Clockwork City

Legends:The Tools

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Contain the Heart
Episode: The Furnace Depths
Opponent Name: The Heart of Lorkhan
Lanes: Field/Shadow
Starting Health: 1
Special Conditions: Memory star (Win this turn.)
Story Characters: Sotha Sil
Previous Quest: Piston Cavum, Submerged Aqueduct
Unlocks Quest: The Caminus Pit
Reward: Playsets of: Awakened Imperfect, Fabricate
   

The Furnace Depths: The Tools[edit]

The Tools is a location available in The Furnace Depths. It is unlocked after you've freed Laaneth and Swims-at-Night from the Piston Cavum and Submerged Aqueduct, respectively. Memory stars are puzzles that can only be completed by one specific order of actions in-game.

When you begin the battle, you'll be told to "Use the power of the divine artifacts to win this turn."

Once you complete it for the first time, you'll receive a playsets of Awakened Imperfect and Fabricate.

Dialogue[edit]

Pre-match:
Sotha Sil: "The Heart has become unstable — left unchecked, it threatens to destroy the entire city. No matter the danger, I must venture into the chamber, and devise a way to contain its power."
Post-match:
Sotha Sil: "Success! With these tools, modeled after Kagrenac's own, I can control, shape, and even dismantle the Heart if necessary."
Laaneth: "That's it! If we can find those three tools, we can destroy the Heart and stop Mecinar!"

Game Settings[edit]

Normal[edit]

Ai starts with 0 Runes.
Ai starts with 8 Max Magicka.
Player starts with 0 Runes.
Player starts with 8 Max Magicka.
Ai starts with an Awakened Imperfect, a Makeshift Defenses in each lane.
Player starts with a Blackreach Rebuilder in each lane.
Player starts with an Orc Clan Captain, a Cauldron Keeper, a Skaven Pyromancer in hand.
Player starts with a Sunder II, a Wraithguard II, a Keening II on board.

Master[edit]

Ai starts with 0 Runes.
Ai starts with 10 Max Magicka.
Player starts with 0 Runes.
Player starts with 10 Max Magicka.
Ai starts with a Blackreach Rebuilder, a Blackreach Rebuilder, a Firepot Spider, a Cog Collector in left lane.
Ai starts with a Dwarven Spider, a Dwarven Spider, a Firepot Spider, a Cog Collector in right lane.
Player starts with 2 Dwarven Spider in each lane.
Player starts with an Orc Clan Captain, an Orc Clan Captain, a Cauldron Keeper, a Shield Breaker in hand.
Player starts with a Sunder II, a Wraithguard II, a Keening II on board.

Provided Player Deck[edit]

Decklist
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3 Strength Nord Firebrand Creature (Nord) 0 1 1 1Common Common Charge
3 Willpower Marked Man Creature (Imperial) 1 1 1 1Common Common Summon: Put a 0/2 Makeshift Defenses with Guard into your hand.
3 Strength Relentless Raider Creature (Nord) 1 2 1 4Legendary Legendary When an enemy rune is destroyed, deal 1 damage to your opponent.
3 Strength Steel Scimitar Item 1 1Common Common +2/+2
3 Strength Afflicted Alit Creature (Reptile) 2 3 1 2Rare Rare Summon: Deal 2 damage to each player.
3 Strength Graystone Ravager Prophecy Creature (Orc) 2 4 1 1Common Common Prophecy
4 Strength Orc Clan Captain Creature (Orc) 2 2 2 2Rare Rare Other friendly creatures in this lane have +1/+0.
3 Strength Protector of the Innocent Prophecy Creature (Nord) 2 3 2 1Common Common Prophecy, Guard
3 StrengthWillpower Rift Thane Creature (Nord) 2 2 2 3Epic Epic Summon: If you have less health than your opponent, +0/+2 and Guard. Otherwise, +2/+0 and Breakthrough.
3 Strength Blighted Alit Creature (Reptile) 3 5 3 3Epic Epic At the start of your turn, Blighted Alit deals 2 damage to you.
3 Willpower Eastmarch Crusader Creature (Nord) 3 4 2 2Rare Rare Summon: Draw a card if an enemy rune has been destroyed this game.
3 Strength Mighty Ally Creature (Nord) 3 3 3 1Common Common Summon: +3/+0 and Breakthrough if the top card of your deck is Strength.
3 Strength Northwind Outpost Support 3 2Rare Rare Ongoing
Friendly Strength creatures have +1/+0.
2 Willpower Penitus Oculatus Agent Creature (Imperial) 3 2 3 2Rare Rare Summon: Steal a creature's Keywords.
3 Strength Raiding Party Action 3 2Rare Rare Put two 1/1 Nord Firebrands with Charge into your hand.
1 Strength Skaven Pyromancer Creature (Redguard) 3 2 3 1Common Common Summon: Deal 1 damage to all other creatures in this lane.
3 Strength Skeever Infestation Action 3 2Rare Rare Summon a Skeever in each lane with power and health equal to the number of Infestations you've played. Shuffle two copies of this into your deck.
1 Strength Garnag, Dark Adherent Creature (Orc) 4 4 5 4Legendary Legendary Breakthrough
Players can't have more than 7 magicka.
1 Willpower The Black Dragon Creature (Imperial) 4 5 5 4Legendary Legendary Immune to Lethal.
Slay: Discard all creatures from your opponent's deck with the same name as the slain creature.
1 StrengthWillpower Tyr Prophecy Creature (Nord) 4 5 4 4Legendary Legendary Prophecy, Breakthrough, Guard
1 Willpower Cauldron Keeper Creature (Imperial) 5 3 5 3Epic Epic Guard
Summon: Give your Activated supports an extra use.
You may Activate your supports an extra time each turn.


