Skyrim talk:Windstad Manor

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Fish Hatchery[edit]

The fish hatchery accepts all the fish except for salmon (because catching one gives you the meat instead of the whole fish). Slaughterfish can be generated by using Slaughterfish eggs. I don't know about barnacles and clams but it seems like they wouldn't work despite being classified with the fish type of static creatures. It also takes less than a week to spawn them- most of the Hearthfire content (the crops in the garden, the hatchery, etc.) seems to be on the shop inventory timer (2 days). 68.110.21.229 19:43, 11 September 2012 (EDT)

Thanks, confirmed the timing - my bad, I waited 7 days in the fish hatchery itself, should have left the area. Will add once other details confirmed. Incidentally, the Hearthfire plug-in adds Salmon Roe as an ingredient, (if you build a Kitchen and its furniture, some should appear near the oven in a bowl) and this can be added to the fishery. Presumably it was added for this purpose. I'm just going to research clams and barnacles before I do the edit. Threepwood87 (talk) 00:06, 12 September 2012 (GMT)
Weirdly, the clam meat does work, but the Nordic Barnacle doesn't. Slaughterfish egg also confirmed to work. Adding detail. Threepwood87 (talk) 00:23, 12 September 2012 (GMT)
The clam meat worked for me, a few clams appeared to the left of the hatchery, but I've never seen the clams respawn. I noticed that the fish would take the 48 hours, but I haven't away from my house for much longer than that. The salmon roe worked too, I started having "cultivated" salmon. But I noticed, if I caught them, they would only disappear and yield no meat. Can anyone else confirm about salmon? I haven't tried the barnacles or the slaughterfish yet.192.131.85.207 09:23, 20 September 2012 (GMT)Cepsita
If the player kills a salmon and then catches it, the (dead) salmon will yield a salmon meat and a salmon roe.Towerangel (talk) 00:57, 8 October 2012 (GMT)
I have also had problems with salmon. I grabbed a few and got nothing. I then went for a swim out at sea and caught some wild salmon and also got nothing. After fast travelling and coming back they started giving meat again when caught. I need to double check but I don't think they give roe from the hatchery do they? I also haven't checked if fish respawn once harvested, could someone clarify in the fish hatchery section if they respawn or if you have to put more fish in. 87.194.26.132 13:33, 10 October 2012 (GMT)

() how to remove fish from hatchery, if accidentally add slaughter 88.695.24.143 11:27, 14 October 2012 (GMT)

You wouldn't need to as the hatchery Slaughterfish are not hostile and do not kill the other hatchery fish. I've got some of every fish plus clams and its fine so don't worry about that. Lord Eydvar Talk|Contribs 18:43, 24 October 2012 (GMT)
I have had trouble with the slaughterfish, I put the eggs in, it spawned 2 slaughterfish, I killed them (for scales) and now they won't respawn no matter how long I wait. Has anyone else have this problem? — Unsigned comment by RushIsVariety (talkcontribs) at 06:00 on 22 February 2013

I have the same problem and it's really gamebreaking for me since I planned to use the slaughterfish to farm souls. I hope this gets fixed but i highly doubt it. — Unsigned comment by 71.103.12.178 (talk) at 16:02 on 30 April 2013 (GMT)

Buying from Pactur[edit]

I was just able to buy the plot of land from Pactur for 5000 gold. I did not complete Laid to Rest (barely started it) and did agree to do Pactur's quest, but not complete it. --Alfwyn (talk) 15:51, 9 October 2012 (GMT)

His wife is Sorli the Builder, and she becomes the jarl if the Stormcloaks have control of the hold, so I'm guessing he serves as her steward once Hearthfire is installed (she didn't have one before HF). — ABCface 14:37, 10 October 2012 (GMT)

Manor charter[edit]

I can't find my manor charter for Windstad anywhere. I reloaded a save just after buying the manor and I don't have it then either so theres possibly a bug with this item being given out. Can anyone else confirm they've actually received their Windstad Manor Charter? I also loaded an earlier save and purchased the land again and still no charter. 87.194.26.132 14:19, 10 October 2012 (GMT)

