Skyrim talk:Black Book: The Sallow Regent (quest)

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Candlelight exploit?[edit]

The spell Candlelight makes this quest a breeze - the poisoning effect that occurs on entering the dark is held at bay by the Candlelight. Magelight works similarly, although it's more awkward, and I presume a torch would have the same effect as Candlelight, though I did not test this last method. Orodum (talk) 01:21, 20 December 2012 (GMT)

this book just killed me, gonna test this in a bit....word.... — Unsigned comment by Romandoug (talkcontribs) at 06:37 on 21 December 2012‎
Both torches and the light spells work to negate the darkness damage in this book. tested on xbox 360 Romandoug (talk) 04:44, 28 December 2012 (GMT)
Not sure I'd call it an exploit, seems a reasonable reward for the applied use of knowledge (aka: lore friendly with old Hermy), and a good use of an otherwise undervalued spell. Certainly makes it easier to be brawling with lurkers without having to keep track of where those lights wandered off to. A quick perusal of the script source (I think it's DLC2DBBookLevelLightTrigSCRIPT.psc, but haven't actually tracked it through the editor) doesn't comment one way or the other on intent. Earthfiredrake (talk) 03:22, 10 April 2013 (GMT)

Reward Details[edit]

The reward details are found in the perk DLC2BlackBookSeekerPerks and change the following actor values:

  • Seeker of Might:
    • Mod Attack Damage *= 1.1
    • Mod Percent Blocked *= 1.1
    • Modify Tempering Health *= 1.1
    • Modify Armor Rating *= 1.1
  • Seeker of Sorcery:
    • Mod Spell Cost *= 0.9
    • Modify Enchantment Power *= 1.1
  • Seeker of Shadows:
    • Modify Armor Rating *= 1.1
    • Modify Pickpocket Chance += 10
    • Modify Lockpick Sweet Spot *= 1.1
    • Modify Detection Sneak Skill += 10
    • Modify Alchemy Effectiveness *= 1.1
    • Modify Sell Prices *= 1.1
    • Modify Buy Prices *= 1.1

--Alfwyn (talk) 22:55, 8 February 2013 (GMT)

Bug Confirmation[edit]

I have noticed the sound bug, can't guarantee that it's not mod related, but it doesn't look like any of my mods affect that script or cell. I don't know enough about how the script engine works to be certain, but based on what I encountered, and my reading of the script file, it seems that some (thread based?) condition can occur where the sound gets queued more than once without stopping, and if so it loses the identification number needed to stop the earlier instance of the sound. Earthfiredrake (talk) 04:02, 10 April 2013 (GMT)

Having reviewed the information on threading and scripts, I am much more confident that this is the cause of the error, and that the situation which causes the sound bug may also cause the player lose health more rapidly (multiples of the 4%/s that is intended) after the sound effect is duplicated until they return to the light and all the ongoing damage effects stop. The root issue is that there are external calls (sDamageFromDarkSound.Play(), and probably self.Activate()) made after checking the guard flag (bDoingDamage), but before it is set. To fix it, in "Function DoTheDamage()" the line "bDoingDamage=TRUE" would be moved up to immediately under the "if !bDoingDamage" statement, and in "Event OnCellAttach()" either replace the call to "self.Activate(self)" with a call to "DoTheDamage()" (if Activation is not actually required), or replace that use of "bDoingDamage" with a new guard flag which is set before calling "self.Activate(self)" and cleared with the existing one. Earthfiredrake (talk) 05:11, 11 April 2013 (GMT)
I have marked it as confirmed! Thanks! Jeancey (talk) 17:03, 14 April 2013 (GMT)

High Level Lurkers/Seekers and Dead Thrall Scroll[edit]

Hello, the notes section states that a High Seeker and a Lurker Vindicator appear in this section. I can't confirm this since i encountered 2 normal Lurkers and 2 normal Seekers (the lowest level version of each). Those enemies are probably leveled according to the usual lists and, if not, any divergence should at least be double-checked. I was Level 26 upon entering this area (no Mods, only the unofficial Patches).

I also found a scroll of Dead Thrall which might deserve a note, unless it is a random appearance (never found such a scroll before-my conjuration Skill was 15 at that point).

One last note: since the Flame Thrall Spellbook is unique(?) in the sense that it is the only Master-Level Tome one can find, maybe it should get a note as well (i know it is mentioned on the Thrall Page as well).

Please excuse my poor English bye — Unsigned comment by 78.55.146.73 (talk) at 18:44 on 28 April 2013

I also only encountered normal Seekers and Lurkers, I'm at level 33. Obax (talk) 00:29, 26 March 2015 (GMT)

Bug - Bringing back the health drain effect[edit]

After the quest, when going back to swap the power, I've often managed to bring back the darkness with me (ambient light dims, health drains, health drain sound plays, torch etc doesn't help). Sometimes I can fix this by going in & out the book again, but that usually doesn't work. Best fix I've found is to change area in Solstheim & then bounce in & out of the book. For example, I hit this bug while in Severin Manor having changed the power to do some crafting. To get rid of it, I exit to Raven Rock, then go back into the book & back to Solstheim. Hasn't failed me yet.... Malatoth (talk) 21:57, 14 July 2013 (GMT)

Easter Egg / Homage to the King in Yellow?[edit]

Sallow, Adjective - (of a person's face or complexion) of an unhealthy yellow or pale brown color.

Regent, Noun - a ruler or governor.

The King in Yellow [1] is a book of short stories by author Robert Chambers who went on to inspire H.P. Lovecraft. The King in Yellow, in Chambers stories, is a play and book that drives the readers to dispair and madness. Sounds familiar? — Unsigned comment by 38.112.114.4 (talk) at 20:08 on 13 June 2014

Strangely enough, this on the Easter Eggs page. Silence is GoldenBreak the Silence 20:16, 13 June 2014 (GMT)

First person and third person spellcasting bug[edit]

When training my Restoration skill I noticed that you do not take damage if you have your hands up ready to spell cast fast healing and in first person. Swapping to third person causes you to take damage again. — Unsigned comment by 75.187.157.246 (talk) at 00:01 on 26 February 2022 (UTC)