Opponent Decklist[edit]

Both Normal and Master
Quantity Attributes Name Type (Subtype) Magicka Power Health Rarity Ability
3 Neutral Close Call Action 0 2Rare Rare Unsummon a friendly creature.
3 Neutral Dwarven Spider Creature (Dwemer) 0 0 3 1Common Common Guard
3 Neutral Maple Shield Item 0 1Common Common +0/+3
3 Neutral Blackreach Rebuilder Prophecy Creature (Dwemer) 1 0 1 1Common Common Prophecy, Guard
Summon: Gain 2 health.
3 Neutral Enraged Mudcrab Creature (Mudcrab) 1 2 1 1Common Common
3 Neutral Fabricate Action 1 2Rare Rare Build a custom creature and put it into your hand.
3 Neutral Gearwork Spider Prophecy Creature (Dwemer) 1 1 1 1Common Common Prophecy, Guard
Summon: Summon all Gearwork Spiders in your discard pile.
3 Neutral Lute Item 1 2Rare Rare +1/+2
The wielder is immune to Silence.
3 Neutral Word Wall Creature (Defense) 1 0 4 1Common Common Guard
Summon: Upgrade a Shout in your hand.
3 Neutral A Night to Remember Action 2 2Rare Rare A friendly creature disappears to who knows where, then returns in the other lane Shackled.


Strategy[edit]

The following steps need to be completed in order to win the match in one turn.

Normal[edit]

LG-memstar-The Tools.jpg

You start with 7 magicka and need to bring down the opponent's health from 2 to 0.

  1. Play Cauldron Keeper.
  2. Give one of the Blackreach Rebuilders Ward with Wraithguard II.
  3. Use Keening II on the same lane.
  4. Repeat the previous two steps, still keeping to the one lane.
  5. Using Sunder II, move the Awakened Imperfect from that lane.
  6. Still using Sunder II, move the other Blackreach Rebuilder into the lane.
  7. Play the Orc Clan Captain in the lane with the Blackreach Rebuilders.
  8. Hit your opponent with both Rebuilders.

Master[edit]

You start with 10 magicka and need to bring down the opponent's health from 8 to 0.

  1. Use Wraithguard II to give the left enemy Cog Collector a Ward.
  2. Use Keening II on the left lane. This will destroy the Firepot Spider and the two Blackreach Rebuilders.
  3. Summon both Orc Clan Captains in the left lane.
  4. Attack with the two leftmost Dwarven Spiders.
  5. Summon the Cauldron Keeper in the right lane.
  6. Use Wraithguard II again to give the left enemy Cog Collector another Ward.
  7. Use Keening II again on the left lane. This will destroy your two Dwarven Spiders.
  8. Use Sunder II twice to move the two remaining Dwarven Spiders from the right lane into the left lane.
  9. Attack with both Dwarven Spiders.


Prev: Piston Cavum, Submerged Aqueduct Up: Return to Clockwork City Next: The Caminus Pit