
Objective: Escape Iron Wheel Headquarters
|I should bring what I've found to Zeira. Perhaps she can make sense of it.
Objective: Meet Zeira at the Thieves Den