I can confirm that. I bought all three, but only the manor charter for Windstad is missing. Looking into the game data, nothing is referencing the Windstad Manor Charter at all. Looks like an oversight on the developer side. --Alfwyn (talk) 14:48, 10 October 2012 (GMT)

Mannequin trouble[edit]

The mannequin I have in the main hall and the one in my cellar keep re-equipping some Stormcloak gear, no matter how many times I remove it. This a problem for anyone else, in any other house? I remember I had a problem with something like this in Honeyside, but that seemed like a one time glitch, and I never noticed the problem again. Lord Irvine (talk) 09:42, 23 October 2012 (GMT)

This problem seems to have been an issue for many players, regardless of the house. I will add the bug to the main Hearthfire page, as it's a general bug and not specific to one particular home. — ABCface 15:56, 23 October 2012 (GMT)
EASY FIX! Disabling and then enabling the mannequin will put it back on its stand. I'd remove all of the stuff on it first, just to be safe. — Unsigned comment by 99.6.26.115 (talk) at 19:50 on 2 November 2012‎
The bug isn't about moving mannequins, it's about mannequins duplicating/re-equipping items which were placed on it. — ABCface 20:17, 2 November 2012 (GMT)
Well I feel stupid, sorry about that. I'll add the info where it counts, then. — Unsigned comment by 99.6.26.115 (talk) at 20:58 on 2 November 2012‎
Don't feel stupid, I'm sure any PC player who has had this bug appreciates the help. :) — ABCface 16:54, 3 November 2012 (GMT)

() I'm having the same problem (duplication glitch), but on mannequins in my armory, so it looks like it doesn't affect only the main hall.--Silver123 (talk) 23:44, 5 November 2012 (GMT)

I've already moved the bug to the main Hearthfire page and it has been confirmed. — ABCface 00:13, 6 November 2012 (GMT)

Entryway Furnishing[edit]

So I bought the furnishing for the entryway, and yes there's a glitch where the steward still offers that options but i did get all the furnishings. Lord Eydvar Talk|Contribs 23:44, 23 October 2012 (GMT)

If the bug is listed somewhere, it should either be at Skyrim:Steward (if it's a bug which could happen with other rooms as well) or at Skyrim:Main Hall since the entryway is part of the Main Hall. — ABCface 00:38, 24 October 2012 (GMT)
There's something listed about paying to furnish the main hall not doing anything but nothing about it working but the option remaining Lord Eydvar Talk|Contribs 03:25, 24 October 2012 (GMT)
Yeah, that would be a separate bug (and also doesn't only apply to the main hall but other rooms as well). The Steward page is probably a better place to list this particular bug, I think. (Oh, and just realized my wording in the first post might have been misinterpreted. What I meant is if it is added somewhere, not if it's already listed somewhere... just saying it shouldn't be added to this page but one of those instead.) — ABCface 03:33, 24 October 2012 (GMT) Out of curiosity, is there a way around this glitch on console or do I pretty much just either have to deal with it or go ahead and start over on the game ?

The manor itself doesn't appear in the world[edit]

I have builded: Foundation, Floor, Walls, Roof supports (or how they are called), Door. Nothing appeared in the world I have an empty lot. The drafting table is empty and does not offer anything. Anny one has a similar problem and more importantly how to fix it??? --Ameno (talk) 08:56, 24 November 2012 (GMT)

