Welcome to the UESP!
Legends Card textbox fixes
- Thanks, mate. I found them when importing into my own Excel spreadsheet, originally built before I knew about some of the tools out there. I'm still vaguely hoping to track card changes by looking through the patch notes. In the meantime, I'm sorry I couldn't update the images as well. But I'll have a look at the guidelines for image upload that the guideline text you added for me mentions. Thanks. --StarliteLemming (talk) 01:55, 10 February 2018 (UTC)
- I am trying to finish the templates that can be used in GIMP (or other graphic editors) to easily acquire good quality card images with transparent backgrounds. Antimoany did an amazing job for the first batch of them, bit there are still a couple of quirks in them that I'd like to see fixed. Of course, a "bad" image is better than no image, so every help is appreciated before that time. There is still a project planned in the future to redo all card images so they all have the same relative size, but that can still take a while. --Ilaro (talk) 02:16, 10 February 2018 (UTC)
Ideas for Revamping Card Images
I'm hoping Ilaro sees this, as it follows on from an earlier discussion here.
With the Morrowind changes to card attributes, all the card images are going to need revision. I will look for modified text, myself, but probably can't do much about the images themselves (yet).
My suggestion is to use screenshots from the deck construction screen for best consistency -- but not the main part of the screen. Run the game in 1920x1080 (the most common resolution, at the moment), create a New Deck, then add each card in turn to the deck (or in groups), mouse over each card in the right-hand list, Alt-Screenshot to take a screenshot, Alt-Tab to Irfanview (or another image application), paste and save, then Alt-Tab back to Legends.
Cropping and resizing will take a bit of time, but could possibly be automated (especially if there's always just one card in the deck, so its image always appears in the same place).
For cards that cannot be added to a deck, I suggest mousing over the played-card queue in the top-left of the game-board screen. Or if that fails, mousing over a support's image and combining two screenshots (with the mouse in different positions).
I'm accumulating a collection of images for non-collectible cards using this method, though of course they're now all out of date! Still, at least I know where to look.
StarliteLemming (talk) 09:33, 7 April 2018 (UTC)
- Hey StarliteLemming! I am really happy you'd like to continue helping us with improving the Legends namespace! We are painfully aware of the large task we have in front of us concerning the renewal of all the card images. Of course, we'd like to have the highest quality images as possible. However, we are lacking people that are good with graphic editors, so something like a template that could give consistent quality and size to images would be great.
- The best place for card images, in my opinion, is to click on a card inside the deckbuilder. If you want to get rid of the annoying card count in the bottom right corner, you can soul trap the cards until you have one left, screenshot it, and then undo everything. This will not result in loss of soul gems. this is of course not possible for the unobtainable cards, they still need to be screenshotted from in-game and preferable from hand if they have guard.
- I agree that 1920x1080 or higher is the resolution that should be used. I've no experience with Irfanview, though, but if you're using windows the Windows key+PrtSc will automatically save the image to one of your folders. --Ilaro (talk) 19:06, 7 April 2018 (UTC)
Couldn't get Win-PrtScr working for me, but even without it, it takes me about 40 seconds per three cards to get PNG screen shots (including adding and removing three cards at a time from the deck, and typing the card name as filename). Obviously, I can't get cards I don't have (eg: most of Morrowind), but pre-Morrowind looks like about 20 minutes per attribute, or less than 2.5 hours for the lot.
I've spend the last hour determining the exact crop dimensions and the command-line arguments for automated cropping using IrfanView (for three different types of crop frame).
I also found a program that is meant to directly extract the game assets. I'll play with that tomorrow, but the key thing to find is the native image size for each asset. After that, I'll see if I can line up the assets with a resampled card image, and determine what's missing (probably text). Then... we'll see.
StarliteLemming (talk) 15:40, 8 April 2018 (UTC)