Lore:Clockwork City

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Sotha Sil, The Clockwork City
Type Settlement
Continent Tamriel
Province Morrowind
Appears in Tribunal, ESO
The Clockwork City seen from the Seht's Vault circa 2E 583 (note Barilzar for scale)
Inside the Clockwork City

The Clockwork City, also known as Sotha Sil,[1] is a miniature clockwork realm created by Sotha Sil, one of the living gods of Morrowind. It supposedly exists "outside space and time", represented in Tamriel as a miniature realm within a globe about the size of a large crate, requiring an individual to be magically shrunk to enter.[2] From his city, Sotha Sil had hoped to "forge the future"[1] and "reshape the world".[3]

Around 2E 583, the city's Tamrielic representation was located in Seht's Vault within the ruins of Bamz-Amschend, deep beneath the Mournhold Temple in Deshaan.[4][5] Other sources from various eras theorized that it could be located somewhere in the southern swamps of Morrowind[1][OOG 1] or beneath the settlement of Ebonheart;[6] it is possible that the location of the clockwork globe changed throughout time.

The Clockwork City consists of several locations. In its center stands the Brass Fortress, where most of the City's inhabitants live. The Fortress is governed by the Clockwork Apostles, the followers of Sotha Sil. It is surrounded by the Radius, a realm which emulates Tamrielic wilderness with artificial flora and pools of oil and foul water.[7] The Radius is inhabited by fabricants, semi-mechanical creatures engineered by Sotha Sil and created by machines. The glass globe surrounding the realm and perceived as its sky from the inside is known to the City's inhabitants as the celestiodrome. Among the other known sections of the Clockwork City are: the Halls of Fabrication; the Divinity Atelier; the Maintenance and the Outer and Inner Flooded Halls; the Halls of Delirium, Theuda, Sallaemu and Mileitho; the Central Gearworks; the Chamber of Sohleh; and the Domes of Kasia, Serlyn, Udok, the Imperfect and Sotha Sil. The Clockwork God dwelled in the Cogitum Centralis, deep beneath the Brass Fortress, controlling the City from his Throne Aligned. In the late Third Era, he inhabited the Dome of Sotha Sil and was guarded by two Imperfects, giant robotic constructs.[5][8]

Throughout the history, people sometimes managed to find their way into the realm, either directly or through some magical transportation. These outsiders are known to the inhabitants of the City as exodromals (from beyond the celestiodrome, or the "Nirn Above"). To gain citizenship of the Brass Fortress, one had to find a sponsor among the city's inhabitants who would be willing to vouch for them. In most cases, new citizens had no way to go back to Tamriel, and had to stay in the City forever.[5]

The Brass Fortress

Around 2E 583, Clavicus Vile and Barbas carried out an elaborate plot to gain access to the City. They used a powerful staff created by Sotha Sil, Sunna'rah, to steal Vivec's divine energy and use it to discover the city's location. They succeeded, and Barbas entered the City to arrange Clavicus Vile's arrival, but was stopped by the Soulless One and the mage Barilzar, who pursued him into the City.[2] Around the same time, Nocturnal tried to take control of the Clockwork City. She summoned Sotha Sil's Shadow, who replaced him as ruler of the Clockwork City. At the same time, one of the Clockwork Apostles, Chancellor Gascone Dusant, promised to deliver Clavicus Vile the Skeleton Key, which had been accidentally found by a factotum beneath the Brass Fortress. However, the Blackfeather Court entered the city and stole the key from him. The Soulless One, assisted by Divayth Fyr and the Clockwork Apostles, unveiled the plot; but were unable to retake the Skeleton Key before it was taken by Sotha Sil's Shadow. Using the key, Nocturnal and the Shadow attempted to take over the Clockwork City; but were stopped by the Soulless One, Divayth Fyr and Proctor Luciana Pullo, who saved Sotha Sil by defeating his Shadow. Sotha Sil gave the Skeleton Key to Divayth Fyr for safekeeping.[5]

After the loss of Kagrenac's Tools at Red Mountain in 3E 417 Sotha Sil retired to the city and slowly became almost completely detached from the real world.[8]

Clockwork City in the Fourth Era

In 3E 427, the goddess Almalexia, having been driven mad by her loss of immortality, manipulated the Nerevarine to retrieve Barilzar's Mazed Band, which she used to murder Sotha Sil in cold blood and transport his fabricants into Mournhold to wreak havoc. She then tricked the Nerevarine into going to the Clockwork City to kill the late Sotha Sil, who she blamed for the attacks. Once there, she attempted to murder the Nerevarine as well, but wasn't powerful enough and was struck down.[8]

Despite the death of its creator, the Clockwork City lived on. In secret, Sotha Sil had created a mechanical Heart of Lorkhan which would continue to power the city and its inhabitants even after Sil's demise. Because the city remained functional, even the Clockwork Apostles remained in the city. However, stories tell of a Forgotten Hero who followed a former apostle, Mecinar, into the city to prevent the latter from claiming the Heart. The stories have different endings, including the theory that the city was destroyed, while others claim it still lives on.[9]


See Also[edit]

  • For game-specific information, see the Tribunal and ESO articles.


  1. ^ a b c Pocket Guide to the Empire, 1st Edition: Morrowind — Imperial Geographical Society, 2E 864
  2. ^ a b Events of ESO: Morrowind
  3. ^ Varieties of Faith...Brother Mikhael Karkuxor of the Imperial College
  4. ^ Barilzar's dialogue in ESO: Morrowind
  5. ^ a b c d Events of ESO: Clockwork City
  6. ^ 2920, Evening StarCarlovac Townway
  7. ^ Realms of the Clockwork City: The RadiusProvost Varil Arvel
  8. ^ a b c Events of Tribunal
  9. ^ Events of Return to Clockwork City

Note: the following references are not found in-game. They are included to provide a rounder background to this article, but may not reflect established lore.

  1. ^ Concept map of Morrowind