If you can build a house at lakeview but not windstad, or if you build a house at windstad and it appears at lakeview instead, this issue is caused by mods which add or affect spawn points. People have noticed that "Werewolves of Skyrim" is a culprit.
Sorry can't say I've had this, I've built Windstad Manor multiple times without a problem. What system are you using? Lord Eydvar Talk|Contribs 09:13, 24 November 2012 (GMT)
I'm playing on PC with tons of mods. I tried building Lakeview Manor with other character and I was able to build it. --Ameno (talk) 09:45, 24 November 2012 (GMT)
Yeah I'd suggest first disabling all your mods and reloading a save from before trying to build it. Otherwise you might've just encountered a glitch of some sorts that may require a restart of the game. Lord Eydvar Talk|Contribs 09:48, 24 November 2012 (GMT)
After few tries I noticed there is a quest to build the house and that the quest marker always stays on the drafting bench. Is there a console command to fix this quest??? Haven't tried disabling all the mods because some are Overhauls.--Ameno (talk) 11:02, 24 November 2012 (GMT)
Confirming that Birds and Flocks was bugging the house. Disabling that mod fixed the problem for me.

() This is a known issue for PC players only and it is caused by mods. Here's a list of mods which are known to cause issues with Hearthfire in a hidden table, so if you have "tons of mods" and don't want to disable them all you can at least start with any of these and see if they are the culprit. If you're using the Unofficial Skyrim Patch, Unofficial Dawnguard Patch, and/or Unofficial Hearthfire Patch, make sure you're using the most updated versions of each (only older versions of the first two have been reported to cause issues with Hearthfire).

Here's some of the mods which have caused issues for PC players:

The above list is only from users on this wiki, so there's probably others out there that cause issues with Hearthfire as well. Even if you don't think it would affect something, it could. As for the quest info, I can't help ya. But disabling mods is the easiest way to fix this issue. — ABCface 15:01, 24 November 2012 (GMT)

I have just confirmed that disabling all mods besides hearthfire dawnguard update etc. will allow you to get the quest marker to move to the workbench and allow you to build the houses foundation and it Will appear in game. after building it simply turn on all your mods again and enjoy your house. it seems the problem is the quest not advancing from the drafting table to the carpenters bench but still allowing you to build things like it had advanced. — Unsigned comment by 99.236.251.108 (talk) at 01:43 on 27 November 2012‎

PS3 users still waiting???[edit]

i have heard that all ps3 users have yet to get dawnguard and hearthfire does anyone know when this will be coming out to the ps3 users. — Unsigned comment by 1.125.127.249 (talk) at 09:11 on 3 December 2012‎

There is no new information about release dates of DG or HF for PS3 users at this time. — ABCface 09:13, 3 December 2012 (GMT)
Hearthfire is released on the 20th.. so it should be out now for you. And dawnguard is set for the 27th. — Unsigned comment by 211.234.201.38 (talk) at 13:54 on 20 February 2013‎

Dead Draugr continually appearing outside??[edit]

Title says it all, they appear in seemingly random places in the general vicinity of the front door. When enough time passes the old ones disappear but new ones appear in a new location (usually in pairs but sometimes just one). This didn't happen in the Lakeview Manor property... Anyone else experiencing this? Perhaps it has to do with it's proximity to Ustengrav? KolokoL (talk) 01:45, 21 December 2012 (GMT)

Happens to me too. I don't know what's killing them though because I don't have a steward/bard/housecarl etc. I'm fine with them appearing though, they'll occasionally have good loot :) --118.208.201.236 17:38, 3 January 2013 (GMT)
My guess is that they come from High Gate Ruins to the north. Before building Windstad Manor (or buying the land) High Gate Ruins spawns two dead draugr outside its entrance. For some reason after buying the land they disappear from High Gate Ruins and end up spawning at Windstad. Adds to the creepy atmosphere, I guess. — Unsigned comment by 175.137.76.173 (talk) at 17:38 on 10 December 2013‎
I was wondering about this, since I've also experienced draugr showing up near the rent-a-carriage, but they're also always dead for me, and they never seem to clean up (though it just may be that I'm not staying away long enough). What's even more odd is that I've taken to carrying their undead bodies down to the water to get them out of my sight, but they seem to reappear next to the carriage when I return later, sometimes with another dead draugr lying atop it. --Xyzzy Talk 05:08, 11 December 2013 (GMT)
They're definitely from High Gate. I fast-traveled to Windstad, and, as usual, saw the dead draugers near the fast-travel arrival point. I put some unique items in the bodies' inventories so that I can identify them, and then ran to the High Gate entrance, where, right outside the door, are two dead draugers with the unique items that I had placed in their inventory. I then ran back to Windstad, and the bodies were gone. So... they're supposed to be outside the HG entrance, and going to that entrance fixes the problem (at least, until things reset/respawn). --65.26.86.46 07:10, 14 January 2014 (GMT)

Dragonflies at hatchery[edit]

I notice, that dragonflies appear at the hatchery after a certain number of fish are placed inside. Is there a minimum number of fish needed for the hatchery for them to appear? Or, are they just creatures of the swamp, that coincidentaly are now appearing at the hatchery? Although, I don't think that this is the case as there are quite a few of them and I think I would have noticed that after dropping off the first fish. Romandoug (talk) 00:55, 22 December 2012 (GMT)

Dragonflies gather above any part of water that contains Histcarp, Abecean and Spadetails. So it would seem logical that dragonflies appear when you add these fish to the hatchery Dovahreid (talk) 22:12, 2 March 2013 (GMT)

Option to purchase Windstad Manor not offered after installing HF.[edit]

Here is what I have done:

Installed HF.

Recieved note via courier to purchase Haljarchen Hall. (verifies that HF is installed)

Checked Journal to make sure "laid to rest" has been completed.

Traveled to see Jarl Idgrod, and the stewart Aslfur.

Neither of the two have dialog with the option to purchase land? It states at the start of this article that I have done all the prerequisits.

I am playing on PS3 with all updates and HF and DB installed. Any Ideas ? — Unsigned comment by 66.128.168.10 (talk) at 08:07 on 23 April 2013 (GMT)

I had a similar problem purchasing this property and I'm on Xbox. Even after I had completed Laid to Rest the dialogue option was unavailable, and remained unavailable for several in-game days until I became Thane of the hold. I don't know if that's an actual prerequisite or not, but for me it made the dialogue option appear. Try becoming Thane if you aren't already, maybe that will make the option available for you. Bruchette (talk) 09:03, 9 June 2013 (GMT)
The first post here is confusing, as it references all three of the Hearthfire properties.
The Hearthfire note via courier is sent from the Jarl of Falkreath. It doesn't offer the purchase of any property, but just invites you to come talk to him. The property for Falkreath is Lakeview Manor.
However, Heljarchen Hall is the property for the Pale. Idgrod & Aslfur are in Hjaalmarch.
Bruchette, I've bought Windstad Manor without becoming Thane of Hjaalmarch. It should be possible. Becoming Thane would mean you'd definitely covered all the prerequisites for buying this property though. Maybe you were missing something before, or maybe there was some kind of glitch? --Morrolan (talk) 05:24, 22 September 2013 (GMT)

Bug when fast traveling to Windstad Manor[edit]

I have had this same issue a couple of times now, so I thought I'd post and see if it's just me or not. Once while I was constructing Windstad Manor, and now once since it's been completed, I have fast-traveled to the Manor's location, and found that the game will no longer respond to keyboard commands. I can't open a menu, or anything. However, I can look around and unsheathe my weapons using the mouse movement & buttons. So far the only fix that I have found for this is to Ctrl-Alt-Del (apparently Windows beneath the game still listens to the keyboard) and manually close Skyrim. Anyone else notice this issue? --107.205.250.41 23:55, 20 May 2013 (GMT)

got this problem as well. the consule key (`) still works so instead of using alt+ctrl+dell i open the consol and write qqq — Unsigned comment by 217.132.217.196 (talk) at 17:32 on 1 June 2013

Skeever infestation[edit]

I haven't seen anything listed on this page or the page about houses in general about this, but my character just returned home to Windstad and found the cellar infested with skeevers. There were five of them, and I have no idea how they would have gotten down there. I have converted Voldmar from housecarl to steward, but I've never seen him in the cellar either way, and there was no dialoge option to indicate that he was aware of our skeever problem. My cellar is completely furnished except for two shrines, so it still has a workbench. I'm used to the random dragur/bandit spawns that happen outside, but this is the first time I have encountered an indoor monster spawn at this location. Is this supposed to happen, or is it a possible bug? This is on the Xbox version, if it matters. KeturahIshtari (talk) 06:31, 16 September 2013 (GMT)

It has a chance of happening when you have a cellar similer to the random bandit or giant raids. Sometimes people in the manor mention hearing noises coming from there. --ZinnLav (talk) 07:03, 16 September 2013 (GMT)
ZinnLav is exactly right. The main Hearthfire page mentions that you have to protect your home from skeevers, but it doesn't say they're indoors. I'm not sure where the best place is to document the information, maybe where the Cellar stuff is documented? — ABCface 13:08, 16 September 2013 (GMT)
Well, I'm relieved to know that I'm not the only one with an infestation, anyway. The Cellar section would get my vote on where to add it. I hesitate to add things myself right now because I'm so new and don't want to mess anything up. KeturahIshtari (talk) 07:28, 17 September 2013 (GMT)
It happens in all three cellars. It only happens in cellars, if you don't build a cellar you don't get skeevers. If you try to ignore the skeevers by not going into the cellar, then your children (if you have any) will complain about them. I think they're the only indoor spawn, certainly they're the only one I've seen. I'd put them in the cellar description, I can't find them documented anywhere yet. --Morrolan (talk) 05:17, 22 September 2013 (GMT)
I've added a notes section to the Main Hall page below the Cellar section, feel free to reword it as needed. — ABCface 17:24, 22 September 2013 (GMT)
If you leave the last skeever alive he will cease to be hostile and will keep further infestations from occurring. He'll just hang out and be like a pet.67.187.209.207 18:24, 18 September 2014 (GMT)

After removing a bug notice...[edit]

Despite the bug being mentioned on the "bugs that affect all houses" link, I realized that this particular one (the remodeling into entryway causing loss of all items in the house) has a significant impact on players who don't know about it, so perhaps it should be there as an extra notice. I'm going to wait for someone to reply with advice on this, because I'm not sure whether to leave it removed or put it back. Xolroc (talk) 16:12, 12 October 2013 (GMT)

Since it is common to all player-built homes, I think it should just be noted the way it currently is. --Xyzzy Talk 16:58, 12 October 2013 (GMT)
In a related story, I copied this bug entry to Skyrim:Construction since it is directly relevant to the construction of your house. --Xyzzy Talk 17:04, 12 October 2013 (GMT)

Cellar workbench bug[edit]

after finishing the house construction and furnishing when going at the drafting table outside to remove the workbenches in the manor, cellar workbench wont be disabled even if in drafting table it is removed — Unsigned comment by 188.25.152.216 (talk) at 17:17 on 26 January 2014

bug in Display cases[edit]

no one of Display cases in Windstad Manor dose works.they just open and close.there isn't any active option.2.147.234.210 22:29, 27 January 2014 (GMT)

If I recall correctly, some display cases aren't able to be activated; you have to just drop things in them that you want to display and drag them around until they are laying where you want them. --Xyzzy Talk 23:44, 27 January 2014 (GMT)

Bandit Attack Spawning Inside the Walls[edit]

A couple of times now when fast traveling home I've encountered bandit attacks where the bandits spawned inside the walls of the house. The enemy dots would always point directly at my house when I circled it and could here bandits shouting. My horse, companion, and anyone else who was outside the manor at the time of the attack would take up positions around the house, but not really do much more then stare at it. I would go into Windstad to check if they spawned inside, only to find everyone who was inside carrying on like nothing was happening. I would go back out and find myself in the same situation with my companions staring at the red dots coming from the house. In a couple instances I would run against the exterior of the house and have a bandit on the other side of the wall actually able to melee me, with my own strikes not being able to reach (though seemed having Flame Cloak on did some damage).

While I was messing around I found a couple of ways to fix the problem and get the bandits to appear outside of the wall.

1) I ran a good distance away from the house (almost all the way up the hill on the west side) and noticed that one of the dots was moving. I ran back down to the house and saw that one of the bandits was outside and my companions were attacking it. A couple more trips up the hill and was able to get the others out. So this method sort of works and not really sure what is needed to make it work better.
2) During another bandit attack where they were trapped inside again I decided to try to find another way to reset them as the first option wasn't working well. Entering and exiting the house didn't seem to do anything so I decided to try the wait function. Walked far enough away so the wait function could be used (as won't work with enemies nearby) and waited an hour. After the wait I noticed the red dots were in front of the house and as I walked up I found all three bandits trying to charge me, didn't work all to well for them though... 50.48.109.164 20:43, 12 July 2014 (GMT)
Yep, I've seen this too. The easy way to fix it seems to be to walk inside the house (use the door) and then come back out. --Morrolan (talk) 04:34, 13 July 2014 (GMT)

Giants Spawning Outside Manors[edit]

Anyone experiencing giants spawning outside their manors? I get giants randomly appearing at the same corner spot@Windstand and Lakeview on somewhat steady steady basis. Giants needless to say, are not indigenous to either area. Oddly enough,Heljarchen, which is like couple hundred feet from a giant camp-doesn't seem to get them for me. They keep killing my cow and chickens. Feature or bug? — Unsigned comment by 174.4.12.181 (talk) at 04:43 on 4 October 2014‎

It's already noted on both articles that giant spawns occur at those homesteads. This is not a bug, it's a feature of the add-on. — ABCface 05:21, 4 October 2014 (GMT)

Moved From Article[edit]

There is also a bug that being level 75 or higher, will causes Aslfur's dialoge to not show the plots availability or will not allow you to talk to him about purchasing the plot of land. — Unsigned comment by 1.127.170.152 (talk) at 20:08 on 10 September 2014‎

There is no evidence in the Creation Kit that this bug exists. It's more likely that it's a result of not having enough money, another quest temporarily locking this one out, or some other condition not being fulfilled. Robin Hood  (talk) 18:27, 6 November 2014 (GMT)

Lighting Bugs with all cellars[edit]

Why is it so hard to get sconces to light properly? Come on Bethesda, this isn't rocket surgery. In Lakeview, there is a sconce completely missing. In Windstad there are sconces that appear but don't fully illuminate. Grr... --73.27.2.20 17:39, 13 December 2014 (GMT)

If anyone has a lighting problem anywhere in the game (not just a HF cellar), try dropping torches on tables, cabinets, and in the forge. Come back a day or two later and there should be plenty of light. Kalevala (talk) 03:53, 12 October 2017 (UTC)

Weird house building bug[edit]

So, I finished quest needed to be able to buy Windstad Manor, I bought plenty of materials, went there and started building. But nothing appeared, not matter what I builded. When I loaded save before building, I started again and found out, that for some reason, house is being build not on Windstand Manor land. It is being built on Lakeview Manor land. I don't want to live in Lakeview Manor, and I don't think it will work properly. Is there a way to fix it? — Unsigned comment by 79.133.112.150 (talk) at 13:24 on 9 January 2015

That's really odd. What platform are you on, and if you're playing on PC are there any mods in use? Mods can sometimes cause unpredictable interactions. --Morrolan (talk) 00:26, 15 January 2015 (GMT)

windward manor fast traveled to[edit]

Read Dragon having cezure there. Going in house and coming out only moves Dragon around property (on house, by stable, in love stock pen, and on tree) fast travel I to another town and coming back or walking far away and waiting does not fix.

Using Xbox 360 any suggestions to fix this— Unsigned comment by 173.27.172.184 (talk) at 06:12 on 12 February 2015‎

How long did you wait? By the sound of it, you didn't wait long enough for the area to respawn. Perhaps that might work? •WoahBro►talk 06:30, 12 February 2015 (GMT)

Built on the Lakeview plot[edit]

Also worth a mention, the manor, while appearing unconstructed, is in one instance built on the Lakeview plot instead. 00:21, 23 November 2015 (GMT) — Unsigned comment by 82.33.107.59 (talk) at 00:22 on 23 November 2015 (UTC)

Salmon Roe[edit]

The Fish Hatchery section says that the salmon don't contain roe, but that's not strictly true. I tried using Unrelenting Force to kill the dartwings over the hatchery and got some fish too. It turns out that if you kill the salmon and then collect them instead of catching them, you can get salmon roe in addition to salmon meat. It isn't guaranteed every time tho. I killed all six salmon and only got five roe, but it seems to be a pretty high percentage drop.104.15.180.18 02:44, 12 October 2017 (UTC)

Respawn Time Question[edit]

The surface items do respawn if the house is not visited. The containers do not respawn ever.

"New copies are generated for most items sitting out in the open (ingredients, books, clutter, etc.). If the previous copy is still in the game location, it is removed." is a behavior on the respawning page for places that do respawn, but we are saying that it does not which is really only true for the containers.

So perhaps it needs an asterisk? A note? A clarification of the word "respawn"? This behavior is true of all the houses so would the comment be just in the general description of house construction or put into each house's page? No harm could occur to the player if the page remains as it is, it just feels incomplete. Any thoughts?

Kalevala (talk) 06:05, 28 May 2018 (UTC)

Tame Horkers[edit]

If the horkers near the fish hatchery aren't tame, then why am I able to walk right up to them without using any spells or Animal Allegiance and they don't display or become hostile? They don't even care when my follower or thralls get right next to them. I've even had them wallow up the slope to assist in battles when bandits attack, although that might be a case of belonging to factions that are enemies.Valeria (talk) 04:08, 1 April 2019 (UTC)

Unless they've been tamed by a recent official patch I have no explanation why yours are not hostile. They normally are, and frequently get into fights with your housecarl and/or steward. They are such a pain when collecting fish that you need to take an indirect route to the hatchery to try and avoid alerting them. Silence is GoldenBreak the Silence 18:14, 1 April 2019 (UTC)
Mine are also non-hostile, though I could swear they used to be. I'll see if I can track down anything that might be causing it. It doesn't appear to be a USSEP thing, or if it is, they didn't record it in their version history. Robin Hood  (talk) 20:54, 1 April 2019 (UTC)
There are two related scripts, both of which were part of the original Hearthfire and haven't been changed since. According to comments on one of them, the horkers are supposed to become non-hostile once you've built the hatchery, though it also adds another condition that the hatchery must actually have something spawned. The other script, however, looks to be buggy and really complicates things. It looks like it penalizes you for any spawns that aren't currently ready. Whatever the case, I wouldn't be surprised if the horkers end up being hostile at random, rather than always non-hostile, as seems to have been intended.
For added fun, it looks like even if they're tame towards you, they won't be tame towards your housecarl or followers or what have you, so if one of those happens to wander near, they may become hostile towards that person, which in turn causes them to become hostile towards you.
And then there was my test run, where I haven't put anything in the hatchery, have no animal friendship of any kind, and so the horkers should have been hostile towards me...but they weren't. I give up. Robin Hood  (talk) 22:24, 1 April 2019 (UTC)
It wasn't the unofficial patches, because I have never had any Mods installed or downloaded, not even the unofficial patches. Never.
And the horkers not only ignore my follower, they also ignore my two dead thralls and even ignored the host of bandits and draugr that I raised once using the Ritual Stone power stored in the Aetherial Crown. I had more than a dozen adds trailing me when I ran past those three horkers, and the horkers couldn't have cared less.
But there's one thing you can always count on Skyrim to be consistent about: being inconsistent.Valeria (talk) 04:13, 2 April 2019 (UTC)
UPDATE: When I cast Detect Life around Windstad Manor, these horkers glow blue. Wild horkers glow red. Valeria (talk) 22:46, 27 July 2020 (UTC)